Dungeon Crawl Stone Soup version 0.32-a0-891-gc41d80381e (webtiles) character file. AeshMezareph the Magician (Djinni Conjurer) Turns: 3140, Time: 00:17:44 Health: 46/46 AC: 2 Str: 6 XL: 6 Next: 8% Gold: 143 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . l - +2 dagger (speed) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - +4 ring of slaying HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 4 of the Dungeon. You have visited 1 branch of the dungeon, and seen 4 of its levels. You have collected 143 gold pieces. Inventory: Hand Weapons h - a +0 whip l - a +2 dagger of speed (weapon) Missiles t - 6 atropa-tipped darts Armour a - a +0 robe (worn) b - a +0 leather armour o - a +0 buckler Jewellery j - a +4 ring of slaying (left hand) x - a ring of fire Wands r - a wand of iceblast (5) Scrolls d - 3 scrolls of identify e - 6 scrolls of teleportation f - a scroll of revelation g - a scroll labelled ZUUS XUMIAJUO k - a scroll labelled COCSEGICVE n - a scroll labelled ZYMU WURUBLA v - a scroll labelled TENNYOJ MYPT y - a scroll labelled YBBAMAIRIYD Potions c - a potion of enlightenment i - a sedimented pink potion m - a bubbling white potion p - a black potion q - a clear potion s - a sapphire potion u - 3 potions of curing w - a white potion Skills: * Level 3.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 1.2 Shields * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 e - Freeze Ice 92% 1d9 1% 1 f - Lesser Beckoning Tloc 46% N/A 2% 2 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You start resting. HP restored. You fly downwards. The jackal bites you but does no damage. The jackal closely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You start resting. HP restored. y - a scroll labelled YBBAMAIRIYD d - 7 scrolls labelled ZARPHUG EZXAUSI (gained 1) There is a stone staircase leading up here. Found 13 gold pieces. As you read the scroll labelled ZARPHUG EZXAUSI, it crumbles to dust. It is a scroll of identify. e - 6 scrolls of teleportation As you read the scroll of identify, it crumbles to dust. u - 3 potions of curing As you read the scroll of identify, it crumbles to dust. c - a potion of enlightenment As you read the scroll of identify, it crumbles to dust. f - a scroll of revelation You now have 143 gold pieces (gained 13). Saving game... please wait. ## . .##.. .##.#..# ..#...# ### #..... ....####..# ##....@..# #........# #.......## #........# ##........# ..........# #.......... ......###.# #.......... .##.#. #.# #.......... ...#.###.####.....†.... ##...........#.......... ##.####...#...........# There are no monsters in sight! Vanquished Creatures Terence (D:2) An orc wizard (D:3) 4 gnolls (D:3) 3 adders 2 ribbon worms (D:2) 5 dart slugs 4 orcs 5 ball pythons 3 endoplasms 2 giant cockroaches 3 goblins 2 hobgoblins 7 jackals 6 quokkas 11 bats 2 frilled lizards 5 kobolds 3 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AeshMezareph the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | AeshMezareph set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 219 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 245 | D:1 | Reached skill level 1 in Fighting 575 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 575 | D:1 | Learned a level 1 spell: Freeze 914 | D:2 | Identified the +3 robe of Indomitability {Str+2} 1110 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 1271 | D:2 | Noticed Terence 1281 | D:2 | Upgraded the game from 0.32-a0-886-g41c5271027 to | 0.32-a0-891-gc41d80381e 1294 | D:2 | Killed Terence 1503 | D:2 | Found a runed translucent door. 1504 | D:2 | Noticed Crazy Yiuf 1975 | D:3 | Reached XP level 5. HP: 36/40 MP: 0/0 1975 | D:3 | Learned a level 2 spell: Lesser Beckoning 2892 | D:3 | Reached skill level 1 in Shields 2969 | D:3 | Reached XP level 6. HP: 44/46 MP: 0/0 Illustrated notes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.5 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Shields | 1 | 1.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | 6 || 8 Cast: Magic Dart | 40 | 22 || 62 Searing Ray | 6 | 26 || 32 Use: Scroll | | 4 || 4 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 7 | 11 || 18 Dodge: Dodged | 6 | 27 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3137 | 2646 | 491 | 433 | 1326 | 4 | 784.2 | Dungeon | 3137 | 2646 | 491 | 433 | 1326 | 4 | 784.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1296 daAuts D:3: 1106 daAuts D:1: 677 daAuts D:4: 57 daAuts