Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (9, 0, D) a +0 kite shield a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 3, D) a cursed +6 ring of intelligence (19, 1, D) a +3 spear of venom (19, 16, D) the +12 short sword "Niudiqok" {elec, rPois rF+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from fire. It protects you from poison. (19, 17, D) a +0 plate armour of cold resistance (20, 0, D) a +0 hand axe (20, 1, D) the +4 battleaxe of Trog's Regard {vorpal, +Inv +Fly rN+ MP-9} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your magic capacity (-9). It lets you turn invisible. It lets you fly. (20, 2, D) a +0 mace of protection (20, 16, D) a +0 pair of gloves of strength (20, 17, D) a +2 robe of positive energy (21, 2, D) a cursed +1 mace (still there?) a +0 robe (still there?) an uncursed ring of ice (still there?) (21, 16, D) a book of Clouds (21, 17, D) a +1 troll leather armour (22, 0, D) a tin of tremorstones (2/2) (22, 1, D) a cursed amulet of inaccuracy (22, 4, D) a +4 battleaxe (still there?) a +0 robe (still there?) (22, 16, D) a phial of floods (22, 17, D) a +2 ring mail of willpower (23, 0, D) an uncursed staff of death (23, 1, D) a +0 chain mail of cold resistance (23, 3, D) a cursed +0 halberd (23, 16, D) a +1 leather armour of fire resistance (23, 17, D) a +0 helmet of see invisible (23, 18, D) a +0 mace (still there?) a potion of might (still there?) (24, 0, D) the +6 arbalest "Xutraal" {flame, +Inv rF+ Str+2 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It lets you turn invisible. (24, 1, D) an uncursed ring of flight an uncursed ring of stealth (24, 16, D) a cursed ring of attention (24, 17, D) a manual of Slings (24, 18, D) an uncursed ring of willpower (24, 20, D) quicksilver dragon scales (still there?) a quicksilver dragon corpse (still there?) (25, 0, D) a book of Changes (25, 1, D) a tin of tremorstones (2/2) (25, 16, D) a +0 chain mail of fire resistance (25, 17, D) a +4 dagger of electrocution (25, 18, D) an uncursed staff of fire (25, 19, D) an iron dragon corpse (26, 0, D) a +2 battleaxe of electrocution (26, 1, D) an uncursed ring of see invisible (26, 16, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (26, 17, D) a +4 ring of evasion (26, 19, D) a quicksilver dragon corpse (27, 0, D) a +1 robe (27, 1, D) the +1 ring mail of the Loofah {rElec Regen+ Int-5 Stlth+} It affects your intelligence (-5). It insulates you from electricity. It increases your rate of regeneration. It makes you more stealthy. (27, 16, D) a lightning rod (4/4) (27, 17, D) a phantom mirror (27, 19, D) 6 large rocks (28, 0, D) the Guide on Gliding Transmutation Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Static Discharge Conjuration/Air 3 yes c - Lightning Bolt Conjuration/Air 5 yes d - Silence Hexes/Air 5 no e - Statue Form Transmutation/Earth 6 no (28, 1, D) a phantom mirror (28, 16, D) the +0 broad axe of Fienn {pain, Will++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your willpower, your defense against some magical effects. (28, 17, D) an uncursed staff of conjuration (29, 0, D) a phial of floods (29, 1, D) an uncursed staff of conjuration (29, 16, D) a +3 plate armour of cold resistance (29, 17, D) the +6 arbalest of Flawed Execution {elec, Fragile rElec rN+ Int+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+6). It insulates you from electricity. It protects you from negative energy. It will be destroyed if unequipped. (34, 28, D) the Volume of Fire Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Conjure Flame Conjuration/Fire 3 no c - Inner Flame Hexes/Fire 3 no (35, 0, D) a +2 shortbow of flaming (35, 15, D) a lightning rod (4/4) (35, 29, D) an uncursed staff of earth (36, 1, D) an uncursed staff of conjuration (36, 14, D) a book of Callings (36, 15, D) an uncursed staff of air (36, 28, D) a +1 scale mail of cold resistance (36, 29, D) a +1 whip of venom (37, 0, D) a condenser vane (37, 1, D) a cursed +3 hand axe a +0 robe a book of Death (37, 14, D) an uncursed ring of resist corrosion (37, 15, D) a +4 ring of protection an uncursed ring of stealth a +4 ring of evasion a phantom mirror the amulet "Xihorchem" {Inacc rN+ Int-2 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-2). It protects you from negative energy. It makes you more stealthy. a +1 buckler of protection (37, 28, D) a +0 hunting sling of flaming (37, 29, D) a +0 vorpal long sword (38, 0, D) a +0 pair of boots of stealth (38, 1, D) the +8 spear of Responsibility {vorpal, rElec Int+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It insulates you from electricity. It makes you more stealthy. (38, 2, D) a +2 antimagic scythe (38, 3, D) a +4 scimitar of flaming (38, 14, D) a +5 short sword of holy wrath (38, 15, D) the +4 long sword of Prudence {speed, rN+ MP+9 Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (+9). (38, 28, D) a box of beasts (38, 29, D) an uncursed staff of cold (39, 0, D) a +4 vorpal arbalest (39, 1, D) a cursed ring of wizardry a +1 pair of gloves of strength (39, 3, D) a +1 scythe of protection (39, 14, D) the cursed +1 robe "Otex" {Int+2 SInv} It affects your intelligence (+2). It lets you see invisible. It has a curse placed upon it. (39, 15, D) a phantom mirror (39, 18, D) (unseen) (39, 29, D) an uncursed staff of cold (39, 31, D) a cursed +0 great sword a +0 robe (40, 0, D) an uncursed staff of poison (40, 1, D) a +1 vorpal morningstar (40, 3, D) a +4 scythe of freezing (40, 14, D) a book of Necromancy (40, 15, D) a +3 vampiric long sword (40, 18, D) an uncursed staff of air (40, 28, D) an uncursed staff of death (40, 29, D) the cursed +0 robe of Han Datt {Int+6 Dex-2} It affects your intelligence (+6). It affects your dexterity (-2). It has a curse placed upon it. (41, 0, D) a +2 short sword of electrocution (41, 1, D) a book of Geomancy (41, 15, D) an uncursed staff of poison (41, 17, D) (unseen) (41, 28, D) an uncursed staff of earth (41, 29, D) a necrophage skeleton (42, 0, D) a +3 chain mail of positive energy (42, 14, D) a +2 helmet of intelligence (42, 29, D) a tin of tremorstones (2/2) (43, 14, D) a +3 vorpal longbow (43, 28, D) the +8 morningstar of Xeozoxio {vorpal, rF++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It greatly protects you from fire. (43, 29, D) a condenser vane (44, 28, D) an uncursed staff of air (49, 1, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (49, 12, D) a +2 mace of protection (49, 24, D) a book of Misfortune (49, 36, D) a +3 flail of protection (49, 37, D) a lightning rod (4/4) (50, 0, D) Sif Muna's Catalogue of the Entourage and Beguiling Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Tukima's Dance Hexes 3 no c - Call Canine Familiar Summoning 3 yes d - Summon Forest Summoning/Translocation 5 no e - Summon Hydra Summoning 7 no (50, 1, D) a cursed ring of attention (50, 12, D) a +2 flail of protection (50, 24, D) a +0 long sword (50, 28, D) a +0 war axe (unseen) (50, 36, D) a book of Alchemy (50, 37, D) an uncursed staff of air (50, 40, D) a +0 hand axe (50, 43, D) a +0 dire flail (51, 0, D) a +1 great sword of holy wrath (51, 1, D) a +3 vorpal glaive (51, 2, D) a +0 trident (51, 3, D) a +6 scythe of venom (51, 12, D) an uncursed staff of earth (51, 13, D) the +6 arbalest "Damnation" {damnation} (51, 24, D) a +0 long sword (51, 25, D) an uncursed staff of cold (51, 26, D) a +1 short sword of speed (51, 27, D) a cursed -1 mace (51, 36, D) a tin of tremorstones (2/2) (51, 37, D) a +4 hand crossbow of freezing (51, 40, D) (unseen) (52, 0, D) a cursed staff of conjuration (52, 1, D) a +1 shortbow of freezing (52, 12, D) a book of Clouds (52, 15, D) a +4 ring of protection a +6 ring of strength an uncursed ring of magical power an uncursed ring of flight (52, 17, D) a +0 battleaxe of freezing (52, 25, D) a lightning rod (4/4) (52, 26, D) a +0 mace (52, 27, D) a +0 short sword a +0 buckler of reflection a +5 great mace of protection (52, 28, D) a +0 hand axe (still there?) a +0 flail (still there?) (52, 36, D) a +2 vorpal scimitar (52, 37, D) an uncursed staff of fire (53, 0, D) a +0 trident (still there?) a +2 robe of fire resistance (still there?) a phial of floods (still there?) (53, 12, D) a +1 ring mail of cold resistance (53, 13, D) the Grimoire of Fetching Displacement Spells Type Level Known a - Corona Hexes 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Passage of Golubria Translocation 4 no e - Disjunction Translocation 8 no (53, 16, D) a +2 battleaxe of freezing (unseen) (53, 24, D) the +7 shortbow of Tension {freeze, rElec rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (53, 25, D) a book of Unlife (53, 26, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a cursed ring of willpower (53, 27, D) a +0 dire flail (53, 28, D) a +0 dire flail (unseen) (53, 36, D) a +2 scale mail of fire resistance (53, 37, D) a book of Party Tricks (54, 1, D) a +0 vorpal spear (54, 3, D) a +4 short sword (still there?) a +0 robe (still there?) (54, 12, D) an uncursed staff of air (54, 13, D) the +2 dagger of the Moon {drain, +Inv rElec rF- Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. (54, 25, D) a lightning rod (4/4) (54, 26, D) a +3 glaive of freezing (54, 36, D) an uncursed staff of air (55, 12, D) a +0 flail of protection (55, 13, D) a book of Cantrips (55, 24, D) a +0 hand axe (58, 39, D) a cursed +0 shortbow 19 arrows a +0 ring mail (59, 36, D) a +0 short sword (59, 37, D) a tin of tremorstones (2/2) (59, 38, D) a +0 longbow a +0 short sword 6 arrows a +0 leather armour (60, 36, D) an uncursed staff of air (60, 37, D) a condenser vane (60, 38, D) a +0 long sword (60, 39, D) a +0 longbow 30 arrows a +0 leather armour (60, 40, D) a +0 shortbow a +0 short sword a +0 leather armour 6 arrows (61, 0, D) an uncursed staff of fire (61, 2, D) a +0 hand axe (61, 8, D) a condenser vane (61, 16, D) a +3 scimitar of holy wrath (61, 26, D) an uncursed staff of earth (61, 38, D) a +0 rapier (61, 40, D) a +0 short sword a +0 ring mail (61, 43, D) an arrow (62, 1, D) a +0 mace (62, 17, D) an uncursed staff of fire (62, 26, D) a phantom mirror (62, 36, D) a tin of tremorstones (2/2) (62, 37, D) 4 arrows (63, 0, D) a +0 vorpal great mace (63, 1, D) a cursed -2 dagger (still there?) a +0 robe (still there?) (63, 8, D) an uncursed staff of earth (63, 16, D) a book of Hexes (63, 26, D) an uncursed staff of conjuration (63, 37, D) a +1 hunting sling of freezing (64, 16, D) the +4 hunting sling "Tawil" {speed, MP+9 Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your magic capacity (+9). (64, 17, D) a lightning rod (4/4) (64, 26, D) a book of Air (64, 27, D) a tin of tremorstones (2/2) (65, 26, D) a +0 vorpal shortbow (67, 0, D) a book of Conjurations (68, 0, D) a +0 spear of freezing (68, 1, D) a +0 mace (68, 37, D) a +0 trident (unseen) (69, 0, D) a tin of tremorstones (2/2) (69, 36, D) the +0 leather armour of Xijal {rN+ rCorr Dex+3 SInv} It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (70, 8, D) a +4 trident of venom (70, 9, D) an uncursed staff of poison (70, 36, D) a +4 flail of protection (71, 8, D) a +0 whip of freezing (71, 16, D) a +2 trident of protection (71, 17, D) a +3 vorpal spear (71, 18, D) a +0 scythe a +0 robe (71, 19, D) a +2 robe of willpower (71, 26, D) an uncursed staff of earth (71, 36, D) a phantom mirror (72, 16, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (72, 19, D) a +0 flail a +0 robe a +0 dagger a +0 robe a +2 quarterstaff of chaos a +1 cloak (72, 27, D) the cursed +0 robe of Bipasi {rC- rN+ Str+2 SInv} It affects your strength (+2). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (72, 30, D) a +0 trident (72, 36, D) a +2 vorpal great sword (73, 1, D) a +1 hand axe of venom (73, 16, D) a lightning rod (4/4) (73, 17, D) the +4 trident of Wisdom {freeze, rElec rF+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It insulates you from electricity. (73, 19, D) a +0 short sword a +0 ring mail (73, 27, D) a +2 whip of electrocution (73, 36, D) a book of Fire (73, 37, D) an uncursed staff of air (74, 39, D) a +0 trident (still there?) 4 boomerangs (still there?) (75, 1, D) an uncursed staff of air