Alado Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (11, 12, D:1) a +0 short sword (12, 24, D:1) a +0 club (36, -1, D:1) a +0 leather armour (36, 7, D:1) a +0 plate armour (43, 22, D:1) 22 stones (44, 4, D:1) 15 bolts (45, 6, D:1) 18 poisoned darts (55, 21, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, -3, D:2) 14 stones (5, 0, D:2) a +0 whip (20, -2, D:2) a +0 club (21, -5, D:2) 5 stones a +0 dagger (25, -10, D:2) a +0 leather armour (25, 2, D:2) a +0 dagger (26, 2, D:2) a +0 short sword a +0 dagger a +0 dagger a +0 animal skin a +2 helmet a +0 club (29, -2, D:2) a +0 dagger (29, 1, D:2) a +0 club (30, -2, D:2) a +0 dagger (30, 12, D:2) 23 stones (35, -4, D:2) a +0 club Level 3 of the Dungeon [Shop] Leatau's Antique Weapon Emporium a +1 vorpal war axe (280 gold) the +4 war axe "Qixewus" {pain, rN+} (917 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rN: It protects you from negative energy. a +1 scimitar of holy wrath (326 gold) a +0 dagger (46 gold) a +0 falchion (69 gold) a +0 hand crossbow (80 gold) the +2 Maxwell's thermic engine {flame, freeze} (1012 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a +1 war axe of flaming (305 gold) a +2 vorpal hand crossbow (395 gold) a +0 hand axe (69 gold) a +0 dagger (46 gold) (0, 0, D:3) a +0 robe (9, 15, D:3) a +0 robe (11, 25, D:3) a +0 flail (16, 28, D:3) a +0 short sword (16, 33, D:3) a +0 club (32, 16, D:3) a +0 hand axe (33, 24, D:3) a +0 dagger a +0 robe (38, 33, D:3) a quokka corpse (38, 34, D:3) a jackal corpse (38, 35, D:3) a jackal corpse (46, 26, D:3) a quokka corpse (48, 38, D:3) a +0 short sword a +0 leather armour an orc corpse