Adamkad1 the Dungeon (22, 0, D) a +2 pair of boots of running (36, 0, D) an uncursed staff of conjuration (47, 0, D) an uncursed staff of wizardry (49, 0, D) a +2 demon trident of freezing (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the +1 short sword of the Peculiar Wars {holy, rPois Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It protects you from poison. (20, 1, D) a +0 falchion of electrocution (22, 1, D) a +3 ring of intelligence an uncursed ring of ice (24, 1, D) the +8 long sword "Etiderha" {venom, rPois rF- rC++ rN+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It protects you from negative energy. (25, 1, D) an ornate deck of wonders (unseen) (26, 1, D) a +2 robe of fire resistance (unseen) (27, 1, D) a plain deck of escape (28, 1, D) a crystal ball of energy (29, 1, D) a book of the Tempests (35, 1, D) a +2 shortbow of evasion (37, 1, D) an uncursed ring of positive energy (38, 1, D) a cursed -2 ring of evasion (41, 1, D) an uncursed staff of conjuration a +5 vampiric dagger (42, 1, D) a +2 trident of freezing (52, 1, D) a +0 robe a +2 vampiric short sword a +2 scale mail of cold resistance (53, 1, D) a +2 helmet of see invisible (55, 1, D) a phial of floods (61, 1, D) a +2 leather armour of cold resistance (62, 1, D) the cursed +1 plate armour "Emiteon" {rPois Regen+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (63, 1, D) an uncursed staff of death (68, 1, D) a +5 shortbow of freezing (69, 1, D) a stone of tremors (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the Tome of Sinister Rituals Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Agony Necromancy 5 (21, 2, D) an uncursed staff of death a +5 giant spiked club (23, 2, D) a +6 dagger of protection an uncursed staff of air (24, 2, D) a +1 chain mail of cold resistance (26, 2, D) a +2 battleaxe of draining (27, 2, D) the +3 scale mail "Baticlya" {Dex+2} It affects your dexterity (+2). (28, 2, D) a +0 quarterstaff (37, 2, D) an uncursed ring of wizardry (still there?) the +5 executioner's axe "Qotume Wocy" {vamp, rPois Str+6 Dex-5} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It affects your dexterity (-5). It protects you from poison. (38, 2, D) a wand of hasting (5) a plain deck of wonders (41, 2, D) a book of Minor Magic (42, 2, D) a +1 falchion of holy wrath (52, 2, D) a +0 dagger (53, 2, D) Sif Muna's Reference Book on the Harmful Birds Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 (75, 2, D) a book of Power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (23, 3, D) an uncursed amulet of resist corrosion (27, 3, D) the +11 battleaxe of Terra Nullius {chop, +Fly Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you fly. a +0 leather armour (51, 3, D) a cursed -1 falchion (unseen) (55, 3, D) the +3 plate armour of the Forest {-Tele rCorr Int+4} It affects your intelligence (+4). It prevents most forms of teleportation. It protects you from acid and corrosion. (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (19, 4, D) a +0 flail (unseen) (51, 4, D) a plain deck of summoning (unseen) (52, 4, D) a +0 dagger (unseen) (61, 4, D) a +0 giant spiked club a +0 giant club (62, 4, D) a troll hide (63, 4, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (39, 5, D) a +3 ring of protection (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (54, 7, D) the ring of Utasmiurph {Str+4 Slay-4 SInv Stlth-} [ring of loudness] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you see invisible. It makes you less stealthy. (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed ring of poison resistance (71, 9, D) a +0 flail of crushing (62, 10, D) a lantern of shadows (70, 10, D) an uncursed staff of summoning (5, 12, D) the +6 long sword of Courage {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (50, 12, D) a +1 arbalest of flaming (2, 13, D) a +4 ring of strength (unseen) (3, 13, D) a +3 great sword of freezing (4, 13, D) the +2 flail of Darkness {crush, rElec rN+ MR+ MP-9} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (5, 13, D) 4 scrolls of enchant weapon (unseen) (7, 13, D) the ring of Wyschett {SustAt *Contam +Fly Int+2} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+2). It lets you fly. It causes magical contamination when unequipped. an uncursed staff of conjuration (8, 13, D) an uncursed staff of power (9, 13, D) the ring "Mofi" {Fire Str-4 Int+7 Dex+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-4). It affects your intelligence (+7). