Alfie Level 1 of the Dungeon (0, 2, D:1) a +0 short sword (7, 15, D:1) 22 stones (13, 8, D:1) a +0 club (14, 7, D:1) a cursed +0 club (38, 24, D:1) a +0 dagger (42, 12, D:1) 11 stones (44, 34, D:1) 21 stones (45, 30, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 trident (2, 0, D:2) 5 needles of frenzy (3, -7, D:2) a +0 leather armour (3, -2, D:2) 7 stones (3, 2, D:2) 16 sling bullets (3, 32, D:2) a +0 whip (4, -2, D:2) a +0 club 2 stones (4, -1, D:2) 20 sling bullets (4, 1, D:2) a +0 leather armour (5, -3, D:2) a +0 club a +0 club (11, -7, D:2) a +0 dagger (23, -6, D:2) a +0 whip (24, 31, D:2) a +0 club (32, 26, D:2) a +0 club (47, -2, D:2) 12 sling bullets (52, 22, D:2) 8 javelins Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (6, 6, D:3) 12 sling bullets (12, -12, D:3) 30 stones (27, -10, D:3) 21 sling bullets (32, -9, D:3) a +0 dagger (37, 17, D:3) a +0 war axe (39, 18, D:3) a cursed -3 club (42, -12, D:3) a +0 long sword (44, -12, D:3) a +0 helmet (47, 22, D:3) a +0 robe Level 4 of the Dungeon [Shop] Sast's Book Emporium a book of Maledictions (325 gold) a book of Misfortune (260 gold) a book of Debilitation (520 gold) a book of Battle (520 gold) a book of Enchantments (650 gold) a book of Minor Magic (260 gold) a book of Enchantments (650 gold) a book of Necromancy (390 gold) (0, 0, D:4) a +0 dagger (12, 3, D:4) a cursed -1 giant club (14, 29, D:4) a +0 club (25, 0, D:4) 17 stones (27, -2, D:4) a +0 quarterstaff (31, 54, D:4) a +0 rapier a +0 leather armour (42, 28, D:4) a +0 robe (60, 13, D:4) 11 bolts Level 5 of the Dungeon [Shop] Dutoimum's Antique Weapon Emporium a +1 glaive of freezing (504 gold) a +3 quarterstaff of draining (653 gold) a +0 falchion of holy wrath (199 gold) the cursed +0 mace of Ciat {drain, Str+5} (537 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It has a curse placed upon it. a +0 hand crossbow (94 gold) a +1 long sword of slicing (329 gold) a +0 war axe (94 gold) the +8 Wrath of Trog {antimagic, *Rage} (2160 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 trident (94 gold) a +0 arbalest (121 gold) a +0 hand axe (81 gold) (0, 0, D:5) a +0 pair of boots (7, 17, D:5) a +0 dagger a cursed +0 robe (7, 19, D:5) a +0 short sword a +0 leather armour (13, 19, D:5) a +0 hand axe (15, -1, D:5) a +0 giant spiked club (18, -8, D:5) a +0 ring mail (45, 12, D:5) an orc corpse (56, -6, D:5) an adder corpse Level 6 of the Dungeon (0, 0, D:6) an arrow (0, 1, D:6) an arrow (1, 1, D:6) a +0 war axe (unseen) (2, 2, D:6) an arrow (unseen) (2, 3, D:6) an arrow (3, 4, D:6) 2 arrows