Alannah Level 1 of the Dungeon (0, 0, D:1) a +0 club (20, 15, D:1) a +0 scale mail (25, 0, D:1) a +0 club (32, 22, D:1) a +0 leather armour (37, 29, D:1) a +0 short sword (57, 20, D:1) a +0 trident Level 2 of the Dungeon (3, 46, D:2) a stone (4, 36, D:2) a +0 ring mail (6, 38, D:2) a +0 club a +0 sling (8, 38, D:2) a +0 club (12, -8, D:2) a +0 club (21, 34, D:2) a +0 spear (50, 33, D:2) a +0 longbow (57, 37, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 22, D:3) a +0 chain mail (4, 16, D:3) 4 stones (8, 31, D:3) a +0 dagger 2 stones (14, 52, D:3) a +0 trident a +0 scale mail (23, 44, D:3) a staff of cold (25, 9, D:3) a +0 dagger (27, 16, D:3) a +0 dagger a +0 robe a +0 club (30, 18, D:3) 8 stones (31, 18, D:3) a +0 spear (42, 50, D:3) a +0 leather armour (45, 33, D:3) a +4 dagger (53, 45, D:3) a +0 dagger a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) 7 stones (1, 0, D:4) a +0 club (1, 10, D:4) the +1 sling of a wizard's laboratory {venom, Will+ Int+3} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+3). Will: It increases your willpower. (4, -6, D:4) a +2 dagger of speed (11, -21, D:4) a +0 short sword a +0 hand axe (13, -20, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (14, -20, D:4) a +0 dagger a +0 robe (21, 7, D:4) a +0 whip (24, -5, D:4) a +0 giant club (27, -5, D:4) a +0 whip (31, 10, D:4) a +0 robe (36, -16, D:4) a +0 rapier (48, -3, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 chain mail (11, 17, D:5) a +0 helmet (14, -28, D:5) a +0 spear (14, -27, D:5) a +0 whip a +2 flail of draining a +0 whip of draining a +0 leather armour a +0 flail (32, -4, D:5) a +0 flail (still there?) a +0 ring mail (still there?) a +2 dagger of draining (still there?) a +0 robe (still there?) (33, -4, D:5) a +0 trident a +0 leather armour (34, -17, D:5) a +0 ring mail (37, -5, D:5) a +0 hand axe (37, 2, D:5) a +0 flail a +0 scale mail Level 6 of the Dungeon [Shop] Celym's Weapon Shoppe a +0 whip (25 gold) a +0 giant spiked club (19 gold) a +1 long sword of holy wrath (133 gold) the +4 arbalest of Infection {elec, Dex+2} (424 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). a +0 quarterstaff (40 gold) a +0 great mace (65 gold) a +0 falchion (30 gold) a +0 rapier (40 gold) [Shop] Xohaer's Antique Armour Emporium the +7 plate armour "Pem Cat" {*Corrode rC+ Str+3} (2253 gold) Str: It affects your strength (+3). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. a +0 chain mail (139 gold) a +0 chain mail (139 gold) a +0 chain mail of cold resistance (356 gold) a +0 leather armour (62 gold) the +5 robe of Night {Dark Will+ SInv} (1860 gold) It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. a +0 chain mail (139 gold) a +0 pair of boots (139 gold) a +1 barding of stealth (1085 gold) a +4 chain mail of willpower (976 gold) [Shop] Duja's Magic Scroll Emporium a scroll of magic mapping (105 gold) a scroll of identify (28 gold) a scroll of silence (133 gold) a scroll of identify (28 gold) a scroll of amnesia (56 gold) a scroll of teleportation (42 gold) a scroll of fear (56 gold) a scroll of magic mapping (105 gold) a scroll of amnesia (56 gold) a scroll of identify (28 gold) (24, 29, D:6) a +0 giant club (30, 13, D:6) a +0 whip a +0 robe (37, 28, D:6) a +0 flail (38, 28, D:6) a +0 flail a +0 ring mail (40, 25, D:6) a +0 dagger a +0 ring mail (43, 23, D:6) a +0 trident a +0 leather armour (48, 7, D:6) a +1 dire flail of protection a +0 leather armour (59, 10, D:6) 3 stones (61, -2, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a curare-tipped dart (1, -2, D:7) a +0 leather armour (4, -31, D:7) 8 stones the Ecumenical Temple