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. (unseen) (12, 13, D) a phial of floods (unseen) (49, 13, D) the Handbook of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Aura of Abjuration Summoning 5 a +2 broad axe of electrocution (52, 13, D) a +2 antimagic quarterstaff a +2 helmet of see invisible (54, 13, D) a +4 scimitar of holy wrath (55, 13, D) an uncursed staff of fire (3, 14, D) a +4 ring mail of cold resistance (4, 14, D) a book of Unlife (11, 14, D) a +3 leather armour of cold resistance (still there?) the cursed -5 cloak of Theory {rC+ rCorr} (still there?) It protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (36, 14, D) a +3 plate armour of cold resistance (37, 14, D) the Handbook of the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ring of Flames Charms/Fire 7 (42, 14, D) an uncursed ring of fire (53, 14, D) the +9 short sword "Hydrabane" {flame, *Corrode rN+ Dex+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. It may corrode your equipment when you take damage. It makes you more stealthy. (54, 14, D) the +7 plate armour of Wiaz {rElec rPois Int-4} It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. (2, 15, D) a crystal ball of energy (4, 15, D) an uncursed staff of fire (still there?) a phial of floods (still there?) (8, 15, D) a +4 mace of draining (still there?) an uncursed staff of air (still there?) (35, 15, D) an uncursed staff of summoning (36, 15, D) a +0 trident (40, 15, D) a +0 club a +0 club an uncursed staff of poison (42, 15, D) a +0 dagger (still there?) a plain deck of wonders (still there?) (43, 15, D) an uncursed staff of fire (3, 16, D) a +2 hand crossbow of flaming (7, 16, D) an Akashic Record (26, 16, D) a book of Summonings (35, 16, D) a book of Flames a phantom mirror (39, 16, D) the +6 plate armour of Heinem {Stlth+} (still there?) It makes you more stealthy. a phial of floods (still there?) (43, 16, D) a +0 giant club (still there?) a +0 chain mail (still there?) (52, 16, D) a +1 ring mail of fire resistance (54, 16, D) a +5 scythe of protection (19, 17, D) a book of Ice (20, 17, D) an uncursed ring of sustain attributes (21, 17, D) the +9 scimitar "Eshrats" {slice, *Drain rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. It causes draining when unequipped. (22, 17, D) an uncursed staff of cold (unseen) (23, 17, D) a book of the Dragon (unseen) (26, 17, D) a Young Poisoner's Handbook (27, 17, D) an uncursed staff of fire (28, 17, D) a book of Changes (29, 17, D) a plain deck of summoning (41, 17, D) 3 tomahawks (unseen) (43, 17, D) 3 tomahawks (unseen) (52, 17, D) a +0 antimagic scythe (61, 17, D) a quicksilver dragon armour (62, 17, D) a book of Callings (64, 17, D) a +0 short sword (still there?) a +0 short sword (still there?) (71, 17, D) an uncursed amulet of the gourmand (72, 17, D) a lamp of fire (73, 17, D) the cursed +1 hunting sling "Cufocar" {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. (19, 18, D) 3 royal jellies (20, 18, D) an uncursed staff of summoning (26, 18, D) a plain deck of wonders a +2 rapier of speed (27, 18, D) a box of beasts a lamp of fire (29, 18, D) a book of Annihilations (34, 18, D) a +0 leather armour (unseen) (37, 18, D) a +0 war axe (unseen) (51, 18, D) a +2 vampiric scythe (62, 18, D) a +0 blowgun a +0 spear a curare-tipped needle a cursed staff of energy (63, 18, D) an uncursed staff of fire a +0 robe a +4 short sword of venom (64, 18, D) a book of Battle (72, 18, D) an uncursed staff of wizardry (22, 19, D) a +0 pair of boots of flying (unseen) (38, 19, D) a +0 mace of protection (72, 19, D) a +0 trident (37, 20, D) a +0 whip (41, 20, D) 2 tomahawks (unseen) (43, 20, D) a +0 trident (63, 20, D) a +0 robe a +0 