Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 17761318424130071467 0 Ackmard the Magician (level 1, 0/15 HPs) Began as a Djinni Hedge Wizard on Nov 11, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (21 turns). Ackmard the Magician (Djinni Hedge Wizard) Turns: 21, Time: 00:00:13 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Will you be the one to retrieve the splendid Orb of Zot from the depths? Press ? for a list of commands and other information. Found a scroll labelled TAZIFF BUHEDWI, a dagger and a helmet. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. You are now empty-handed. You drop a +0 dagger. A frilled lizard and 2 jackals come into view. The frilled lizard hisses angrily. A jackal comes into view. The jackal barks! A bat comes into view. There is a staircase leading out of the dungeon here. You see here a +0 dagger. The bat attacks as you move away! The bat hits you. The bat hits you but does no damage. Found 7 gold pieces. The bat hits you but does no damage. The bat barely misses you. The bat barely misses you. The bat attacks as you move away! The bat barely misses you. The bat completely misses you. The bat attacks as you move away! The bat closely misses you. The bat hits you. The bat hits you but does no damage. The jackal bites you. The jackal barely misses you. The jackal bites you. The bat closely misses you. The bat hits you. The jackal bites you but does no damage. The jackal attacks as you move away! The jackal closely misses you. The jackal misses you. The jackal barely misses you. The jackal bites you. The jackal attacks as you move away! The jackal bites you. A bat comes into view. The bat hits you. You closely miss the bat. The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ................ ............... ............... # ###.........### #.# ##.......## ... #.......# #.. ##.......## #...###hl.......# #...b@hhb...$...... #...#####..##..#### ### #.## .## #.# .# #.# .# #.. ### You could see 3 jackals, 2 bats and a frilled lizard. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ackmard the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Ackmard set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 21 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring, serial_shops, nicolae_shop_stone, hellmonk_ecumenical_altar_pennies_from_heaven Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 1 Armor: Robe || 4 Dodge: Dodged || 11