Alannah Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 34, D:1) 21 sling bullets (8, 13, D:1) a +0 club (11, 31, D:1) 18 arrows (11, 35, D:1) 4 stones (12, 0, D:1) a +0 club (12, 2, D:1) a +0 club (17, 1, D:1) a +0 dagger (20, 24, D:1) a +0 hand axe (30, -2, D:1) a +0 dagger (31, 11, D:1) 4 stones Level 2 of the Dungeon (3, -5, D:2) a +0 hand axe a +0 animal skin (13, 12, D:2) a cursed -1 club (17, 14, D:2) a +0 trident (19, 16, D:2) a +0 club (21, 22, D:2) a +0 leather armour (21, 23, D:2) 3 stones (28, 15, D:2) a cursed -1 dagger (34, -7, D:2) 19 arrows (37, 13, D:2) a +0 dagger (43, 7, D:2) a +0 dagger (48, 24, D:2) a +0 hand axe Level 3 of the Dungeon (1, -11, D:3) 18 stones (2, -6, D:3) a +0 mace (8, 6, D:3) a +0 hand axe 24 stones a +0 leather armour (10, 5, D:3) a +0 whip (11, 8, D:3) 6 stones (12, 8, D:3) a stone (16, 11, D:3) a +0 whip (20, 23, D:3) a +0 war axe (23, -14, D:3) a +0 short sword (24, -19, D:3) 2 stones (27, 10, D:3) a +0 spear (28, -3, D:3) a +0 club (29, 16, D:3) a +0 club (30, 15, D:3) a stone (31, 27, D:3) a +0 leather armour (36, -4, D:3) a poisoned dart (39, 13, D:3) a +0 plate armour (40, -4, D:3) a +0 dagger (41, -9, D:3) a +0 ring mail (43, -3, D:3) a +0 short sword 3 poisoned darts (60, -12, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) an uncursed staff of energy (3, 18, D:4) 21 stones (8, -4, D:4) 28 sling bullets (13, 17, D:4) a +0 leather armour (20, 24, D:4) 19 sling bullets (21, -8, D:4) the +5 hunting sling "Earthworm" {freeze, Fragile rElec MR+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (27, -4, D:4) a +0 club (32, 22, D:4) a +0 dagger (38, -9, D:4) a cursed -1 leather armour (40, 8, D:4) a cursed -2 spear (41, 28, D:4) a +0 club (42, 8, D:4) the cursed +0 robe of the Lich-sworn {-Tele Int+9} It affects your intelligence (+9). It prevents most forms of teleportation. It has a curse placed upon it. (43, 7, D:4) 20 arrows (52, 35, D:4) a +0 shortbow Level 5 of the Dungeon (6, 12, D:5) 11 arrows a +0 shortbow (10, 13, D:5) 3 arrows (14, -25, D:5) an arrow (15, -24, D:5) an arrow (16, -27, D:5) a +0 shortbow of freezing 6 arrows (16, -24, D:5) an arrow (16, -23, D:5) an arrow (18, -21, D:5) 2 arrows (19, -24, D:5) 17 stones (25, -26, D:5) a +0 hand axe (34, -12, D:5) 21 stones (35, 26, D:5) 20 stones (39, 20, D:5) 21 stones (43, 7, D:5) a +0 club (43, 8, D:5) a +0 robe a +2 dagger of speed a +0 robe a +0 dagger a +0 robe a +1 dagger of speed a +0 dagger a +0 flail 4 arrows a +0 shortbow a +1 trident of protection (43, 9, D:5) a +0 dagger a +0 leather armour a +0 robe a +0 dagger (43, 10, D:5) 12 arrows (43, 11, D:5) 12 arrows a +0 shortbow a +0 flail (43, 12, D:5) an arrow (43, 13, D:5) a +0 ring mail a +0 dagger (43, 15, D:5) 2 arrows (44, -9, D:5) a +0 trident (55, 5, D:5) a +4 quarterstaff of chaos a cursed +0 cloak (58, 4, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail a +0 club (4, 6, D:6) 4 bolts (unseen) (5, 7, D:6) a bolt (unseen) (6, 9, D:6) a bolt (7, 9, D:6) a bolt (unseen) (8, 10, D:6) a bolt (8, 12, D:6) a bolt (8, 25, D:6) a ration (9, 11, D:6) a bolt (10, 12, D:6) 3 bolts (11, -11, D:6) a +0 robe (11, 29, D:6) 18 arrows (12, 17, D:6) a potion of curing