buckler (38, 21, D) a +0 giant spiked club (39, 21, D) the +9 plate armour of Nobility {rC++} It greatly protects you from cold. (unseen) (72, 21, D) a +0 trident (73, 21, D) a +0 trident (unseen) (63, 22, D) a +0 spear (24, 24, D) a +0 robe a +0 robe (27, 24, D) a +0 falchion of holy wrath (63, 24, D) 2 curare-tipped needles (22, 25, D) a +0 robe (50, 25, D) the +11 hand crossbow of Bometrat {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. a +1 chain mail of positive energy (51, 25, D) a Grand Grimoire the Catalogue of Helpful Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Repel Missiles Charms/Air 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Haste Charms 6 e - Bolt of Cold Conjuration/Ice 6 a book of Death (54, 25, D) a book of Geomancy a plain deck of summoning (55, 25, D) a legendary deck of defence (54, 26, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a book of Enchantments (61, 27, D) the +10 plate armour "Bowkia" {rF+ Regen+ Int+3 Dex-3} It affects your intelligence (+3). It affects your dexterity (-3). It protects you from fire. It increases your rate of regeneration. (62, 27, D) the Compendium of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 e - Regeneration Charms/Necromancy 3 (64, 27, D) a +2 robe of resistance (71, 27, D) a +0 chain mail of cold resistance (72, 27, D) a +0 shortbow of flaming (62, 28, D) a Necronomicon (63, 28, D) a +0 war axe 4 scrolls of blinking a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (64, 28, D) a +0 broad axe (72, 28, D) a +0 shield a +0 scale mail (73, 28, D) the +6 great sword of the Spider Nest {vamp, *Confuse MR+ SInv Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It lets you see invisible. It may confuse you when you take damage. It makes you more stealthy. (34, 29, D) the +10 plate armour "Tuarchis" {rCorr Dex+3} It affects your dexterity (+3). It protects you from acid and corrosion. (35, 29, D) the ring "Hiwifedau" {+Fly rF+ rN+ Str+3} [ring of strength] It affects your strength (+3). It protects you from fire. It protects you from negative energy. It lets you fly. (36, 29, D) an uncursed staff of wizardry (37, 29, D) a +0 rapier (38, 29, D) a +3 arbalest of freezing (39, 29, D) the +4 ring mail "Zixzis Beto" {rPois MP+9 Int+2 Stlth-} It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It makes you less stealthy. (40, 29, D) a +6 giant spiked club (41, 29, D) a crystal ball of energy (42, 29, D) a phial of floods (43, 29, D) a +1 hunting sling of flaming (35, 30, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (36, 30, D) the +6 demon blade of Makhleb's Wrath {pain, rN+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It makes you more stealthy. (37, 30, D) a book of Maledictions (38, 30, D) the cursed +0 plate armour "Issism" {rElec Str-2 SInv} It affects your strength (-2). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (39, 30, D) a +0 spear a +2 whip of freezing (40, 30, D) a +0 greatsling an uncursed ring of stealth a phial of floods (41, 30, D) 21 sling bullets a +0 quarterstaff of crushing (43, 30, D) a book of Dreams (37, 31, D) a +0 quarterstaff (64, 31, D) a +0 glaive a +0 chain mail (65, 31, D) a +0 bardiche a +0 chain mail (1, 32, D) a +0 rapier of holy wrath (unseen) (2, 32, D) an uncursed staff of fire (unseen) (3, 32, D) a +3 demon blade of freezing (unseen) (5, 32, D) a lantern of shadows (6, 32, D) a lamp of fire (7, 32, D) a +4 hand axe of flaming (8, 32, D) a book of Geomancy (9, 32, D) a plain deck of changes (10, 32, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (11, 32, D) a +0 shortbow of flaming (12, 32, D) an uncursed amulet of resist corrosion (13, 32, D) a scroll of brand weapon (61, 32, D) a +0 arbalest (unseen) (62, 32, D) a +0 long sword (63, 32, D) a +0 great mace a +0 chain mail (4, 33, D) a +4 flail of crushing (5, 33, D) an uncursed staff of power an uncursed ring of protection from magic (6, 33, D) a +1 quarterstaff of protection (8, 33, D) the cursed +1 plate armour "Fumpoud" {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (9, 33, D) Kibem's Grimoire of