Alannah Level 1 of the Dungeon (2, 21, D:1) 8 sling bullets (2, 30, D:1) a +0 club (17, 20, D:1) 25 stones (18, 44, D:1) a +0 spear (23, 38, D:1) a +0 club (37, 24, D:1) 4 stones (51, 21, D:1) 13 stones (57, -4, D:1) 18 arrows (58, -9, D:1) 7 arrows Level 2 of the Dungeon (2, 9, D:2) 15 sling bullets (16, -22, D:2) a +0 club (25, 3, D:2) a +0 dagger (25, 5, D:2) a +0 dagger (27, 5, D:2) a +0 robe 19 stones (33, -25, D:2) a +0 ring mail (39, -6, D:2) 24 arrows (39, -1, D:2) a +0 club (39, 5, D:2) a +0 club (40, -30, D:2) a cursed -2 war axe (40, -5, D:2) a +0 spear (40, 5, D:2) a +0 club (41, 5, D:2) a +0 club a +0 spear a +0 animal skin a +0 helmet a +0 dagger (57, -21, D:2) 15 sling bullets Level 3 of the Dungeon (0, 0, D:3) 4 stones a +0 short sword (7, 9, D:3) a +0 club (8, 19, D:3) a +0 club (9, 20, D:3) a +0 short sword (11, -3, D:3) a +0 club (11, 20, D:3) a +0 leather armour (23, -3, D:3) a +0 club (24, 4, D:3) a +0 club a +0 hand axe (26, -9, D:3) 23 arrows (26, 15, D:3) a +0 trident a +0 leather armour (29, 20, D:3) a +0 mace a +0 whip (31, 20, D:3) a +0 short sword (34, 43, D:3) a +0 helmet (40, -9, D:3) 19 arrows (49, 20, D:3) a +0 club (51, 0, D:3) a +0 club (54, 0, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 leather armour (0, 1, D:4) a +0 dagger a +0 robe (1, 1, D:4) a +0 club (2, 1, D:4) a +0 dagger a cursed +0 robe (11, -3, D:4) a +0 dagger a cursed +0 leather armour a +0 robe of the Archmagi a +0 dagger (12, -1, D:4) a +0 leather armour a +0 club (14, -5, D:4) a +0 chain mail a +0 mace (20, 25, D:4) a cursed +0 ring mail (28, 24, D:4) a +0 giant club (31, 4, D:4) a +0 hand axe a +0 leather armour (31, 5, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (32, 8, D:4) a +0 club (34, 25, D:4) 5 stones (36, 33, D:4) a +0 giant club (39, 24, D:4) the +8 hand axe of the Hills {flame, rPois SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you see invisible. It makes you more stealthy. (44, 6, D:4) a +0 giant club (51, 2, D:4) a +0 hand axe (57, 21, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 3 atropa-tipped darts (0, 10, D:5) a +2 whip of freezing (still there?) a +0 robe (still there?) (2, -1, D:5) 17 gold pieces (3, 3, D:5) a jackal corpse (3, 5, D:5) a jackal corpse (still there?) a jackal corpse (still there?) (4, 7, D:5) a poisoned dart (5, 7, D:5) a curare-tipped dart (6, 4, D:5) a scroll of identify (9, 10, D:5) a +0 chain mail (10, 8, D:5) a +0 long sword (11, -9, D:5) a +0 ring mail (11, -7, D:5) 19 bolts (12, 15, D:5) a +1 antimagic short sword (13, 14, D:5) a +0 scale mail (13, 15, D:5) a +0 dagger (13, 21, D:5) 15 bolts (14, 15, D:5) 21 stones (23, 15, D:5) a +0 club a +0 scale mail a +0 dagger a +0 hand axe (26, -12, D:5) 21 stones (42, 2, D:5) a +0 falchion