Dungeon Crawl Stone Soup version 0.25-a0-10-g2fe12d4386 (webtiles) character file. Game seed: 1319380983408431128, levelgen mode: deterministic 9 Alarkh the Skirmisher (level 2, 15/24 HPs) Began as a Demonspawn Fighter on Oct 14, 2019. Got out of the dungeon alive. The game lasted 00:00:23 (223 turns). Alarkh the Skirmisher (Demonspawn Fighter) Turns: 223, Time: 00:00:23 Health: 15/24 AC: 6 Str: 16 XL: 2 Next: 6% Magic: 2/2 EV: 6 Int: 9 God: Gold: 13 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . b - +0 shield rNeg . . . Faith . a - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 scale mail (worn) b - a +0 shield (worn) Potions c - a potion of might Comestibles d - a ration Skills: + Level 3.1 Fighting + Level 2.8 Armour + Level 2.8 Shields * Level 2.1 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You hit the hobgoblin. You kill the hobgoblin! Things that are here: a +0 club; a hobgoblin corpse (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) Things that are here: a jackal corpse x2 You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a large open door here. There is a large open door here. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.≈.#≈..........≈# ###.≈.#≈≈≈≈≈..≈≈≈≈≈# ###...≈.######''###### #...#.≈.#..........§.# #.....≈.#≈§≈≈§..≈≈≈≈≈# #.....≈.#§§≈≈≈..§§≈≈≈# ####...≈.#..§§........# .......≈.######''###### ####.##≈8#......@.....# #...≈.############## ###.≈..8... #.≈≈≈≈≈≈≈ #.##.#### #.##.# #....# ######.# #.# #.# There were no monsters in sight! Vanquished Creatures 3 hobgoblins (D:1) 4 jackals (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 148 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 148 | D:1 | Reached XP level 2. HP: 10/24 MP: 2/2 223 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 2 | 2.1 Fighting | | 3.1 Armour | | 2.8 Shields | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 52 Armor: Scale mail || 26 Dodge: Dodged || 12 Block: Shield || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------