AlterAsc Level 1 of the Dungeon (3, 25, D:1) a +0 club (8, 35, D:1) a +0 dagger (11, -9, D:1) 4 stones (11, 17, D:1) a +0 short sword 3 stones (11, 18, D:1) a stone (11, 19, D:1) a +0 club 2 stones (11, 23, D:1) a stone (11, 24, D:1) a stone (13, -12, D:1) a +0 hunting sling (34, -10, D:1) a +0 club (34, 23, D:1) a throwing net (35, 7, D:1) a +0 club (43, 34, D:1) a +0 pair of boots (47, -3, D:1) a +1 hand axe of freezing (62, -3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -1, D:2) a +0 short sword (12, -1, D:2) 22 sling bullets (12, 26, D:2) a +0 ring mail (20, 35, D:2) 24 bolts (30, 13, D:2) a +0 dagger (37, 5, D:2) a +0 hunting sling (45, 33, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a cursed -3 club (3, 24, D:3) 30 sling bullets (10, 31, D:3) a +0 spear of venom (11, 21, D:3) a cursed -1 club (11, 32, D:3) a +0 club (12, 11, D:3) a +0 robe (14, 20, D:3) a +0 club (17, -6, D:3) a +0 dagger (19, -5, D:3) a +0 whip (21, -2, D:3) a +0 flail a +0 leather armour a +0 flail 3 boomerangs of dispersal a +0 leather armour (22, -2, D:3) a +0 short sword a +0 leather armour a +0 falchion (27, 17, D:3) 19 sling bullets (30, 19, D:3) a +0 flail (32, 15, D:3) a +0 dagger (35, 34, D:3) a +2 dagger of electrocution (48, -6, D:3) a cursed -1 club (still there?) a +0 dagger (still there?) an orc skeleton (still there?) a hobgoblin skeleton (still there?) (48, 8, D:3) a +2 short sword of draining (49, -5, D:3) a +0 dagger a +0 robe a +0 club a +0 club a goblin skeleton a goblin skeleton (49, -3, D:3) a +0 hand axe a +0 hand axe (50, -12, D:3) an uncursed ring of teleportation Level 4 of the Dungeon (5, 1, D:4) a stone (unseen) (6, 16, D:4) the +9 rapier of Elixzig {elec, *Slow MR+ Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your resistance to hostile enchantments. It may slow you when you take damage. (8, -2, D:4) 2 stones (10, -6, D:4) a jackal skeleton (15, 4, D:4) a +0 ring mail