Alannah Level 1 of the Dungeon (3, 19, D:1) 22 stones (4, 27, D:1) 18 stones (10, 26, D:1) a +0 dagger (13, 10, D:1) a +0 mace (13, 18, D:1) a +0 club (15, 20, D:1) a +0 club (15, 24, D:1) a +0 club (18, 37, D:1) a +0 short sword (19, -4, D:1) a +0 club (38, 26, D:1) a +0 short sword 2 stones (38, 37, D:1) a +0 club (39, 20, D:1) 12 arrows (43, 16, D:1) 2 stones (43, 21, D:1) a +0 spear (44, 15, D:1) 4 stones (49, 20, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 spear (7, -21, D:2) 22 sling bullets (8, -18, D:2) a +0 ring mail (12, 7, D:2) a +0 club (18, -20, D:2) a +0 short sword (22, -18, D:2) 13 arrows (27, -35, D:2) 2 stones (28, -32, D:2) a +0 club a stone (30, -18, D:2) 8 stones (32, -19, D:2) 20 sling bullets (37, -11, D:2) an uncursed staff of conjuration (45, 14, D:2) 17 stones (54, -19, D:2) 3 boomerangs (54, -1, D:2) a +0 club (64, -9, D:2) 20 poisoned darts Level 3 of the Dungeon (9, 5, D:3) a +0 flail (11, 5, D:3) an uncursed ring of teleportation a +0 hunting sling 8 stones a +0 short sword a +0 leather armour (11, 21, D:3) 4 large rocks (12, -9, D:3) a +0 dagger (12, 4, D:3) 9 stones (13, 6, D:3) a +0 club (15, 17, D:3) a +0 robe (18, 18, D:3) a +0 falchion (32, 30, D:3) a +0 falchion (35, 42, D:3) 35 arrows (37, 21, D:3) a +0 flail a +0 club (37, 22, D:3) a +0 spear (40, -7, D:3) a +0 club (41, -5, D:3) a stone (41, 35, D:3) a stone (42, 34, D:3) a +0 short sword (45, -11, D:3) a +0 vampiric dagger (46, -5, D:3) a +0 mace 15 poisoned darts (48, 6, D:3) 19 arrows (51, -4, D:3) a poisoned dart (52, 12, D:3) a +0 club Level 4 of the Dungeon [Shop] Mofyv's Armour Boutique a +0 plate armour (276 gold) a cursed +0 ring mail (12 gold) a +0 pair of boots (54 gold) a +0 chain mail (54 gold) a +0 robe (8 gold) a +0 scale mail (48 gold) a +0 ring mail (48 gold) a +0 hat (48 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) a +0 scale mail (48 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1288 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 robe (8 gold) (13, -5, D:4) a +0 short sword a +1 vorpal falchion a +0 ring mail (14, -5, D:4) a +0 falchion (15, -3, D:4) a +0 dagger a +0 robe (17, 56, D:4) a +0 robe (32, 28, D:4) 2 potions of degeneration (33, 29, D:4) an uncursed ring of fire (36, 46, D:4) 21 stones (45, 32, D:4) a +0 flail (46, 1, D:4) a +0 club a +0 dagger a +0 robe (46, 33, D:4) a +1 hand axe of electrocution (46, 49, D:4) a +0 flail (48, 15, D:4) a +0 dagger a +0 robe a +0 club (49, 15, D:4) a +0 club (49, 29, D:4) a +0 club (51, 28, D:4) 3 boomerangs (53, 4, D:4) 28 stones (55, 14, D:4) 26 arrows (58, 32, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (unseen) (5, -6, D:5) a +0 ring mail (7, -3, D:5) a +1 hat (31, 46, D:5) 6 poisoned darts (32, -3, D:5) 10 arrows (33, 23, D:5) a +0 long sword