Ajdolov Level 1 of the Dungeon (0, 0, D:1) a ring of positive energy (4, 27, D:1) 4 stones (6, 5, D:1) a potion of flight (6, 31, D:1) a +0 dagger (10, -20, D:1) a +0 dagger (11, -20, D:1) a +0 club (11, 21, D:1) a book of Blood (33, 27, D:1) a potion of magic (48, -6, D:1) a +0 whip (49, 7, D:1) a +0 club (55, -6, D:1) a +0 robe (56, -23, D:1) a +0 hand axe (58, -9, D:1) a potion of attraction (62, 3, D:1) a +0 dagger (67, -2, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, 0, D:2) a +0 leather armour (5, -30, D:2) 10 stones (7, -30, D:2) a stone a +0 dagger (9, -3, D:2) a +0 leather armour (10, -22, D:2) a +0 pair of boots (14, -23, D:2) a +0 flail (23, -13, D:2) a +0 club a +0 ring mail (26, -12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (2, -25, D:3) a +0 short sword 4 stones a potion of ambrosia (5, -15, D:3) a +0 short sword (5, -1, D:3) a potion of haste (7, -9, D:3) a +0 halberd (9, -34, D:3) a +1 whip of flaming (9, -24, D:3) a +0 scimitar (11, -39, D:3) a +0 whip 5 stones (12, -14, D:3) a +0 flail (19, -11, D:3) a +0 short sword a stone (24, -29, D:3) a potion of lignification (45, -36, D:3) 2 potions of curing Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe a +0 short sword a +0 scale mail (10, -34, D:4) 4 stones a +0 dagger (13, 2, D:4) a +0 rapier a +1 leather armour of willpower a potion of lignification (19, -39, D:4) a +0 mace (20, -18, D:4) a +0 broad axe (24, -23, D:4) 2 potions of brilliance (27, -42, D:4) a potion of berserk rage (41, -33, D:4) 2 potions of invisibility (43, -41, D:4) a +0 flail (53, -26, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 spear a +0 whip (8, 4, D:5) a +0 club (9, 5, D:5) a +0 spear (13, -20, D:5) a +1 vorpal flail (13, -19, D:5) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (13, 9, D:5) a +0 halberd (14, 9, D:5) a +0 club a +0 leather armour (19, 2, D:5) a +0 giant club (20, -9, D:5) a potion of resistance (21, 4, D:5) a stone (23, -17, D:5) a +0 sling (23, -12, D:5) a potion of degeneration (24, -2, D:5) 8 gold pieces (24, -1, D:5) a potion of degeneration (25, -2, D:5) 2 potions of ambrosia (25, -1, D:5) a +0 trident (27, -26, D:5) a +0 club a +0 short sword (27, 0, D:5) 6 poisoned darts (28, -25, D:5) a +0 dagger 2 stones (29, -30, D:5) a +0 whip 4 poisoned darts (29, -27, D:5) a +0 dagger 7 poisoned darts (29, -25, D:5) a +0 whip 2 stones (30, -24, D:5) a +0 short sword (31, -22, D:5) a +0 whip a stone (33, 6, D:5) a potion of berserk rage (51, -5, D:5) a potion of heal wounds Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (17, -11, D:6) 4 poisoned darts (18, -31, D:6) a potion of brilliance (28, -34, D:6) a +6 ring of dexterity (37, -3, D:6) a potion of degeneration (40, -22, D:6) a potion of berserk rage (46, -36, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (1, 15, D:7) 4 stones (12, -13, D:7) a +0 quarterstaff a +0 sling a +0 ring mail (15, -2, D:7) a +0 mace a +0 leather armour (15, -1, D:7) a +0 dagger a +0 robe (16, -34, D:7) a +0 spear (16, -5, D:7) a +0 club a +0 leather armour (16, -4, D:7) a +0 dagger a +0 robe (19, 6, D:7) the +5 sling of Exchange {venom, *Corrode rElec Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (22, -20, D:7) a +0 short sword (27, -11, D:7) a +0 giant club (32, 21, D:7) a +0 sling (36, -5, D:7) a +0 ring mail (51, -11, D:7) a +0 hammer (51, -10, D:7) a +0 cloak 2 scrolls of magic mapping (51, -9, D:7) a +0 hammer (52, -11, D:7) a +4 quarterstaff of chaos (52, -10, D:7) the +11 hammer of the Sea {holy, Will+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+4). Will: