Adamkad1 the Dungeon (19, 0, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (21, 0, D) a +0 robe (26, 0, D) a +1 mace of protection (27, 0, D) a +1 scythe of protection the Grimoire of the Peculiar Moons Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (41, 0, D) the +8 morningstar "Killer Bee's Doom" {elec, Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). (49, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a plain deck of changes a book of Envenomations (22, 1, D) an uncursed staff of cold an uncursed amulet of guardian spirit a +2 ring of protection (23, 1, D) a book of the Earth (24, 1, D) a +1 flail of protection the cursed +0 whip of Responsibility {antimagic, Dex+2 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (25, 1, D) a stone of tremors an uncursed staff of earth an uncursed ring of flight (29, 1, D) an uncursed staff of fire (still there?) a cursed staff of earth (still there?) (35, 1, D) a +3 spear of venom (36, 1, D) a book of Battle (37, 1, D) a book of Power (39, 1, D) a +2 robe of magic resistance a +2 trident of flaming (40, 1, D) a stone of tremors (41, 1, D) a +2 spear of distortion (still there?) an uncursed ring of see invisible (still there?) (50, 1, D) a +4 war axe of electrocution (51, 1, D) a plain deck of changes (52, 1, D) a book of the Dragon (53, 1, D) a +1 lajatang of protection an uncursed ring of magical power (54, 1, D) a +3 dagger of flaming (55, 1, D) an uncursed staff of summoning (61, 1, D) an uncursed amulet of stasis (62, 1, D) a +2 war axe of chopping (63, 1, D) a book of Transfigurations (67, 1, D) a +2 leather armour of cold resistance (68, 1, D) a stone of tremors (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (18, 2, D) the +3 mace of Gicvugit {holy, rC+ MP+9 Str-3 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. (22, 2, D) a +5 scimitar of holy wrath a sack of spiders (23, 2, D) a +7 rod of inaccuracy (13/13) (25, 2, D) a +0 shortbow a +3 flail of flaming a +5 ring of intelligence (36, 2, D) a +3 great sword of holy wrath (37, 2, D) an uncursed ring of wizardry (39, 2, D) an uncursed staff of cold a +1 halberd of protection a disc of storms (49, 2, D) the +7 rapier "Sarcophage" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (50, 2, D) a +2 shortbow of velocity (51, 2, D) an uncursed amulet of clarity (52, 2, D) the Guide on Ghastly Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Regeneration Charms/Necromancy 3 d - Control Undead Necromancy 4 e - Dispel Undead Necromancy 5 f - Blade Hands Transmutation 5 (55, 2, D) the cursed +0 buckler "Toereell" {rElec rF+ MR+} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 2, D) a +4 longbow of flaming (73, 2, D) a cursed ring of loudness (75, 2, D) a +0 leather armour of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (23, 3, D) a +0 robe (still there?) 21 stones (still there?) (29, 3, D) a +3 rod of ignition (12/12) (50, 3, D) (unseen) (73, 3, D) a cursed -1 scale mail (unseen) (74, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (23, 4, D) a +0 large shield (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (23, 5, D) a +0 buckler (27, 5, D) a +3 scimitar of holy wrath (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (21, 7, D) a +0 greatsling (22, 7, D) a +0 longbow (24, 7, D) a +2 whip of holy wrath a +0 robe (25, 7, D) a +2 falchion of flaming 13 arrows (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a lamp of fire (62, 9, D) an uncursed staff of power (63, 9, D) an uncursed staff of power (71, 9, D) a book of Geomancy (72, 9, D) a book of Spatial Translocations (24, 10, D) a stone an arrow (62, 10, D) a cursed -2 short sword a +0 dagger (63, 10, D) a +0 long sword of protection (70, 