Dungeon Crawl Stone Soup version 0.25-a0-35-g747a2b3c0c (webtiles) character file. Game seed: 7609159394933830762, levelgen mode: deterministic 12 Alarkh the Skirmisher (level 2, 4/24 HPs) Began as a Demonspawn Fighter on Oct 18, 2019. Got out of the dungeon alive. The game lasted 00:00:42 (126 turns). Alarkh the Skirmisher (Demonspawn Fighter) Turns: 126, Time: 00:00:42 Health: 4/24 AC: 12 Str: 16 XL: 2 Next: 20% Magic: 2/2 EV: 6 Int: 9 God: Gold: 4 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: sanguine armour A: sanguine armour 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Jewellery e - an uncursed ring of magical power {unknown} Scrolls g - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} Comestibles f - a ration Skills: + Level 3.2 Fighting + Level 1.8 Long Blades + Level 2.9 Armour + Level 0.2 Dodging + Level 2.8 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History You closely miss the hobgoblin. You block the hobgoblin's attack. The hobgoblin hits you but does no damage. You slash the hobgoblin! You kill the hobgoblin! Things that are here: a +0 club; a jackal corpse Things that are here: a +0 club; a jackal corpse There is an open door here. You feel a little less mighty now. You can't go up here! (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) You enter the shallow water. Moving in this stuff is going to be slow. You see here a goblin corpse. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############ #+# #≈≈≈≈§≈≈≈≈≈# ...)... #≈8≈≈≈§≈≈8≈##....(.. #≈§8≈≈≈≈8≈≈......... #≈≈§####≈≈≈......... #§§≈#@.'≈≈≈......... #≈≈≈#..'≈≈≈......... #≈≈≈####≈≈≈.....# #≈≈8≈≈≈≈8≈†...#.# #≈8≈≈≈≈≈≈8≈##.# #≈≈≈≈§≈≈≈≈≈##'### #######.........###### #............... #............... There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A bat (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 94 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 94 | D:1 | Reached XP level 2. HP: 1/24 MP: 2/2 126 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic Action || total -------------------------++------- Melee: Long sword || 30 Use: Potion || 1 Armor: Scale mail || 27 Dodge: Dodged || 14 Block: Shield || 20 Rpst.: Long sword || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 18 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 18 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------