It increases your willpower. (52, -9, D:7) a +0 hammer of holy wrath (53, -28, D:7) a +0 club (53, -11, D:7) a +2 hammer of holy wrath (53, -10, D:7) a +0 hammer (53, -9, D:7) a +0 hammer (55, -10, D:7) a +0 hammer (56, -9, D:7) a +0 hammer of venom (57, -9, D:7) a +0 hammer (58, -27, D:7) 8 stones (58, -8, D:7) a +0 hammer (59, -9, D:7) a +0 hammer (60, -16, D:7) a potion of degeneration (60, -8, D:7) a +0 hammer Level 8 of the Dungeon (0, 0, D:8) a potion of brilliance (8, -2, D:8) a +0 club (9, -2, D:8) a +0 mace (10, -1, D:8) a +0 plate armour a +0 flail (10, 3, D:8) a +0 morningstar (11, 27, D:8) a staff of poison (12, 28, D:8) a +0 pair of gloves (13, 27, D:8) a +0 dagger (13, 29, D:8) a +0 hand axe (20, 24, D:8) a +0 falchion (24, 22, D:8) a +2 dagger of draining a +0 robe a +0 flail (27, 10, D:8) a +0 giant club a +0 giant club (32, -4, D:8) a +0 shortbow (35, 9, D:8) a +0 club a +0 leather armour (39, 8, D:8) a +0 crystal plate armour (40, -4, D:8) a +0 halberd a +0 arbalest a +0 plate armour (41, 8, D:8) a +1 dagger of venom the +7 hammer "Cuna" {antimagic, rElec rF+ Will+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. Will: It increases your willpower. (42, 10, D:8) a +0 club a +0 whip 10 poisoned darts (42, 11, D:8) a +0 short sword (43, 11, D:8) a +0 short sword a +0 whip 5 poisoned darts a +0 vorpal flail a +0 ring mail (44, 11, D:8) a +3 whip of holy wrath 3 poisoned darts (47, -15, D:8) a +0 dagger Level 9 of the Dungeon [Shop] Qiteum's General Store a potion of might (52 gold) a scroll of amnesia (52 gold) a +0 leather armour (26 gold) 2 stones (2 gold) a scroll of identify (26 gold) a potion of curing (39 gold) 2 poisoned darts (10 gold) 2 potions of curing (78 gold) a ring of ice (325 gold) a +0 great sword (84 gold) (0, 0, D:9) a +0 leather armour (1, -1, D:9) a +0 falchion (11, -3, D:9) a +0 pair of boots (20, 0, D:9) the +0 ice dragon scales "Mahawnanu" {rElec rF- rC++ Str+6 Dex-5 SInv} Str: It affects your strength (+6). Dex: It affects your dexterity (-5). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a ring of fire +0 steam dragon scales (30, -2, D:9) a +0 spear (33, 2, D:9) 8 stones (33, 20, D:9) 2 stones (35, 3, D:9) a +0 spear (36, 13, D:9) a +0 chain mail (36, 21, D:9) a +0 robe a +4 hand axe (38, 10, D:9) 3 boomerangs a +0 robe a +6 great sword of freezing (40, 9, D:9) a +0 spear (40, 14, D:9) a +1 hat a potion of might (41, -2, D:9) a +0 robe a +0 mace (42, -1, D:9) a +0 robe a +2 scimitar (42, 1, D:9) a +0 robe a +0 spear (47, -2, D:9) a potion of lignification (47, 35, D:9) a potion of degeneration (56, 10, D:9) a potion of brilliance (56, 34, D:9) 7 stones Level 10 of the Dungeon [Shop] Daptisinal's Weapon Shoppe 5 stones (7 gold) a +1 vorpal halberd (182 gold) a +0 flail (49 gold) a +0 hand axe (42 gold) 8 stones (11 gold) 5 stones (7 gold) a +0 dagger (28 gold) 6 datura-tipped darts (33 gold) the +5 quarterstaff "Pawne" {vamp, rPois Will+ Str+2 Int-4} (694 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). Int: It affects your intelligence (-4). rPois: It protects you from poison. Will: It increases your willpower. (0, 0, D:10) a +0 hand axe a +0 war axe (1, 0, D:10) a +0 dagger (2, 1, D:10) a +0 war axe of electrocution a +0 chain mail (3, 2, D:10) a +0 short sword a +0 leather armour (11, 5, D:10) a +0 whip 8 poisoned darts (12, 4, D:10) a +0 dagger 7 poisoned darts a +0 dagger (12, 5, D:10) a +0 dagger (13, -4, D:10) a +0 war axe (16, -11, D:10) a +0 shortbow (22, -7, D:10) a staff of air (24, -7, D:10) a +0 whip 6 poisoned darts (25, 17, D:10) a phial of floods (30, -4, D:10) a potion of curing (41, -30, D:10) a +0 quarterstaff (42, -6, D:10) a +0 shortbow (45, -17, D:10) a +1 halberd of freezing (47, -25, D:10) a +0 scale mail (52, -42, D:10) a potion of lignification (57, -32, D:10) a potion of heal wounds (62, -19, D:10) a +0 ring mail (64, 4, D:10) the +0 robe of Vywann {rElec rF++ rN+ Int+3} Int: It affects your intelligence (+3). rF: It greatly protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. Level 11 of the Dungeon (0, 0, D:11) 3 poisoned darts (11, 16, D:11) a +0 giant club a +0 giant spiked club (13, 23, D:11) 4 stones (21, 25, D:11) a potion of resistance (31, 23, D:11) a potion of heal wounds (36, 23, D:11) a scroll of immolation (40, 5, D:11) a stone (40, 37, D:11) 6 stones (41, 34, D:11) the +5 chain mail of the Baleful God {rF+ rN++ Int+2} Int: It affects your intelligence (+2). rF: It protects you from fire. rN: It greatly protects you from negative energy. (44, 46, D:11) 4 stones Level 12 of the Dungeon (32, 9, D:12) a +0 quarterstaff (33, 15, D:12) a potion of curing the Ecumenical Temple Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Daulaek's Book Shoppe a book of Blood (420 gold) a book of the Wilderness (570 gold) a book of Vapours (240 gold) a book of Storms (480 gold) a book of Weapons (420 gold) the Almanac of Called Moulding (480 gold) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Petrify Transmutation/Earth 4 c - Statue Form Transmutation/Earth 6 the Tome of Baneful Interference (390 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 a book of Armaments (540 gold) a book of Air (330 gold) [Shop] Zaeshrug's Distillery a potion of brilliance (64 gold) a potion of might (64 gold) a potion of invisibility (128 gold) a potion of attraction (48 gold) a potion of magic (128 gold) a potion of brilliance (64 gold) a potion of attraction (48 gold) a potion of flight (48 gold) a potion of berserk rage (80 gold) [Shop] Nupet's Jewellery Shoppe a ring of wizardry (510 gold) an amulet of the acrobat (510 gold) a ring of willpower (425 gold) the ring of the Heavens {rPois EV+4} (802 gold) [ring of evasion] EV: It affects your evasion (+4). rPois: It protects you from poison. an amulet of faith (680 gold) the ring of Fanaticism {Will+ Int+3} (651 gold) [ring of willpower] Int: It affects your intelligence (+3). Will: It increases your willpower. a ring of magical power (340 gold) (0, 13, Orc:2) a +0 dagger a +0 robe (1, -15, Orc:2) a +1 dagger of venom a +0 robe (3, 12, Orc:2) a +0 club (5, 4, Orc:2) a +0 trident (5, 5, Orc:2) a +0 giant club a +0 robe (6, -3, Orc:2) a +0 giant club (6, 4, Orc:2) a +0 dagger a +2 robe of willpower (7, -3, Orc:2) a +0 dagger a +0 robe (7, 13, Orc:2) a +0 dagger a +0 robe (8, -2, Orc:2) a +0 dagger a +0 robe (8, -1, Orc:2) a +0 dagger a +0 robe (10, -1, Orc:2) a +0 hand axe (10, 16, Orc:2) a +0 dagger a +0 robe of fire resistance (10, 20, Orc:2) a +0 dagger a +0 robe (10, 29, Orc:2) a ring of magical power a +6 ring of strength (11, 6, Orc:2) a +0 dagger a +2 robe of the Archmagi (11, 7, Orc:2) a +0 dagger a +0 robe (11, 21, Orc:2) a +0 dagger a +0 robe (12, -3, Orc:2) a +0 dagger a +0 robe (12, -2, Orc:2) a +0 dagger a +0 robe (12, 13, Orc:2) a +0 dagger a +2 robe of cold resistance a +0 hand axe a +0 leather armour (12, 14, Orc:2) a +0 dagger a +2 robe (13, -2, Orc:2) a +0 dagger a +0 robe (14, 12, Orc:2) a +0 giant spiked club (17, 2, Orc:2) a +0 dagger a +2 robe of positive energy (17, 3, Orc:2) a +0 dagger a +0 robe (17, 12, Orc:2) a +0 dagger a +0 