Dungeon Crawl Stone Soup version 0.23.2-40-g277498a001 (webtiles) character file. Game seed: 3922038113061353224 5 Amplified the Skirmisher (level 1, -1/19 HPs) Began as a Mummy Wanderer on Sept 26, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (70 turns). Amplified the Skirmisher (Mummy Wanderer) Turns: 70, Time: 00:00:53 Health: -1/19 AC: 5 Str: 14 XL: 1 Next: 66% Magic: 1/1 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . b - +0 shortbow rCold + . . Gourm . (shield currently unavailable) rNeg + + + Faith . d - +0 ring mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear b - a +0 shortbow (weapon) e - a +0 dagger Missiles c - 15 arrows (quivered) Armour d - a +0 ring mail (worn) Skills: * Level 4.1 Fighting - Level 1.0 Throwing * Level 1.8 Armour - Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a bat You shoot an arrow. The arrow barely misses the jackal. The arrow hits the bat but does no damage. The jackal closely misses you. The jackal barely misses you. Firing (i - inventory) c - 17 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot an arrow. The arrow hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory) c - 16 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot an arrow. The arrow closely misses the jackal. The arrow barely misses the bat. The jackal closely misses you. The jackal bites you. You die... #...$.............g...... #..........######.###.... #..........##..h.h# #.# #..........##h###.# . #..........h.b# #.# #........###♣♣ #.. ........h.(b♣ ♣.♣♣ ..........#h♣ .♣♣ ..........#@♣ P ..........##♣ ..........# #........## ##b.....## ##...... You could see a jackal and a bat. Vanquished Creatures 2 bats (D:1) A hobgoblin (D:1) A jackal (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amplified the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Amplified set off with the following items: a +2 spear, a | +0 shortbow, 26 arrows, a +0 ring mail, a +0 dagger 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 70 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Spear || 19 Fire: Shortbow || 11 Armor: Ring mail || 40 Dodge: Dodged || 44