Afay Level 1 of the Dungeon (0, 0, D:1) a +0 whip (-8, 1, D:1) 23 stones (-19, 19, D:1) a +0 whip (-1, 22, D:1) 15 stones (-12, 23, D:1) a +0 club a stone (-42, 24, D:1) 23 arrows (-35, 25, D:1) 22 stones (-45, 27, D:1) a +0 dagger (-11, 28, D:1) a +0 cloak (-19, 30, D:1) 5 needles of confusion (-17, 30, D:1) 20 stones (-4, 30, D:1) a +0 club a +0 club (-28, 31, D:1) a +0 spear (-9, 57, D:1) 14 stones (-7, 58, D:1) a +0 spear (-8, 60, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (23, 1, D:2) a cursed -3 club (12, 5, D:2) 22 stones (23, 12, D:2) a +0 dagger (21, 13, D:2) 23 stones (-28, 14, D:2) a +0 dagger (-24, 14, D:2) a stone (-22, 14, D:2) a stone (-12, 14, D:2) a +0 dagger (23, 14, D:2) 23 stones (3, 26, D:2) a +0 dagger (14, 39, D:2) 21 stones (12, 47, D:2) a -2 ring of evasion Level 4 of the Dungeon [Shop] Quol's Antique Armour Shop a cursed +0 scale mail (96 gold) a +0 ring mail (96 gold) a +0 helmet (108 gold) a +0 ring mail (96 gold) a +0 robe (16 gold) a +1 plate armour of fire resistance (552 gold) a +0 robe (16 gold) the +1 robe "Wixzamya" {+Inv Slay+4 Stlth+} (136 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you turn invisible. It makes you more stealthy. a +0 ring mail (96 gold) (0, 0, D:4) a +0 robe (2, 2, D:4) 14 sling bullets (-27, 7, D:4) 10 stones (-21, 17, D:4) a +0 hand axe (10, 18, D:4) a +0 whip (7, 22, D:4) 21 poisoned needles (-6, 26, D:4) a +0 club (-31, 31, D:4) a +0 ring mail (12, 33, D:4) 20 bolts Level 5 of the Dungeon (10, 14, D:5) the cursed -3 plate armour "Ylothrupn" {+Rage rElec} It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (43, 14, D:5) 14 stones Level 6 of the Dungeon [Shop] Tiacod's Antique Weapon Shoppe the +5 battleaxe of Pride {elec, rPois rC++ Dex+4} (218 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It greatly protects you from cold. It protects you from poison. the +7 great mace "Firestarter" {flame, rF++} (1352 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. a +0 cutlass (76 gold) the +6 scythe of Ilyogh {venom, rC+ MR+} (152 gold) It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. a +0 club (19 gold) a +0 arbalest (85 gold) a +0 flail (66 gold) a +0 long sword (66 gold) a +0 flail (66 gold) a +4 scimitar (76 gold) a +0 cutlass (76 gold) (0, 0, D:6) a cursed +0 club a goblin skeleton (-13, 15, D:6) 19 stones Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (14, 1, D:7) 18 gold pieces