Akaron Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -13, D:1) a +0 short sword (2, 6, D:1) a +0 robe (5, -8, D:1) a +0 club (18, -22, D:1) a +0 club (19, -23, D:1) a +0 whip (34, -8, D:1) 4 javelins (43, -10, D:1) 26 arrows (48, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 6 boomerangs (7, 22, D:2) a +0 whip (9, -1, D:2) a +0 club (12, 13, D:2) a +0 robe (18, -20, D:2) a +0 dagger (24, -10, D:2) a +0 robe a +0 dagger (31, 20, D:2) a +0 dagger (40, 14, D:2) a +0 robe (50, 12, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (2, 17, D:3) 12 arrows (10, -5, D:3) a +0 short sword (15, -12, D:3) a +0 ring mail (24, -20, D:3) a +0 hunting sling (27, 5, D:3) a +0 falchion (28, 3, D:3) a +0 ring mail a +0 short sword (28, 4, D:3) a +0 short sword (33, -6, D:3) a +0 whip (34, -1, D:3) a +0 dagger 2 boomerangs (36, 18, D:3) a +0 club (37, 1, D:3) a +0 hand axe a +0 leather armour (37, 18, D:3) a +0 spear (37, 19, D:3) a +0 spear (40, 0, D:3) a +0 dagger (46, 2, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 robe (22, -23, D:4) a +0 short sword (22, 16, D:4) a +0 whip (28, -20, D:4) a +0 flail (29, 25, D:4) a +0 leather armour (34, 7, D:4) a +0 club 3 boomerangs a +0 leather armour (34, 9, D:4) a +0 dagger a +0 leather armour (34, 10, D:4) a +0 scale mail (36, 7, D:4) a +0 hand axe a +0 flail (39, 9, D:4) a +0 trident (45, -18, D:4) a +0 giant spiked club (46, -1, D:4) a +0 scale mail 3 boomerangs a +0 club (51, -6, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 mace (10, 17, D:5) a +0 chain mail (15, -9, D:5) a +0 club (15, 10, D:5) a +0 giant club (15, 15, D:5) a +0 flail (17, 20, D:5) 22 arrows (19, -25, D:5) a +0 trident (19, -8, D:5) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. (27, -33, D:5) a +0 flail (30, -27, D:5) a +0 spear (33, 1, D:5) a +0 short sword Level 6 of the Dungeon (14, -19, D:6) a +1 whip of flaming a +0 robe (19, -8, D:6) a +0 dagger (35, 16, D:6) a +0 whip (44, -4, D:6) the +0 hunting sling "Gurim" {vorpal, *Corrode Dex+4 SInv Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (48, -23, D:6) a +0 flail (49, -24, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (2, -9, D:7) a +0 robe (16, -5, D:7) 22 arrows (17, 6, D:7) a staff of air (21, 7, D:7) a +0 whip (22, 6, D:7) a +0 flail (24, 8, D:7) a +0 dagger (34, -8, D:7) a +0 club (36, -16, D:7) a +0 whip (37, 9, D:7) a +0 short sword (39, 11, D:7) a +0 robe a +2 trident a +0 robe a +5 short sword (41, 12, D:7) a +0 robe a +4 mace Level 8 of the Dungeon (1, 0, D:8) 24 arrows (4, 6, D:8) a +0 robe (16, 38, D:8) a +2 vorpal shortbow 12 arrows (21, 30, D:8) a water moccasin corpse (skeletalised by now) (27, -6, D:8) a book of Hexes (27, -5, D:8) 5 gold pieces (28, -5, D:8) a scroll of immolation (28, 21, D:8) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (38, 22, D:8) a +0 trident (40, 8, D:8) a +1 mace of draining a +0 leather armour (40, 15, D:8) a howler monkey corpse (skeletalised by now) (41, 8, D:8) a +0 flail a +0 leather armour (42, 7, D:8) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (48, 18, D:8) a +0 dagger a +3 leather armour (63, 32, D:8) a +0 mace the Ecumenical Temple