robe (18, 4, Orc:2) a +0 dagger a +0 robe a +0 giant club a +0 mace a +0 dagger a +0 robe (19, 4, Orc:2) a +0 dagger a +0 robe (19, 5, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe (21, 3, Orc:2) a +0 dagger a +2 robe of willpower (26, 41, Orc:2) a +0 hand axe a +0 leather armour (27, 41, Orc:2) a +0 hand axe a +0 plate armour (27, 42, Orc:2) a +0 hand axe (27, 43, Orc:2) a +0 whip (28, 40, Orc:2) a +0 club a +0 ring mail (29, 39, Orc:2) a +0 falchion a +0 leather armour (29, 40, Orc:2) a +1 arbalest of freezing a +0 scimitar a +0 chain mail (31, 41, Orc:2) a +0 club (33, 11, Orc:2) a +0 dire flail a +0 giant club (35, 36, Orc:2) a +0 dagger a +2 robe of resistance (36, 30, Orc:2) a +0 dagger a +2 robe of willpower (43, 37, Orc:2) a +0 dagger a +0 robe a +0 whip a +0 leather armour (43, 38, Orc:2) a +0 war axe (44, 37, Orc:2) a +0 dagger a +0 robe (45, 37, Orc:2) 4 large rocks Level 1 of the Lair of Beasts (0, 0, Lair:1) 3 poisoned darts (14, -6, Lair:1) a +0 leather armour a +0 spear (23, -21, Lair:1) a +0 leather armour (26, -4, Lair:1) a +0 arbalest (26, 12, Lair:1) a potion of might (45, 8, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 1, Lair:2) a +0 long sword of distortion +0 steam dragon scales (5, -12, Lair:2) 8 stones (14, -7, Lair:2) a potion of heal wounds (14, 0, Lair:2) 6 stones (14, 1, Lair:2) 2 stones (17, -30, Lair:2) a +0 rapier (21, -31, Lair:2) a +0 helmet (39, -30, Lair:2) a +0 flail of holy wrath (40, -12, Lair:2) a ring of magical power (41, -12, Lair:2) 4 poisoned darts (46, 2, Lair:2) a +0 whip (48, -2, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) 6 stones (5, 22, Lair:3) a +0 ring mail (13, 21, Lair:3) a +2 demon whip of flaming a +2 hand crossbow of flaming a +0 spear of venom (20, 45, Lair:3) 2 potions of heal wounds (24, 51, Lair:3) a +0 battleaxe (26, 2, Lair:3) a potion of mutation (40, 34, Lair:3) a +0 leather armour (45, 30, Lair:3) a +0 hand axe (48, 13, Lair:3) 6 stones (52, 28, Lair:3) 3 stones (62, 38, Lair:3) 2 potions of berserk rage Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 sling (2, 27, Lair:4) a +1 ring mail of fire resistance (10, -2, Lair:4) a +0 mace (19, -9, Lair:4) a +0 rapier (20, -12, Lair:4) a +0 short sword (25, 0, Lair:4) a +0 dagger (25, 16, Lair:4) a +0 ring mail (38, 30, Lair:4) 4 stones (40, -3, Lair:4) 9 stones (51, 1, Lair:4) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 robe the +5 rapier of Teathuw {spect, +Blink Dex+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+5). +Blink: It lets you blink. (3, -21, Lair:5) a +0 robe (3, -9, Lair:5) 2 potions of curing a potion of curing (3, -7, Lair:5) 2 stones (9, -6, Lair:5) a potion of berserk rage (26, -10, Lair:5) 3 atropa-tipped darts (32, 3, Lair:5) a +0 chain mail 4 javelins a +2 vorpal halberd (37, 15, Lair:5) a stone (37, 27, Lair:5) a +1 short sword of distortion (38, 12, Lair:5) 6 stones (39, 11, Lair:5) 5 stones (39, 13, Lair:5) 4 stones (39, 14, Lair:5) a stone (40, 11, Lair:5) 2 stones (40, 12, Lair:5) 5 stones (40, 13, Lair:5) 7 stones (52, 31, Lair:5) a potion of curing (62, -8, Lair:5) a +0 ring mail (68, 27, Lair:5) a +0 scale mail (71, -6, Lair:5) a potion of haste an ice cave (0, 0, IceCv) a +1 leather armour of resistance (12, -1, IceCv) a potion of lignification (29, -4, IceCv) 2 potions of degeneration (32, -5, IceCv) a book of Blasting (32, -3, IceCv) a +0 plate armour (46, -10, IceCv) a polar bear corpse (skeletalised by now) (49, -11, IceCv) a wolf skeleton (51, -3, IceCv) a +0 scale mail (53, -5, IceCv) a rime drake corpse