10, D) the +8 great mace of the Owl {antimagic, *Drain rPois rF++ rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (72, 10, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (62, 11, D) a +0 hand axe of chopping (63, 11, D) a +0 long sword (12, 12, D) an uncursed staff of power (2, 13, D) an uncursed staff of cold (4, 13, D) a +1 ring mail of poison resistance (5, 13, D) a stone of tremors (7, 13, D) a +1 ring mail of cold resistance (9, 13, D) the cursed +1 scale mail of Valour {MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). It has a curse placed upon it. (10, 13, D) a book of Spatial Translocations (11, 13, D) a +2 demon trident of electrocution (52, 13, D) the +1 robe of Idealism {rC+ Int+2} It affects your intelligence (+2). It protects you from cold. (53, 13, D) the cursed +1 halberd "Banisher" {chop, rPois rF+ rN+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (55, 13, D) a +2 quarterstaff of speed (2, 14, D) a +3 dagger of protection (6, 14, D) a crystal ball of energy (7, 14, D) a +3 quarterstaff of protection (8, 14, D) a +0 spear (9, 14, D) a +3 leather armour of magic resistance (10, 14, D) a +0 whip of electrocution (12, 14, D) an uncursed staff of poison (41, 14, D) the +6 hand crossbow "Nonluim" {velocity, rC+ rN+ MR+} Any bolt fired from it inflicts extra damage. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 14, D) the +3 leather armour of Compression {rPois rF- rN+ MR+} It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a lantern of shadows (53, 14, D) a +2 robe of cold resistance (2, 15, D) a book of Air (3, 15, D) an uncursed staff of air (5, 15, D) a +1 spear of freezing (7, 15, D) a +0 robe a cursed -1 rapier a +1 spear of flaming (8, 15, D) a +0 robe a +0 spear of venom (10, 15, D) a +0 glaive of venom (11, 15, D) a +0 spear an uncursed staff of cold (12, 15, D) a +0 spear (35, 15, D) the +8 hand axe of Xom's Benevolence {chop, rElec MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). (36, 15, D) a +0 whip of venom (37, 15, D) a +5 hunting sling (38, 15, D) a book of Party Tricks (39, 15, D) an uncursed staff of cold (41, 15, D) the +8 whip "Hamm" {slash, *Drain rElec rF++ Stlth+} (still there?) It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. a +1 vampiric rapier (still there?) (43, 15, D) an uncursed staff of power (52, 15, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (1, 16, D) a +1 leather armour of cold resistance (3, 16, D) 15 javelins 15 javelins of penetration a +1 spear of piercing (6, 16, D) a +0 trident (8, 16, D) an uncursed ring of ice (19, 16, D) a +1 shield of protection (27, 16, D) a +4 blowgun (unseen) (36, 16, D) an uncursed staff of cold (37, 16, D) a +2 rapier of draining (38, 16, D) a +0 robe (39, 16, D) a fan of gales (40, 16, D) a book of Enchantments (9, 17, D) a +2 great sword of draining (unseen) (13, 17, D) a +0 demon trident of venom (unseen) (22, 17, D) a plain deck of changes (23, 17, D) an uncursed ring of sustain attributes (24, 17, D) the +6 lajatang of Vanity {slice, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. (25, 17, D) a +4 blowgun (26, 17, D) the +2 leather armour "Wupum" {Str+4} (still there?) It affects your strength (+4). an uncursed ring of protection from fire (still there?) (61, 17, D) a book of Fire (62, 17, D) an uncursed staff of fire (63, 17, D) the +1 falchion of Wawkom {antimagic, +Fly rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It lets you fly. (64, 17, D) an uncursed amulet of rage (71, 17, D) a book of Transfigurations (72, 17, D) an uncursed ring of poison resistance (73, 17, D) a +2 hunting sling of flaming (3, 18, D) the +10 scimitar of Conversion {flame, MR++ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It