Combat Magic and Summoning Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Venom Bolt Conjuration/Poison 5 e - Summon Mana Viper Hexes/Summoning 5 f - Shadow Creatures Summoning 5 (10, 33, D) a +2 falchion of holy wrath (11, 33, D) a +2 spear of freezing (unseen) (12, 33, D) a +2 battleaxe of freezing (13, 33, D) a plain deck of escape (20, 33, D) a +3 vampiric trident (22, 33, D) a +0 robe (23, 33, D) a +1 trident of protection (24, 33, D) a +0 robe (25, 33, D) a +2 dagger of speed (26, 33, D) a book of Power (27, 33, D) the cursed +1 robe of the Tick {+Inv} It lets you turn invisible. It has a curse placed upon it. (29, 33, D) a +0 arbalest of evasion (36, 33, D) a +0 animal skin (62, 33, D) a +0 great mace (unseen) (63, 33, D) a bolt (64, 33, D) a +4 quarterstaff of draining (unseen) (2, 34, D) a sack of spiders (unseen) (4, 34, D) a fan of gales (5, 34, D) a +0 pair of gloves of dexterity (6, 34, D) an uncursed ring of positive energy (7, 34, D) an uncursed ring of flight an uncursed staff of death (8, 34, D) a plain deck of wonders (10, 34, D) 4 scrolls of enchant armour (still there?) an uncursed staff of fire (still there?) (11, 34, D) a +2 halberd of protection (13, 34, D) a box of beasts (20, 34, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (21, 34, D) a +0 robe (23, 34, D) 2 scrolls of fear a book of Air (24, 34, D) a crystal ball of energy (25, 34, D) a +0 rapier (26, 34, D) an uncursed staff of earth (27, 34, D) a book of Cantrips (28, 34, D) a +1 shield of poison resistance (29, 34, D) a disc of storms (66, 34, D) a bolt (6, 35, D) a +2 scythe of slicing (23, 35, D) a +2 morningstar of holy wrath (1, 36, D) a lantern of shadows (unseen) (24, 36, D) a +0 robe (37, 36, D) a +0 antimagic hand axe (unseen) (73, 36, D) an uncursed staff of fire (21, 37, D) a +0 quarterstaff (unseen) (24, 37, D) a +6 vampiric long sword a +0 leather armour (39, 37, D) a +0 greatsling a +0 robe a +0 spear (40, 37, D) 16 sling bullets a +0 rapier a cursed +0 animal skin (41, 37, D) a +0 animal skin (still there?) a +0 antimagic rapier (still there?) (49, 37, D) a book of Hinderance (50, 37, D) the +2 rapier "Nemnoih" {elec, *Confuse rC+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from cold. It may confuse you when you take damage. (54, 37, D) a book of the Earth (59, 37, D) an uncursed amulet of rage (60, 37, D) a book of Air (62, 37, D) a +0 plate armour of fire resistance (63, 37, D) a +2 helmet of intelligence (69, 37, D) a box of beasts (70, 37, D) an uncursed staff of conjuration (22, 38, D) a +2 long sword of slicing (unseen) (24, 38, D) a +4 vampiric trident a +1 hunting sling of freezing a +0 leather armour (25, 38, D) a +1 trident of protection (unseen) (27, 38, D) a +2 trident of freezing (unseen) (39, 38, D) the +1 rapier of Sozec {freeze, rPois Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. a +0 animal skin (40, 38, D) a cursed -1 hand axe a +0 animal skin the amulet "Ajoeziosm" {Ward *Confuse rN+ MP+9 Str+3 Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (+9). It may confuse you when you take damage. It makes you more stealthy. (49, 38, D) the +4 falchion of Light {flame, rC+ MR+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. (51, 38, D) a sack of spiders (52, 38, D) a +0 scale mail of fire resistance (59, 38, D) a +2 scale mail of fire resistance (60, 38, D) a +1 shield of protection (61, 38, D) a +0 whip a disc of storms (62, 38, D) a +0 whip (63, 38, D) Easy Wizardry Spells Type Level a - Swiftness Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Sublimation of Blood Necromancy 2 d - Call Imp Summoning 2 e - Sticks to Snakes Transmutation 2 (70, 38, D) a +1 hand axe of chopping a +0 mottled dragon armour (71, 38, D) an uncursed staff of poison a +1 halberd of protection (22, 39, D) a +0 trident (unseen) (23, 39, D) a +3 spear of venom (unseen) (25, 39, D) a +2 spear of piercing (unseen) (26, 39, D) a +0 spear (unseen) (50, 39, D) a cursed staff of energy (60, 39, D) a +0 club a +0 robe (61, 39, D) a cursed -2 war axe (62, 39, D) a +0 flail of crushing a +0 naga barding (63, 39, D) a +0 short sword a +0 robe (73, 39, D) a quicksilver dragon armour (22, 40, D) a +3 demon trident of venom (unseen) (23, 40, D) a +0 rapier the cursed +0 leather armour of Narcissism {Dex+5} It affects your dexterity (+5). It has a curse placed upon it. (24, 40, D) a +2 spear of piercing a +8 blowgun 12 javelins a +0 leather armour (63, 40, D) a +0 flail (unseen) (24, 41, D) a +1 trident of venom a +0 robe an uncursed ring of fire (25, 41, D) a +2 rapier of speed (unseen) (24, 43, D) a javelin (51, 43, D) a +0 great sword (52, 44, D) a +3 vampiric great sword a +0 plate armour (50, 45, D) a +0 great sword (unseen) (32, 48, D) a cursed staff of poison (59, 48, D) an uncursed staff of death (60, 48, D) a +3 spear of piercing (62, 48, D) a +9 rod of inaccuracy (13/13) (65, 48, D) the +4 shortbow of Extremism {velocity, rF- Int+7} Any arrow fired from it inflicts extra damage. It affects your intelligence (+7). It makes you vulnerable to fire. (67, 48, D) an uncursed staff of summoning (68, 48, D) a +4 ring mail of fire resistance a +2 rapier of protection (69, 48, D) the +1 robe "Caddycaotu" {rF+ MR+ Regen+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (71, 48, D) an uncursed amulet of the gourmand (73, 48, D) a +4 rod of ignition (13/13) (18, 49, D) a book of Callings (19, 49, D) a fan of gales (20, 49, D) a +0 chain mail (22, 49, D) a +0 flail (24, 49, D) the Tome of Enchantment Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Silence Hexes/Air 5 d - Invisibility Hexes 6 (25, 49, D) a +0 battleaxe (unseen) (26, 49, D) the Collected Works on Moulding and Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Beastly Appendage Transmutation 1 d - Summon Forest Summoning/Translocation 5 e - Blade Hands Transmutation 5 f - Dragon Form Transmutation 7 (27, 49, D) a +3 ring mail of poison resistance (unseen) (28, 49, D) an ornate deck of summoning (unseen) (30, 49, D) a +0 trident (unseen) (32, 49, D) an Akashic Record (unseen) (33, 49, D) a +4 rod of the swarm (13/13) (unseen) (38, 49, D) the +8 chain mail "Zoijoczym" {Int+2} It affects your intelligence (+2). (39, 49, D) the +8 hunting sling "Fuehebee" {velocity, *Corrode rPois rN+ MR+++} Any stone fired from it inflicts extra damage. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (40, 49, D) an uncursed staff of summoning (41, 49, D) a lantern of shadows (42, 49, D) a crystal ball of energy (unseen) (43, 49, D) a +0 short sword (44, 49, D) a +0 flail (45, 49, D) an uncursed staff of cold (46, 49, D) a +1 leather armour of poison resistance (47, 49, D) 3 royal jellies (48, 49, D) the Volume of the Cicada Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Passwall Transmutation/Earth 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Hydra Form Transmutation 6 (49, 49, D) a book of Battle (50, 49, D) a +0 short sword (unseen) (51, 49, D) the Incunabulum of Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 (53, 49, D) a +0 whip (54, 49, D) an uncursed staff of wizardry (60, 49, D) the cursed +1 rapier of Blood {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It has a curse placed upon it. (63, 49, D) the cursed +1 troll leather armour of the Peasants {rF+ rC+ Regen+ Dex+4} It affects your dexterity (+4). It protects you from fire. It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (68, 49, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. an uncursed staff of power (71, 49, D) an uncursed staff of fire (74, 49, D) the cursed +0 flail of Valiance {speed, rN+ Int-3 SInv Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (75, 49, D) the ring of Fatigue {rPois rN++ MR+ Dex+3 Slay+2} [ring of dexterity] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (18, 50, D) a +0 leather armour (19, 50, D) a +0 club (20, 50, D) a +0 dagger (unseen) (22, 50, D) a scroll of brand weapon (still there?) a scroll of brand weapon (still there?) (23, 50, D) a +0 plate armour (unseen) (25, 50, D) a +0 dagger (still there?) a +1 robe (still there?) (29, 50, D) a book of the Sky 3 royal jellies (33, 50, D) a +1 great sword of venom (still