Aksej Level 1 of the Dungeon (20, -4, D:1) 14 stones (36, -10, D:1) a +0 leather armour (39, 25, D:1) a +0 whip (55, -9, D:1) a +0 hand axe (56, 0, D:1) a +0 club a +0 club (57, 17, D:1) a +0 ring mail (64, 1, D:1) 12 stones Level 2 of the Dungeon (9, 6, D:2) 21 stones (12, 14, D:2) a +0 hand axe (16, 2, D:2) 3 large rocks (28, 13, D:2) a +0 ring mail (30, 3, D:2) a +0 dagger (31, -2, D:2) a +1 antimagic spear (35, -3, D:2) a +0 club (39, 1, D:2) a +0 club (42, 2, D:2) a +0 falchion (43, 4, D:2) a +0 robe (45, -2, D:2) a +0 dagger (48, 3, D:2) a +0 robe (48, 25, D:2) 6 curare-tipped darts (48, 40, D:2) a +0 spear (48, 41, D:2) a +0 whip a +0 whip a +0 flail (50, 9, D:2) 16 stones (51, 0, D:2) a +0 leather armour (59, 40, D:2) a +0 whip Level 3 of the Dungeon (0, 3, D:3) a +0 robe (7, 23, D:3) a scroll of noise (8, 6, D:3) a scroll of noise (10, -2, D:3) a +0 robe (11, -2, D:3) a +0 plate armour (17, 38, D:3) the +3 ring mail "Lecukkutz" {-Tele Dex+6} Dex: It affects your dexterity (+6). -Tele: It prevents most forms of teleportation. (18, 22, D:3) 5 poisoned darts (18, 35, D:3) a +2 short sword of venom (19, 29, D:3) a +0 war axe (20, -1, D:3) a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour a +0 mace (24, 27, D:3) a +0 robe (35, 8, D:3) 23 stones (36, 30, D:3) 4 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, -3, D:4) 9 stones (2, -14, D:4) a +0 giant club (7, -13, D:4) a +0 short sword a +0 leather armour a +0 falchion a +0 scale mail a +0 dagger a +0 robe a +0 hand axe (8, -9, D:4) a +0 dagger (9, -9, D:4) a +0 chain mail (9, -7, D:4) 4 stones (18, 1, D:4) a +0 robe (21, -20, D:4) a +0 whip (21, -7, D:4) a +0 whip a +0 robe (27, -9, D:4) 10 stones (29, -7, D:4) a +0 giant club (30, -8, D:4) a +0 club (31, -1, D:4) a +0 club (36, -4, D:4) a +0 club a +0 club Level 5 of the Dungeon [Shop] Qamudege's Magic Scroll Shoppe a scroll of torment (90 gold) a scroll of teleportation (36 gold) a scroll of vulnerability (90 gold) a scroll of acquirement (624 gold) a scroll of silence (90 gold) a scroll of fear (42 gold) [Shop] Epnargh's Jewellery Boutique an amulet of the acrobat (300 gold) an amulet of reflection (300 gold) a +4 ring of evasion (360 gold) an amulet of magic regeneration (300 gold) a ring of resist corrosion (200 gold) a ring of wizardry (300 gold) a ring of magical power (200 gold) an amulet of the acrobat (300 gold) the ring "Sioch" {rElec MP+9 EV+4 Dex-4} (605 gold) [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). [Shop] Hibb's Antique Weapon Emporium a +0 hunting sling (40 gold) the +9 scythe of Qofuuhiha {vorpal, rF- Int+4 Stlth+} (1638 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. Stlth: It makes you more stealthy. a +2 long sword of flaming (494 gold) the +6 dagger of the Throat {protect, Int+2} (1177 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+2). a +0 war axe (94 gold) a +0 arbalest (121 gold) a +0 dagger (54 gold) a +4 long sword (688 gold) a +1 vorpal quarterstaff (351 gold) a +0 war axe (94 gold) [Shop] Quishr Ohan's Book Shop a book of Touch (286 gold) a book of Minor Magic (198 gold) a book of Debilitation (220 gold) a book of Weapons (352 gold) a book of Callings (220 gold) Sif Muna's Guide on Unstable Attacks (528 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Iskenderun's Battlesphere Conjuration 5 c - Manifold Assault Translocation 5 d - Fire Storm Conjuration/Fire 9 a book of Beasts (418 gold) [Shop] Fyodel's Weapon Boutique a +0 hunting sling (21 gold) a +0 short sword (42 gold) a +0 morningstar (56 gold) the +5 falchion of Chaos {holy, rCorr Str+4} (719 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. a +0 great sword (91 gold) a +0 dagger (28 gold) a +0 war axe (49 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (1038 gold) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +0 falchion (42 gold) (0, 0, D:5) 27 stones (4, 5, D:5) a +0 dagger a +0 robe (9, -4, D:5) 27 stones (11, 26, D:5) a +0 rapier (11, 29, D:5) a +0 ring mail (12, -23, D:5) a +0 chain mail a +3 rapier of venom (12, 37, D:5) 5 large rocks (16, 23, D:5) a +0 hand axe (16, 28, D:5) a +0 dagger (21, -9, D:5) a +0 short sword (22, 36, D:5) 3 curare-tipped darts (24, 22, D:5) a +0 scale mail (31, 11, D:5) a book of Burglary (44, -2, D:5) a +0 dagger (47, 5, D:5) a +0 whip a +0 whip a +0 whip Level 6 of the Dungeon (0, 0, D:6) 22 stones (8, 2, D:6) a +0 robe (9, 28, D:6) a +0 hand axe a +0 robe a +0 dagger (9, 30, D:6) a +0 ring mail (10, 37, D:6) a +0 dagger (11, 23, D:6) a +0 leather armour (14, 32, D:6) a +0 club (17, 27, D:6) a +0 dagger a +0 robe (26, 5, D:6) 17 stones (28, 10, D:6) 13 stones (29, 5, D:6) a +0 whip (34, 11, D:6) a +0 war axe a +0 robe (39, 21, D:6) 33 stones Level 7 of the Dungeon (0, 0, D:7) a water moccasin corpse (skeletalised by now) (7, 4, D:7) a scroll of enchant weapon (11, 1, D:7) 11 gold pieces (11, 3, D:7) a +0 dagger (13, 3, D:7) a book of Pain (23, -5, D:7) 11 stones (27, 3, D:7) a +0 club a +0 whip an orc corpse an orc corpse (28, 2, D:7) a +0 morningstar (still there?) a +0 scale mail (still there?) (29, 33, D:7) a wand of acid (6) (31, 18, D:7) a staff of fire (31, 28, D:7) a +0 spear (31, 29, D:7) a +0 spear a goblin corpse (32, 29, D:7) a +0 spear a +0 dagger (32, 30, D:7) a +0 spear (33, 29, D:7) a +0 vorpal flail (36, 34, D:7) 15 gold pieces the Ecumenical Temple a bailey (0, 0, Bailey) a potion of resistance (0, 1, Bailey) a potion of mutation (0, 2, Bailey) a potion of haste (1, 0, Bailey) a potion of experience (1, 1, Bailey) a potion of haste (1, 2, Bailey) a potion of magic (2, 0, Bailey) a potion of might (2, 1, Bailey) a potion of heal wounds (2, 2, Bailey) a potion of heal wounds (2, 6, Bailey) a +0 halberd (still there?) an orc corpse (still there?) (2, 19, Bailey) a +0 trident a +0 scale mail an orc corpse (2, 20, Bailey) a +0 halberd a +0 trident a +0 chain mail an orc corpse (2, 21, Bailey) a +0 spear an orc corpse (3, 6, Bailey) a +0 glaive (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (3, 19, Bailey) a +0 war axe an orc corpse (3, 21, Bailey) a +0 halberd an orc corpse (4, 19, Bailey) a +0 spear a +0 chain mail an orc corpse (4, 21, Bailey) a +0 halberd