Alakanar Level 1 of the Dungeon (0, 0, D:1) a +0 trident (2, -17, D:1) 18 arrows (6, 21, D:1) a +0 short sword (7, 18, D:1) a +0 dagger (8, -8, D:1) a +0 mace (13, 12, D:1) a +0 flail (15, 30, D:1) a +0 hand axe (26, 15, D:1) 15 arrows (27, -4, D:1) a +0 dagger (29, 15, D:1) a +0 chain mail (30, 16, D:1) a +0 leather armour (36, -12, D:1) a +0 leather armour (43, -6, D:1) a +0 spear Level 2 of the Dungeon [Shop] Joesefuedd's Weapon Shoppe a +3 short sword (220 gold) a +0 morningstar (44 gold) the +5 war axe "Demonslayer" {vorpal, +Rage Dex+6 Stlth+} (617 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). +Rage: It lets you go berserk. Stlth: It makes you more stealthy. a +0 short sword (33 gold) a +0 short sword (33 gold) a +0 hunting sling (16 gold) a +2 vorpal mace (181 gold) 23 stones (25 gold) a +0 dagger (22 gold) a +0 trident (38 gold) 3 large rocks (23 gold) the +8 spear "Undertaker" {vamp, rF+ Str+4} (785 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). rF: It protects you from fire. a +2 vorpal hunting sling (156 gold) a +0 whip (27 gold) (0, 0, D:2) a +0 club (18, 21, D:2) a +0 hunting sling a +0 club (22, -13, D:2) a +0 short sword (31, -3, D:2) 17 arrows (35, 10, D:2) a +0 mace (37, -20, D:2) a +0 giant club (54, 12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 9 gold pieces (still there?) a +0 dagger (still there?) a +0 rapier (still there?) (3, 0, D:3) a scroll of enchant armour