there?) a +0 dagger (still there?) (38, 50, D) a +0 cloak (still there?) an uncursed staff of energy (still there?) (39, 50, D) a +0 trident (unseen) (42, 50, D) a +5 iron rod (13/13) a +0 scimitar a +0 war axe a box of beasts a green draconian corpse (43, 50, D) Reol's Collected Works on Malediction Spells Type Level a - Confusing Touch Hexes 2 b - Gell's Gravitas Hexes/Translocation 3 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Mana Viper Hexes/Summoning 5 a +0 glaive a +0 short sword a cursed -2 war axe a +2 scimitar of slicing a fan of gales a purple draconian corpse a yellow draconian corpse (44, 50, D) a +0 mace a +0 war axe a +4 hand crossbow of flaming (45, 50, D) a fan of gales (46, 50, D) a +0 long sword (47, 50, D) a lantern of shadows a +0 cloak a wand of hasting (5) a +3 dagger of draining (48, 50, D) an uncursed staff of wizardry a +0 hand axe (49, 50, D) a cursed -1 battleaxe (still there?) a sack of spiders (still there?) (51, 50, D) a +0 battleaxe (52, 50, D) a +0 mace (still there?) an uncursed staff of death (still there?) (53, 50, D) a book of Dreams (54, 50, D) a phantom mirror (69, 50, D) a +0 dire flail of holy wrath (75, 50, D) a +5 dire flail of crushing (0, 51, D) a box of beasts (1, 51, D) a sack of spiders (2, 51, D) a +1 arbalest of flaming (3, 51, D) a +6 halberd of protection (4, 51, D) a +2 robe of fire resistance (5, 51, D) a +2 trident of freezing (6, 51, D) a +1 cloak of magic resistance (7, 51, D) an uncursed staff of cold (8, 51, D) a book of Maledictions (9, 51, D) a +2 glaive of holy wrath (10, 51, D) a +2 blowgun of evasion (11, 51, D) a +0 plate armour of fire resistance (14, 51, D) an uncursed staff of power (18, 51, D) a lantern of shadows (19, 51, D) a +0 trident (still there?) a +0 halberd (still there?) (20, 51, D) the cursed +0 scale mail of Least Resistance {*Corrode +Fly rC+ Int+3} (still there?) It affects your intelligence (+3). It protects you from cold. It lets you fly. It may corrode your equipment when you take damage. It has a curse placed upon it. a +0 long sword (still there?) (22, 51, D) a +0 war axe (still there?) a cursed -2 flail (still there?) (29, 51, D) a +0 giant club (still there?) a +0 leather armour (still there?) (30, 51, D) a +0 plate armour (still there?) a cursed ring of loudness (still there?) (33, 51, D) a +1 glaive of protection (still there?) an uncursed staff of wizardry (still there?) (39, 51, D) a +0 long sword (unseen) (41, 51, D) a +0 cloak (still there?) a cursed staff of power (still there?) (45, 51, D) a +0 war axe (still there?) a +0 trident (still there?) (49, 51, D) a +0 spear of venom (still there?) a +4 hand axe of flaming (still there?) (50, 51, D) a +0 mace (51, 51, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (still there?) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +3 leather armour of fire resistance (still there?) (53, 51, D) an uncursed staff of power (54, 51, D) a sack of spiders (61, 51, D) a +4 war axe of draining (64, 51, D) the ring "Qolir" {Fire MR+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the Tome of Displacement Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Recall Summoning/Translocation 3 e - Teleport Other Translocation 3 f - Passage of Golubria Translocation 4 the +5 hand crossbow "Puasan" {venom, rN+ MR+ Str+5} It poisons the ammo it fires. It affects your strength (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. (66, 51, D) the +4 chain mail of the Undertaker {-Tele Int+10} It affects your intelligence (+10). It prevents most forms of teleportation. (0, 52, D) a +0 demon whip of venom (1, 52, D) an uncursed staff of cold (2, 52, D) a +2 robe of the Archmagi (3, 52, D) the +5 scimitar "Orb Guardian's Peril" {venom, +Rage MR+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you go berserk. (4, 52, D) a +2 dire flail of holy wrath a hell hound corpse (skeletalised by now) (5, 52, D) a fire drake corpse (skeletalised by now) (6, 52, D) an uncursed staff of energy (7, 52, D) the +10 falchion "Nempen" {flame, rN+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It