Dungeon Crawl Stone Soup version 0.29-a0-322-g68df515428 (webtiles) character file. Game seed: 15411811801921085663 9 Againsto the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Apr 9, 2022. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:37 (221 turns). Againsto the Conjurer (Octopode Conjurer) Turns: 221, Time: 00:01:38 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 16% Magic: 2/5 EV: 13 Int: 20 God: Gold: 19 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons c - a +0 club Missiles b - 9 poisoned darts Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The quokka is severely wounded. The quokka bites you. x2 You hit the quokka but do no damage. You grab the quokka. You squeeze the quokka. You kill the quokka! You are now empty-tentacled. Found a hand axe. You see here a +0 hand axe. A goblin and an endoplasm come into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! The endoplasm quivers. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 club; a goblin corpse Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... # #.# .####.#.######## ...............# .#############.# #.).........#.# #.####.####.#.# #....#.#....#.# ####.####.#.#.####.# ......J@..#.#......# # ###########.######.# .. ... ............†..# #. #.# #..###...####### #. #.# #.# ##..# #.# #.###.## #..# #..####......# #..# #..§........####..## #..§§≈≈≈≈≈.........# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 goblins (D:1) 2 quokkas (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Againsto the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 148 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 221 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, shapermc_ecumenical_altar_notcrosses, roderic_lattice_a, minmay_misc_feat_columns, st_stairs_9 Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 3 Tentacles || 3 Club || 2 Cast: Magic Dart || 10 Armor: Skin || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 220 | 180 | 40 | 0 | 0 | 1 | 220.0 | Dungeon | 220 | 180 | 40 | 0 | 0 | 1 | 220.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 220 daAuts