Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 12537178064991527996 3 Ackmard the Magician (level 1, 0/15 HPs) Began as a Djinni Hedge Wizard on Nov 11, 2022. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (201 turns). Ackmard the Magician (Djinni Hedge Wizard) Turns: 201, Time: 00:00:30 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 55% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls a - a scroll of immolation {unknown} Potions d - a potion of flight {unknown} Skills: * Level 2.2 Dodging * Level 1.6 Stealth * Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 11% 2 c - Call Imp Summ 9% N/A 11% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 22% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a viscous pink potion Found 7 stones. An endoplasm comes into view. The endoplasm quivers. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ####...... . ........ # . .. ......( .#... #.. .....#...... .? ....#.....# #.#.......... #....J....... ## #@##...... .. ##....#.# .. #.##.#.......# ... ##.#..........# ...##..#..##......# ...........#..##......# .........#....##......# #............##......# #............##......# You could see an endoplasm. Vanquished Creatures A ball python (D:1) A kobold (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ackmard the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Ackmard set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms, serial_shops, shop, minmay_shallow_snake_nest Action || total -------------------------++------- Cast: Magic Dart || 10 Dodge: Dodged || 2