Amanar Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -2, D:1) 17 arrows (9, 6, D:1) a +0 robe (16, 3, D:1) a cursed -1 club (28, 9, D:1) a +0 dagger (28, 30, D:1) a +0 chain mail (29, 23, D:1) 17 arrows (37, 38, D:1) 15 stones (40, 41, D:1) a +0 chain mail (49, 24, D:1) 34 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (3, 2, D:2) a +0 dagger (5, 12, D:2) a +0 hunting sling (8, 3, D:2) 18 stones (22, 25, D:2) a +0 chain mail (24, 25, D:2) 12 bolts (30, 3, D:2) a +0 buckler a +1 club (32, -2, D:2) a +0 mace (35, 28, D:2) 15 arrows (51, -11, D:2) a +0 rapier (56, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -24, D:3) a cursed -2 mace (10, -30, D:3) a +0 hand axe (15, -35, D:3) a +0 trident a +0 morningstar (16, 6, D:3) a +0 club (19, -36, D:3) a +0 robe a +0 dagger (19, -29, D:3) a +0 club (19, -28, D:3) 2 poisoned needles (19, -26, D:3) a poisoned needle (19, -24, D:3) a +0 club a +0 blowgun 4 poisoned needles (21, -27, D:3) a poisoned needle (24, -37, D:3) a +0 scale mail a +0 vampiric dagger {!w} (25, -38, D:3) a +0 long sword (26, -32, D:3) 35 bolts (36, -21, D:3) a +0 war axe a +0 leather armour a +0 trident a tomahawk a +0 club a +0 dagger a +0 hunting sling 12 stones (36, -20, D:3) a +0 club (39, -18, D:3) a stone (40, -17, D:3) a stone (41, -16, D:3) a stone a tomahawk (42, -16, D:3) a tomahawk (42, -15, D:3) a tomahawk Level 4 of the Dungeon (7, 6, D:4) a +0 robe a +0 dagger (7, 7, D:4) a +0 hand axe (7, 8, D:4) a +0 robe a +0 dagger (12, -3, D:4) a +0 mace (12, 4, D:4) a +0 short sword a +0 chain mail (16, -7, D:4) a +0 flail (18, 1, D:4) a +0 dagger a +0 robe (21, -9, D:4) a +0 flail (21, 13, D:4) a +0 flail a +0 leather armour (25, 25, D:4) a +0 leather armour (29, -11, D:4) a stone (30, 0, D:4) 9 sling bullets (31, -10, D:4) a +0 long sword (32, -7, D:4) a +0 ring mail (33, -14, D:4) a +0 whip (34, -13, D:4) a +2 dagger of distortion (36, -13, D:4) a +0 short sword a +0 blowgun a +0 dagger 2 curare-tipped needles {!f} (37, 11, D:4) a +0 dagger a +0 leather armour (38, -13, D:4) a stone (39, -13, D:4) a +0 scale mail (39, -12, D:4) a stone (39, -2, D:4) a +0 spear of venom (40, -21, D:4) 22 arrows (40, -12, D:4) a stone (40, 13, D:4) a +0 spear (42, -13, D:4) a stone (42, 16, D:4) a +0 dagger (43, -13, D:4) 3 curare-tipped needles (46, 1, D:4) the +1 dagger of Qium {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). a +0 club (46, 5, D:4) a stone Level 5 of the Dungeon (11, -24, D:5) a +0 war axe a +0 leather armour (14, -12, D:5) a cursed -3 dagger a +0 robe (15, -13, D:5) a +0 dagger a +0 robe (15, -12, D:5) a +0 short sword a +0 leather armour (15, -11, D:5) a +0 hand axe (19, -10, D:5) a +0 mace (21, -24, D:5) a +0 chain mail a +0 mace of holy wrath (21, -23, D:5) a +0 leather armour (26, -24, D:5) 26 sling bullets (38, -14, D:5) a cursed -2 giant spiked club (44, -4, D:5) a +0 scale mail (49, -6, D:5) 17 stones Level 6 of the Dungeon (0, 0, D:6) a cursed -3 blowgun (2, -48, D:6) a +0 dagger (2, 4, D:6) 17 arrows (12, -13, D:6) a +0 mace (12, -12, D:6) a +0 flail (15, -15, D:6) a +0 robe a +0 dagger (28, -14, D:6) a potion of degeneration (31, -7, D:6) a +0 whip (54, -12, D:6) a potion of might (59, -37, D:6) a +0 flail (59, -9, D:6) a +0 scale mail (61, 7, D:6) 22 arrows Level 7 of the Dungeon (2, -2, D:7) an arrow (3, -14, D:7) 20 sling bullets (3, 0, D:7) a +0 shortbow 16 arrows (4, -2, D:7) an arrow (11, 13, D:7) a cursed -3 dagger a +1 robe of resistance (20, -13, D:7) 24 stones (20, 6, D:7) a +0 club (23, -2, D:7) a +0 long sword (27, -23, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Coptud's Weapon Emporium 10 stones (14 gold) a +3 rapier (294 gold) a +0 halberd (56 gold) 13 poisoned needles (72 gold) a +0 war axe (49 gold) a +0 giant club (23 gold) 14 poisoned needles (78 gold) a +1 flail of holy wrath (186 gold) a +0 trident (49 gold) a +0 flail (49 gold) 24 stones (33 gold) [Shop] Jyrhuf's Antique Weapon Shoppe the cursed +0 scimitar "Wixkewuo" {flame, rN+ SInv} (392 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. a +0 mace (60 gold) a +0 flail (70 gold) the +12 shortbow of Proximity {velocity, +Blink MR+ Dex-5} (1472 gold) Any arrow fired from it inflicts extra damage. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you blink. a +0 hunting sling (30 gold) a +0 dagger (40 gold) a +0 rapier (80 gold) the cursed +1 rapier of Flawed Execution {protect, rPois MR+ Stlth+} (528 gold) It protects the one who uses it against injury (+AC on strike). