Dungeon Crawl Stone Soup version 0.25-a0-10-g2fe12d4386 (webtiles) character file. Game seed: 16708940532995091638, levelgen mode: deterministic 30 Alarkh the Skirmisher (level 3, 21/29 HPs) Began as a Demonspawn Fighter on Oct 14, 2019. Got out of the dungeon alive. The game lasted 00:01:03 (968 turns). Alarkh the Skirmisher (Demonspawn Fighter) Turns: 968, Time: 00:01:03 Health: 21/29 AC: 6 Str: 16 XL: 3 Next: 5% Magic: 3/3 EV: 6 Int: 10 God: Gold: 82 SH: 8 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . b - +0 shield rNeg . . . Faith . a - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: nightstalker 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 scale mail (worn) b - a +0 shield (worn) Jewellery e - an uncursed amulet of harm {unknown} Scrolls f - a scroll of identify {unknown} g - a scroll of remove curse {unknown} Potions c - a potion of might Comestibles d - 2 rations Skills: + Level 3.2 Fighting + Level 3.0 Armour + Level 2.9 Shields * Level 2.4 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your shield and scale mail prevent you from hitting the ball python. You block the ball python's attack. The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! Your Armour skill increases to level 3! Things that are here: a jackal corpse; a quokka corpse (D) Dungeon Where to? (Enter - D:2, ? - help) Things that are here: a jackal corpse; a quokka corpse There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#.#####....###....# #######.#.....'....+......# .........######....###....# .........# ########....####### ......)..##### ##............ ....(........#######....#........ ..........##.#..........#........ .......#..##.#.####.##..#........ .......#..##.#.#@.#.##..#........ .......##.##.#.#..#.##..#(....... .......##.##)#.##.#.##..#....[... .##.##....##.#....#.##..#.#+##### .##.##....##.######.##..........# .##.##..................#.......# .##.##......########....#.......# .##.##...............(..#.......# .##.##...#....#..#..#####.......# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 3 ball pythons A bat (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:2) A frilled lizard (D:1) 4 kobolds (D:1) 5 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 107 | D:1 | Gained mutation: You are slightly more attuned to the | shadows. [demonic ancestry] 107 | D:1 | Reached XP level 2. HP: 16/24 MP: 2/2 909 | D:2 | Reached XP level 3. HP: 15/29 MP: 3/3 968 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic D:2: layout_basic, chequers_ecumenical_altar_island, guppyfry_early_lair_pool Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 2 | 2.4 Armour | 3 | 3.0 Fighting | | 3.2 Shields | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 129 Armor: Scale mail || 51 Dodge: Dodged || 33 Block: Shield || 49 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 44 | 0 | 0.0 | 26 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------