Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 7, D) a +0 scale mail (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +5 battleaxe a +5 executioner's axe a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +5 broad axe (11, 3, D) a +0 kite shield a +5 crystal plate armour (59, 36, D) a +0 rapier (59, 37, D) a tin of tremorstones (2/2) (60, 37, D) a +2 robe of positive energy (60, 44, D) an arrow (61, 0, D) the +5 ring mail "Pyxohuw" {+Fly} It lets you fly. (61, 16, D) a +3 vorpal hunting sling (61, 37, D) an uncursed staff of conjuration (61, 39, D) a +3 morningstar of protection (61, 40, D) 2 arrows (61, 44, D) an arrow (62, 0, D) an uncursed staff of cold (62, 1, D) a wolf corpse (skeletalised by now) (62, 3, D) a river rat corpse (skeletalised by now) (62, 8, D) the +8 halberd of the Jolly Gods {freeze, Will- Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. (62, 9, D) a +3 long sword of holy wrath (62, 10, D) the +6 trident of Lust {venom, Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). (62, 26, D) a condenser vane (62, 27, D) a +1 antimagic hand axe (62, 37, D) the +5 plate armour of Powerful Creativity {rN+ rCorr Int+2} It affects your intelligence (+2). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (63, 0, D) the +2 short sword of Tosee {drain, Will+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your willpower, your defense against some magical effects. (63, 17, D) a box of beasts (63, 18, D) a +0 dagger a +0 dagger of venom a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 19, D) a +0 dagger an orc corpse (skeletalised by now) (63, 26, D) a +2 scimitar of protection (63, 27, D) a +3 halberd (63, 28, D) a +1 glaive of protection a +0 robe (63, 29, D) a necrophage corpse (63, 36, D) the +2 pair of gloves of the Tick {-Tele Rampage rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It prevents most forms of teleportation. It bestows one free step when moving towards enemies. (63, 37, D) an uncursed staff of cold (64, 16, D) a condenser vane (64, 17, D) a +0 mace (64, 18, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +0 mace (still there?) a +0 leather armour (still there?) a +2 vorpal war axe (still there?) an orc corpse (skeletalised by now) (still there?) (64, 26, D) a cursed ring of attention (64, 27, D) a condenser vane (65, 26, D) a +3 leather armour of cold resistance (68, 0, D) a cursed amulet of inaccuracy (69, 36, D) an uncursed amulet of regeneration (70, 9, D) a +2 glaive of venom (70, 36, D) a book of Changes (70, 37, D) a tin of tremorstones (2/2) (71, 11, D) a ball python corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (71, 26, D) the +1 leather armour "Ucytosk" {rPois Will+ Dex+6} It affects your dexterity (+6). It protects you from poison. It affects your willpower, your defense against some magical effects. (71, 27, D) a +3 long sword of distortion (71, 37, D) a lightning rod (4/4) (72, 8, D) a +4 hand crossbow of freezing (72, 16, D) a +2 chain mail of fire resistance (72, 17, D) an uncursed staff of fire (72, 26, D) a cursed staff of earth (72, 36, D) a +0 long sword (73, 1, D) an uncursed staff of conjuration (73, 11, D) a water moccasin corpse (skeletalised by now) (73, 12, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (73, 16, D) the +2 robe "Kosacvining" {Str+7} It affects your strength (+7). (73, 27, D) a cursed -4 ring of evasion (73, 28, D) 4 scrolls of blinking (73, 36, D) a phial of floods (73, 37, D) a phantom mirror (73, 41, D) a +0 rapier (still there?) a +0 leather armour (still there?) (73, 42, D) a +2 hand axe of flaming (74, 40, D) a +0 rapier of venom a +0 leather armour an elf corpse (74, 41, D) a cursed -2 short sword (still there?) a +0 chain mail (still there?) an elf corpse (still there?) (75, 37, D) a +0 scimitar (still there?) a +0 shortbow (still there?) 17 arrows (still there?) (75, 39, D) a shapeshifter corpse (75, 40, D) a +1 trident of protection (75, 42, D) 8 arrows