Alannah Level 1 of the Dungeon (1, -50, D:1) a +0 hand axe (1, -21, D:1) a +0 dagger 3 stones (14, -45, D:1) a +0 club (19, -6, D:1) a +0 dagger (20, -12, D:1) a stone (20, -11, D:1) a stone (20, -10, D:1) a stone (20, -9, D:1) a stone (24, -37, D:1) a +0 dagger (30, -42, D:1) a +0 club (34, -51, D:1) a +0 dagger (34, -47, D:1) 19 stones (41, -55, D:1) a cursed -3 club (46, -38, D:1) a +0 club (48, -43, D:1) a +0 club (50, -39, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 spear "Vayl" {drain, rC+ Str+4 Int+2 Dex-5} (5150 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-5). It protects you from cold. the +5 hand axe of Ruination {freeze, *Drain rElec Int+6} (5140 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It insulates you from electricity. It causes draining when unequipped. the ring "Fuxkuygell" {rF- MR+ Int+4 SInv Stlth+} (3180 gold) [ring of see invisible] It affects your intelligence (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. the +8 dagger of Igurri {elec, rF+} (5900 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (0, 0, D:2) 5 stones (5, 16, D:2) a +0 club (8, -17, D:2) a +0 leather armour (10, 21, D:2) a +0 dagger (12, -15, D:2) 26 stones (18, -4, D:2) 30 stones (19, 22, D:2) a cursed +0 helmet (25, -14, D:2) a +0 club (27, 18, D:2) a +0 pair of gloves (29, 5, D:2) a +0 robe (37, 2, D:2) a +0 club (37, 5, D:2) 10 stones Level 3 of the Dungeon (3, 10, D:3) a +0 ring mail (6, 0, D:3) a +0 robe (42, 12, D:3) a cursed -1 dagger (unseen) (45, 14, D:3) 29 stones