affects your resistance to hostile enchantments. (6, 18, D) a +0 hand crossbow of freezing (unseen) (8, 18, D) a +2 spear of piercing (unseen) (9, 18, D) a +3 leather armour (unseen) (11, 18, D) a +0 club (unseen) (12, 18, D) a +4 great sword of holy wrath (unseen) (22, 18, D) a +2 centaur barding of flying a +3 quarterstaff of crushing (23, 18, D) a +2 hat of intelligence a +0 shield a +0 scale mail (24, 18, D) a cursed staff of wizardry (still there?) the +6 glaive of Tender Mercy {vamp, Int+4} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). (25, 18, D) Sif Muna's Papyrus of Malediction Spells Type Level a - Confusing Touch Hexes 2 b - Cause Fear Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 (26, 18, D) an uncursed amulet of guardian spirit (62, 18, D) a +1 hand crossbow of flaming (63, 18, D) a fan of gales (71, 18, D) the +7 glaive of the Head {freeze, Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you more stealthy. (72, 18, D) an uncursed staff of summoning (73, 18, D) a +2 hand crossbow of flaming (5, 19, D) an uncursed ring of fire (7, 19, D) a +5 rapier of venom (unseen) (8, 19, D) 14 javelins (unseen) (11, 19, D) a +0 leather armour (20, 19, D) a +5 arbalest of freezing (22, 19, D) a book of Hinderance (25, 19, D) a +2 leather armour of magic resistance (28, 19, D) a +2 chain mail of fire resistance (still there?) a +1 dagger of distortion (still there?) (37, 19, D) a +0 battleaxe (39, 19, D) a +3 ring mail of cold resistance (44, 19, D) the +7 spear "Iribbyx" {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (7, 20, D) a +0 trident (unseen) (10, 20, D) the ring of Megalomania {Wiz *Contam rPois rN+} [ring of wizardry] It improves your spell success rate. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (20, 20, D) an uncursed amulet of the gourmand (71, 20, D) a +0 dagger a +0 robe (72, 20, D) a +0 whip a +0 flail a +0 leather armour (73, 20, D) a cursed -1 dagger (unseen) (5, 21, D) a cursed +0 spear (unseen) (6, 21, D) a +0 rapier of speed a +0 robe (71, 21, D) a +0 dagger a +0 robe (8, 22, D) a tomahawk 2 javelins (10, 22, D) a +0 robe (7, 23, D) a javelin 2 tomahawks (7, 24, D) a silver javelin (9, 24, D) a +2 rapier of venom (49, 25, D) the Reference Book on the Voyage and Protection Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Passage of Golubria Translocation 4 e - Warp Weapon Charms/Translocation 5 (50, 25, D) the Disquisition on the Rocks Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 (51, 25, D) a +2 leather armour of positive energy (52, 25, D) the +1 chain mail of the Turtledove {+Fly rElec rF+} It protects you from fire. It insulates you from electricity. It lets you fly. (53, 25, D) the +8 chain mail of Infinity {rC+} It protects you from cold. (54, 25, D) a +0 animal skin (55, 25, D) a plain deck of changes (50, 26, D) an uncursed staff of summoning (53, 26, D) an uncursed staff of conjuration (53, 27, D) a +0 antimagic broad axe the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (54, 27, D) a +0 robe (63, 27, D) a +6 vampiric lajatang (64, 27, D) a fan of gales (65, 27, D) an uncursed staff of wizardry (71, 27, D) a book of Enchantments (51, 28, D) (unseen) (52, 28, D) a +0 spear a +0 buckler (53, 28, D) a +0 greatsling a +3 spear 15 sling bullets (60, 28, D) a plain deck of destruction (61, 28, D) the +6 hand axe "Maopil" {chop, -Tele rF+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from fire. It prevents most forms of teleportation. (62, 28, D) an uncursed staff of summoning (72, 28, D) a cursed amulet of inaccuracy (73, 28, D) a +2 robe of fire resistance (34, 29, D) an uncursed amulet of the gourmand (35, 29, D) the ring of Lugonu's Reproof {Str+2 Dex+3 Slay+3} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (37, 29, D) a wand of hasting (2) (38, 29, D) a +4 vampiric hand axe (40, 29, D) the amulet "Axaimi" {Ward rElec rN+ Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. the +1 hand axe "Sesmao" {antimagic, rPois Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It protects you from poison. (41, 29, D) an uncursed staff of summoning (42, 29, D) an uncursed staff of energy (43, 29, D) the +5 hand crossbow "Lepunef" {penet, *Corrode rC++ Int+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It greatly protects you from cold. It may corrode your equipment when you take damage. (44, 29, D) a scroll of brand weapon (55, 29, D) a +0 hunting sling of velocity (unseen) (64, 29, D) a crystal ball of energy (35, 30, D) an uncursed staff of power (37, 30, D) a plain deck of summoning (38, 30, D) a plain deck of wonders (39, 30, D) a +0 robe (still there?) a +1 cloak of invisibility (still there?) (40, 30, D) 2 potions of haste (41, 30, D) the +1 pair of gloves of Tuugoos {*Contam rPois Str+3} It affects your strength (+3). It protects you from poison. It causes magical contamination when unequipped. (42, 30, D) a plain deck of summoning (43, 30, D) a lamp of fire (50, 30, D) a +0 spear (70, 30, D) an uncursed staff of fire (unseen) (72, 30, D) a +0 arbalest 17 bolts (5, 31, D) a cursed +5 ring of strength (36, 31, D) a +0 war axe (52, 31, D) a +4 quick blade a cursed +0 robe a +0 buckler (71, 31, D) a +0 morningstar (unseen) (2, 32, D) an uncursed staff of wizardry (3, 32, D) a +2 pair of boots of stealth (4, 32, D) an uncursed staff of energy (6, 32, D) a +0 spear a +0 longbow 12 arrows a +0 quarterstaff (7, 32, D) a +2 quarterstaff of protection a +0 robe a book of Alchemy (8, 32, D) the Compendium of Ashen Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Irradiate Conjuration/Transmutation 5 (9, 32, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (10, 32, D) a book of Conjurations (11, 32, D) a +2 buckler (unseen) (12, 32, D) a +0 helmet of intelligence (26, 32, D) a stone of tremors (72, 32, D) a bolt (2, 33, D) a +0 hand axe (3, 33, D) a +0 spear (unseen) (6, 33, D) a +6 quick blade (still there?) a +2 mace of crushing (still there?) (7, 33, D) a +0 buckler (unseen) (8, 33, D) a +1 flail of holy wrath (still there?) the +5 broad axe of Untruth {chop, Dex+3 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you see invisible. (9, 33, D) an uncursed staff of poison (still there?) 4 scrolls of enchant weapon (still there?) (10, 33, D) a +0 spear of venom (still there?) an uncursed amulet of clarity (still there?) (11, 33, D) a +0 robe (still there?) a plain deck of changes (still there?) (13, 33, D) an uncursed ring of ice (still there?) a book of Burglary (still there?) (21, 33, D) a +0 glaive (22, 33, D) a +4 giant spiked club (23, 33, D) a +0 trident (unseen) (24, 33, D) a +0 short sword a +2 scale mail of positive energy the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (25, 33, D) a +0 hand axe (27, 33, D) a +0 war axe (28, 33, D) a phial of floods (52, 33, D) 2 sling bullets 4 stones (1, 34, D) a cursed -2 quarterstaff (still there?) a book of Battle (still there?) (2, 34, D) an uncursed staff of wizardry (still there?) a book of Necromancy (still there?) (5, 34, D) a +0 blowgun a +5 quick blade a +0 quarterstaff 3 curare-tipped needles a plain deck of defence (6, 34, D) a disc of storms a +3 ring of strength 18 arrows a +2 arbalest of flaming (10, 34, D) a +0 longbow (still there?) a +0 quarterstaff (still there?) (11, 34, D) a book of Maledictions (still there?) an uncursed staff of fire (still there?) (13, 34, D) the +6 hunting sling "Earthworm" {venom, rN+ Int+4 Dex-3} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from negative energy. (19, 34, D) a sack of spiders (20, 34, D) Uraseada's Reference Book on Moulding Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (21, 34, D) a +0 scimitar of slicing (22, 34, D) a Necronomicon a +2 scimitar of electrocution (29, 34, D) a +0 war axe (still there?) a +3 scale mail of poison resistance (still there?) (37, 34, D) a +0 robe (unseen) (2, 35, D) a +0 robe (unseen) (3, 35, D) a +1 long sword of holy wrath (18, 35, D) (unseen) (22, 35, D) a +0 scimitar (still there?) a +0 long sword (still there?) (23, 35, D) a cursed -2 long sword (still there?) a cursed -2 hand axe (still there?) (25, 35, D) a +0 battleaxe (still there?) a +2 morningstar of holy wrath (still there?) (27, 35, D) a +0 cloak (still there?) a +0 hand axe (still there?) (2, 36, D) a +0 robe (8, 36, D) a +0 buckler (unseen) (9, 36, D) a +0 broad axe (unseen) (11, 36, D) a +0 robe (unseen) (26, 36, D) a cursed ring of loudness (unseen) (27, 36, D) a +5 hand axe of chopping (unseen) (29, 36, D) a +0 club (unseen) (5, 37, D) a +0 animal skin (unseen) (17, 37, D) a cursed -1 halberd (18, 37, D) a +0 cloak (28, 37, D) a +0 halberd (unseen) (49, 37, D) a +3 giant club (50, 37, D) a +3 leather armour of cold resistance (51, 37, D) an uncursed amulet of guardian spirit (52, 37, D) an uncursed staff of cold (53, 37, D) a +4 quarterstaff of crushing (54, 37, D) a +4 ring mail of cold resistance (60, 37, D) a +2 vampiric executioner's axe (61, 37, D) a +1 scale mail of fire resistance (62, 37, D) an uncursed staff of poison (63, 37, D) the +6 broad axe "Ixtyotum" {antimagic, Str+2 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It makes you more stealthy. (70, 37, D) a +1 robe (72, 37, D) an uncursed staff of earth (73, 37, D) a +3 halberd of flaming (10, 38, D) a +0 antimagic war axe (unseen) (26, 38, D) a cursed -2 whip (still there?) the cursed +1 shortbow of Tender Mercy {venom, rF+ rN+ MP+9 Str-3} (still there?) It poisons the ammo it fires. It affects your strength (-3). It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (49, 38, D) a +3 leather armour of cold resistance (51, 38, D) a +1 scale mail of cold resistance (52, 38, D) a lantern of shadows (53, 38, D) a Fen Folio (59, 38, D) a book of Debilitation (60, 38, D) a sack of spiders (61, 38, D) a +1 glaive of freezing (63, 38, D) a +2 war axe of flaming (70, 38, D) a +1 mottled dragon armour (71, 38, D) a +0 halberd a +0 robe the +5 hand crossbow "Soxzaawki" {penet, rElec MP-9 Dex+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (-9). (72, 38, D) an uncursed staff of wizardry (still there?) an uncursed staff of wizardry (still there?) (73, 38, D) a +0 long sword of venom (still there?) a +0 hand axe (still there?) (8, 39, D) a cursed +0 animal skin (unseen) (12, 39, D) a +0 animal skin (unseen) (5, 40, D) a +2 buckler (8, 40, D) a +2 lajatang of pain (unseen) (22, 40, D) a +0 hand axe (still there?) a +2 rapier of electrocution (still there?) (71, 40, D) a +0 spear (20, 41, D) a +1 scimitar of protection (23, 41, D) a +0 short sword (24, 41, D) a +0 dire flail a +0 short sword (60, 42, D) (unseen) (33, 48, D) a plain deck of summoning (unseen) (58, 48, D) a +2 naga barding of fire resistance (59, 48, D) an uncursed staff of earth (60, 48, D) a +2 scale mail of fire resistance (61, 48, D) a scroll of brand weapon (62, 48, D) an uncursed ring of positive energy (64, 48, D) a +2 rapier of venom (65, 48, D) a plain deck of defence (67, 48, D) a +2 scimitar of protection (68, 48, D) the ring of Zucefem {*Corrode rN+ Str+4 Dex+9} [ring of positive energy] It affects your strength (+4). It affects your dexterity (+9). It