protects you from negative energy. (8, 52, D) a disc of storms (10, 52, D) a +0 demon whip (13, 52, D) a +1 leather armour of magic resistance (14, 52, D) a +1 pair of boots of flying (unseen) (19, 52, D) a +2 war axe of electrocution (28, 52, D) a cursed -2 dagger a +0 hand axe a +4 plate armour a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (31, 52, D) 2 large rocks a +1 war axe of chopping a +0 plate armour (32, 52, D) a +0 chain mail (unseen) (34, 52, D) a +0 flail (unseen) (40, 52, D) a +0 cloak (still there?) a +0 mace (still there?) (46, 52, D) a +0 long sword (unseen) (47, 52, D) a +4 falchion of slicing (still there?) an uncursed staff of conjuration (still there?) (48, 52, D) a +0 dire flail (still there?) a plain deck of wonders (still there?) (49, 52, D) a +0 cloak (50, 52, D) a +0 morningstar (unseen) (51, 52, D) a +0 war axe (unseen) (0, 53, D) a +1 scale mail of magic resistance (1, 53, D) a +2 helmet of see invisible (2, 53, D) a +2 great sword of flaming (3, 53, D) a +1 mace of protection (4, 53, D) a +0 shortbow of freezing (5, 53, D) an uncursed ring of positive energy (6, 53, D) a +2 demon whip of freezing a stone of tremors (7, 53, D) a phial of floods (8, 53, D) a +4 glaive of chopping (unseen) (9, 53, D) an uncursed staff of fire (10, 53, D) a +2 demon whip of draining (still there?) an uncursed ring of positive energy (still there?) (11, 53, D) a +4 scimitar of flaming (still there?) a +1 vampiric demon blade (still there?) (12, 53, D) a +1 spear of venom (14, 53, D) a plain deck of summoning (18, 53, D) a +0 chain mail (31, 53, D) an uncursed amulet of resist mutation (unseen) (40, 53, D) a +0 mace (unseen) (47, 53, D) a +0 scimitar (unseen) (48, 53, D) a +0 mace (unseen) (50, 53, D) the +9 long sword "Elovott" {vamp, *Noise rN+ MR+ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It may make noises in combat. (unseen) (1, 54, D) a +1 scimitar of flaming (still there?) a +2 great sword of flaming (still there?) (3, 54, D) an uncursed ring of wizardry (7, 54, D) a fire dragon corpse (skeletalised by now) (8, 54, D) a +2 great sword of flaming (still there?) a fire dragon corpse (skeletalised by now) (still there?) (11, 54, D) a +1 scimitar of flaming (unseen) (20, 54, D) a +0 hand axe (21, 54, D) a +0 battleaxe (unseen) (28, 54, D) a +0 dagger (unseen) (29, 54, D) an uncursed amulet of the gourmand (still there?) a stone giant corpse (skeletalised by now) (still there?) (44, 54, D) a +0 halberd (unseen) (47, 54, D) a +0 battleaxe (still there?) a +0 scimitar of freezing (still there?) (50, 54, D) a +0 mace (unseen) (52, 54, D) a +0 long sword (unseen) (0, 55, D) the +11 short sword "Yguyser" {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). (1, 55, D) the +7 morningstar of Internal Strife {freeze, *Drain rPois rC- MR+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (unseen) (12, 55, D) a +1 demon whip of draining (unseen) (26, 55, D) a +2 robe of magic resistance a +0 dagger 5 large rocks a stone giant corpse (skeletalised by now) (28, 55, D) a +0 plate armour (45, 55, D) the ring "Uwoym" {rN+ MR+} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. a cursed -3 dagger a cursed +0 cloak a green draconian corpse a green draconian corpse (22, 56, D) a +2 chain mail of poison resistance (unseen) (25, 56, D) a cursed +0 great mace (unseen) (26, 56, D) a +0 robe a +4 chain mail of fire resistance (40, 56, D) the cursed +0 cloak "Zoeweir" {rC+ Dex+5 SInv} It affects your dexterity (+5). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (unseen) (45, 56, D) a +0 scimitar (unseen) (47, 56, D) the cursed +1 hand axe of Quarrel {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It has a curse placed upon it. (4, 57, D) a hell hound corpse (skeletalised by now) (26, 57, D) 3 large rocks (6, 58, D) a hell hog corpse (skeletalised by now) (25, 58, D) 3 large rocks (45, 58, D) a green draconian corpse (46, 58, D) a +0 battleaxe (8, 59, D) a +4 scimitar of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (9, 59, D) a scroll of brand weapon (23, 60, D) a large rock