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +0 battleaxe (130 gold) [Shop] Bufee's Weapon Shoppe the +6 mace "Giczerr" {protect, rC+} (618 gold) It protects the one who uses it against injury (+AC on strike). It protects you from cold. a +1 hand crossbow of freezing (172 gold) a +0 war axe of distortion (139 gold) a +0 hand axe (39 gold) a +0 scimitar of holy wrath (119 gold) a +1 halberd of chopping (169 gold) a +6 quarterstaff of protection (478 gold) a +0 blowgun (32 gold) a +0 rapier (52 gold) the +6 short sword of Triumph {freeze, Str+5} (687 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). a +0 hand axe (39 gold) [Shop] Raham's Antique Weapon Shoppe a +0 hand crossbow (91 gold) a +0 quarterstaff (104 gold) a +1 shortbow of flaming (322 gold) the +9 hand crossbow of Recklessness {elec, rElec Str+3 Dex+2} (2033 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. the +2 demon whip of the Head {drain, rElec rF++ Str-4} (1562 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It greatly protects you from fire. It insulates you from electricity. a +0 hunting sling of flaming (122 gold) the cursed +2 rapier "Onaxtah" {chaos, +Inv +Fly rN++ Dex-5} (787 gold) Each time it hits an enemy it has a different, random effect. It affects your dexterity (-5). It greatly protects you from negative energy. It lets you turn invisible. It lets you fly. It has a curse placed upon it. a +0 spear (78 gold) a +0 falchion (78 gold) [Shop] Jufy's Armour Emporium a +2 chain mail of fire resistance (279 gold) the +3 ring mail "Loolicso" {-Tele +Inv +Fly rPois} (438 gold) It protects you from poison. It lets you turn invisible. It lets you fly. It prevents most forms of teleportation. a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) the +1 chain mail of Marbles {rElec rCorr} (378 gold) It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. a +1 leather armour of cold resistance (182 gold) a +0 centaur barding (299 gold) a +0 helmet (58 gold) a +1 pair of gloves of strength (214 gold) (0, 0, D:8) a +0 whip (3, 8, D:8) a +1 hand axe of flaming (3, 11, D:8) a +0 halberd (4, 3, D:8) 21 arrows (6, 10, D:8) a +0 club (6, 21, D:8) a cursed -2 rapier (6, 33, D:8) 6 tomahawks of dispersal (9, 14, D:8) a +0 dagger a +0 animal skin (11, -13, D:8) a +0 spear a +0 halberd (13, -11, D:8) a +1 spear of piercing (14, -10, D:8) a +0 leather armour of cold resistance (16, -6, D:8) a +0 dagger a cursed -1 dagger 4 stones a +0 blowgun a +0 club 15 poisoned needles a +0 short sword a +0 dagger (17, -7, D:8) a +0 dagger a +0 short sword 2 stones (17, -6, D:8) a +4 dagger a +2 dagger of protection (17, -3, D:8) a poisoned needle 2 stones (17, 28, D:8) 23 stones (18, -2, D:8) a poisoned needle 2 stones (24, -12, D:8) a +2 dagger of venom (28, -11, D:8) 22 stones (29, 30, D:8) 10 poisoned needles (39, -23, D:8) 10 poisoned needles (48, 2, D:8) a +0 hand axe (51, 14, D:8) 23 arrows (51, 24, D:8) a +0 quarterstaff (53, -13, D:8) 2 javelins (53, 32, D:8) a +0 cloak (59, -7, D:8) a +0 dagger Level 9 of the Dungeon [Shop] Terph's Weapon Shoppe a +0 longbow (63 gold) 23 stones (32 gold) a +2 hunting sling of freezing (205 gold) a +9 blowgun (693 gold) a +0 long sword (49 gold) a +0 hunting sling (21 gold) a +0 hand axe (42 gold) a +0 trident of piercing (100 gold) a +0 quarterstaff (56 gold) the +8 quarterstaff of Greed {holy, Fragile rPois Str+4} (856 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from poison. It will be destroyed if unequipped. a +0 falchion (42 gold) 19 stones (26 gold) (0, 0, D:9) a cursed -1 mace (12, -1, D:9) a +0 dagger a cursed +0 shortbow 5 arrows (12, 0, D:9) 2 arrows (12, 1, D:9) an arrow (13, 10, D:9) a cursed -2 giant spiked club a +0 dire flail (14, -1, D:9) an arrow a stone (15, 21, D:9) a +0 giant club (17, -1, D:9) a stone a +0 troll leather armour (17, 26, D:9) a +0 ring mail (20, -1, D:9) a stone (21, -1, D:9) a stone (25, 0, D:9) a +0 dagger a +0 robe (28, 1, D:9) a +0 short sword a +0 chain mail (30, 3, D:9) a +0 dagger a +0 robe of resistance (39, 7, D:9) a +4 dagger a +0 robe (39, 10, D:9) a +0 hunting sling (41, -1, D:9) a cursed +0 leather armour (42, -1, D:9) 5 stones a +1 flail of venom (42, 1, D:9) a +0 whip a cursed +0 robe (43, -7, D:9) a +0 club a +0 hunting sling a +0 troll leather armour the Ecumenical Temple