protects you from negative energy. It may corrode your equipment when you take damage. (69, 48, D) a book of the Warp (70, 48, D) a book of Flames (71, 48, D) a cursed -3 ring of slaying (72, 48, D) an uncursed staff of death (73, 48, D) the +8 arbalest of Guwepp {freeze, rF+ rN+ SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (74, 48, D) a book of the Earth (75, 48, D) an uncursed ring of protection from cold (18, 49, D) a +2 hand crossbow of flaming (19, 49, D) a book of Envenomations (21, 49, D) an uncursed staff of earth (22, 49, D) the +0 rapier of Yvva Net {flame, -Tele rC+ MR+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (unseen) (23, 49, D) a +2 robe of resistance (unseen) (24, 49, D) the ring of Autumn {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. (26, 49, D) a +0 quarterstaff of crushing a book of Fire the +2 shortbow of Instinct {flame, MR++ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you see invisible. (28, 49, D) the Disquisition on Igneous Stones Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 e - Ring of Flames Charms/Fire 7 (29, 49, D) the Grimoire of the Shifting Oath Spells Type Level a - Confusing Touch Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Gell's Gravitas Hexes/Translocation 3 e - Spider Form Transmutation/Poison 3 f - Passwall Transmutation/Earth 3 (30, 49, D) the +5 hunting sling of Heomi {flame, rC+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. (unseen) (32, 49, D) an uncursed ring of positive energy (35, 49, D) a +0 hand axe of electrocution (38, 49, D) a +2 spear of piercing (39, 49, D) a +3 chain mail of fire resistance (40, 49, D) the +4 rapier of Dust {pain, MR- Dex+2 SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (41, 49, D) a +5 ring of protection (43, 49, D) a cursed amulet of inaccuracy (44, 49, D) the +3 leather armour "Givomp" {*Corrode Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It may corrode your equipment when you take damage. (45, 49, D) a +1 scimitar of slicing (46, 49, D) a +0 spear of venom (47, 49, D) an Akashic Record (49, 49, D) a +1 morningstar of crushing (50, 49, D) an uncursed ring of invisibility (51, 49, D) the ring of the Philosopher {Fire Str+4 Int+2 Stlth-} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. (52, 49, D) a book of Death (unseen) (53, 49, D) a +2 robe of fire resistance (54, 49, D) a +4 broad axe of freezing (58, 49, D) a cursed -4 ring of strength (59, 49, D) an ornate deck of changes (60, 49, D) a +1 broad axe of chopping (61, 49, D) a +2 demon trident of flaming (62, 49, D) a crystal ball of energy (64, 49, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (65, 49, D) a +2 rod of inaccuracy (11/11) (66, 49, D) a plain deck of wonders (67, 49, D) the +8 short sword of Fortitude {holy, +Blink} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you blink. (68, 49, D) an uncursed staff of earth (69, 49, D) the +1 shortbow of Subterfuge {velocity, +Blink rF- rN+++} Any arrow fired from it inflicts extra damage. It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you blink. (70, 49, D) a book of Annihilations (71, 49, D) a sack of spiders (72, 49, D) a +5 rapier of venom (73, 49, D) a +3 blowgun (74, 49, D) a +2 vampiric falchion (75, 49, D) the +5 robe of vines {DeviceHeal--- Regen++++++} It increases your rate of regeneration. (18, 50, D) an uncursed ring of sustain attributes (21, 50, D) the +9 plate armour of Trial and Error {rC+} It protects you from cold. (25, 50, D) a +1 leather armour of cold resistance (29, 50, D) a plain deck of defence (35, 50, D) a sack of spiders (unseen) (38, 50, D) a +0 whip of freezing (39, 50, D) a plain deck of destruction (40, 50, D) an uncursed staff of power (41, 50, D) an uncursed staff of power (42, 50, D) an uncursed staff of energy (43, 50, D) an uncursed staff of wizardry (44, 50, D) an uncursed staff of fire (unseen) (45, 50, D) a +2 leather armour of fire resistance (46, 50, D) the +1 shortbow of Tuacof {flame, *Drain rF+++ rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It protects you from cold. It causes draining when unequipped. (unseen) (47, 50, D) a +1 dagger of freezing (unseen) (48, 50, D) an uncursed amulet of the gourmand (unseen) (49, 50, D) a +3 chain mail of fire resistance (unseen) (52, 50, D) an uncursed staff of power (53, 50, D) a +2 war axe of chopping (54, 50, D) a +7 rod of destruction (13/13) (58, 50, D) the +6 hand axe of the Eleven Hells {chop, rN++ Str-4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+3). It greatly protects you from negative energy. (59, 50, D) a sack of spiders (60, 50, D) a plain deck of wonders (61, 50, D) 3 royal jellies (62, 50, D) a +2 great sword of holy wrath (63, 50, D) an uncursed staff of conjuration (64, 50, D) the amulet of Ethics {+Rage rN+ MP+9 Dex+4} [amulet of rage] It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (+9). It lets you go berserk. (66, 50, D) the +6 shortbow "Kaibafes" {freeze, Str+3 Dex-2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-2). It lets you see invisible. (67, 50, D) the +0 robe of the Nine Blessings {rElec rPois rC+ MR+ MP+9} It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (68, 50, D) a +1 chain mail of magic resistance (69, 50, D) a book of Conjurations (70, 50, D) the cursed +1 whip of the Dragonfly {slash, +Fly rPois MR- SInv} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. It has a curse placed upon it. (71, 50, D) the ring of Huprafam {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (72, 50, D) a +2 ring mail of fire resistance (73, 50, D) a plain deck of destruction (74, 50, D) an uncursed staff of fire (75, 50, D) an uncursed staff of conjuration (0, 51, D) the cursed +0 plate armour of Inaction {rPois} It protects you from poison. It has a curse placed upon it. (1, 51, D) a phantom mirror (5, 51, D) a disc of storms (6, 51, D) a plain deck of war (7, 51, D) an uncursed staff of conjuration (8, 51, D) a +0 long sword (9, 51, D) a +3 scale mail of magic resistance (10, 51, D) a +3 iron rod (10/10) (11, 51, D) a book of Fire (12, 51, D) the +3 war axe of Pydon {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (20, 51, D) the amulet "Quytiut" {Stasis rC- Int-5 Dex+4 SInv} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (-5). It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. (23, 51, D) the +2 pair of gloves "Vaxtukly" {rC+ Regen+ Dex-5} It affects your dexterity (-5). It protects you from cold. It increases your rate of regeneration. the cursed +0 cloak of Echijae {rPois rN++ Regen+ Str-4} It affects your strength (-4). It protects you from poison. It greatly protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (26, 51, D) a plain deck of defence (30, 51, D) an uncursed ring of poison resistance (38, 51, D) the +3 scale mail of the Harvest {*Drain MP-9 Str+6 Stlth+} It affects your strength (+6). It affects your magic capacity (-9). It causes draining when unequipped. It makes you more stealthy. (39, 51, D) a plain deck of changes (still there?) a plain deck of changes (still there?) (42, 51, D) a +6 ring of dexterity an uncursed staff of wizardry (43, 51, D) a +2 leather armour of fire resistance (44, 51, D) an uncursed staff of energy (still there?) an uncursed staff of wizardry (still there?) (46, 51, D) a yak corpse (skeletalised by now) (47, 51, D) a +4 chain mail of poison resistance (still there?) a phial of floods (still there?) (50, 51, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (51, 51, D) a fan of gales (52, 51, D) a +5 hand crossbow of flaming (still there?) a +5 hand crossbow of flaming (still there?) (53, 51, D) an uncursed staff of summoning (54, 51, D) a +2 double sword of protection (63, 51, D) a +2 hand axe of freezing (64, 51, D) an uncursed staff of conjuration (65, 51, D) a book of the Sky (66, 51, D) the Disquisition on Cankerous Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Iron Shot Conjuration/Earth 6 (67, 51, D) a +2 ring mail of magic resistance (68, 51, D) a book of the Sky (69, 51, D) a plain deck of summoning (0, 52, D) a +2 falchion of holy wrath (1, 52, D) a Grand Grimoire (3, 52, D) an uncursed staff of conjuration (4, 52, D) a +2 helmet of see invisible (5, 52, D) the cursed +1 whip of Inference {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. (6, 52, D) an uncursed staff of poison (7, 52, D) a +0 dagger of holy wrath (8, 52, D) a fan of gales (10, 52, D) a book of Fire (12, 52, D) a +0 dagger (14, 52, D) a stone of tremors (40, 52, D) a +2 broad axe of chopping (41, 52, D) a crocodile corpse (skeletalised by now) (42, 52, D) a dire elephant corpse (skeletalised by now) an elephant corpse (45, 52, D) a book of Spatial Translocations (46, 52, D) the +9 falchion of Dud Imov {antimagic, rC+ MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. It affects your resistance to hostile enchantments. (47, 52, D) a +4 quarterstaff of protection (still there?) a +2 short sword of speed (still there?) (49, 52, D) a yak corpse (skeletalised by now) (65, 52, D) a +3 scythe of slicing a +7 scythe of protection (66, 52, D) an ornate deck of wonders (0, 53, D) a +5 quarterstaff of holy wrath (1, 53, D) an uncursed staff of fire (3, 53, D) a +2 leather armour of fire resistance (7, 53, D) a +1 long sword of flaming (10, 53, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (11, 53, D) an uncursed staff of summoning (still there?) a book of Death (still there?) (12, 53, D) a plain deck of changes (13, 53, D) a wand of hasting (5) (14, 53, D) a +1 ring of protection (26, 53, D) an uncursed staff of conjuration (39, 53, D) a water moccasin corpse (skeletalised by now) (50, 53, D) a spiny frog corpse (skeletalised by now) a water moccasin corpse a basilisk corpse (59, 53, D) a +0 scythe of freezing (6, 54, D) a plain deck of changes an uncursed ring of positive energy a +0 short sword a +0 battleaxe a +0 robe (41, 54, D) a death yak corpse (skeletalised by now) (still there?) a spiny frog corpse (still there?) (2, 55, D) a cursed +3 mace (unseen) (6, 55, D) a +0 battleaxe (9, 55, D) a cursed +0 falchion (unseen) (10, 55, D) an uncursed staff of air (unseen) (11, 55, D) a +0 hand crossbow of freezing (45, 55, D) a catoblepas corpse (skeletalised by now) (4, 56, D) a +0 robe (still there?) a +0 war axe (still there?) (45, 56, D) a komodo dragon corpse (skeletalised by now) (46, 56, D) a black mamba corpse (skeletalised by now) (2, 57, D) a scroll of acquirement (4, 57, D) a +1 hunting sling of freezing a +0 battleaxe a +0 dagger a +0 morningstar of protection a +0 robe (10, 57, D) a ghoul corpse (skeletalised by now) (46, 57, D) a spiny frog corpse (2, 58, D) a +0 robe (4, 58, D) a +0 flail a necrophage corpse (skeletalised by now) (4, 59, D) an uncursed staff of poison (2, 60, D) a +0 battleaxe (unseen) (5, 60, D) a +0 robe (still there?) a necrophage corpse (skeletalised by now) (still there?) (5, 61, D) a +3 great sword (unseen) (6, 61, D) an uncursed ring of wizardry (6, 63, D) a +2 morningstar of pain (unseen) (7, 63, D) a wand of hasting (4) (still there?) an uncursed staff of summoning (still there?) (8, 64, D) a cursed -6 ring of evasion