Amplified Level 1 of the Dungeon (0, 0, D:1) 5 stones (0, 9, D:1) a +0 club (7, -33, D:1) a staff of conjuration (19, -5, D:1) a +0 whip (25, -6, D:1) 4 atropa-tipped darts (28, -12, D:1) a +0 short sword 3 stones (39, -21, D:1) 5 stones (42, -45, D:1) a flux talisman (48, -29, D:1) a +0 dagger (55, -42, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, -13, D:2) a +0 robe (14, 15, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (25, 5, D:2) a +0 whip (26, 3, D:2) 4 stones (28, 7, D:2) a +0 spear (28, 23, D:2) a +0 mace (29, 12, D:2) a staff of air (38, 26, D:2) a +0 leather armour (39, 17, D:2) a +0 dagger (42, 11, D:2) a +0 spear (49, 10, D:2) a ring of protection from cold a +0 animal skin Level 3 of the Dungeon [Shop] Vuduoh's Magic Scroll Shop 2 scrolls of revelation (210 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) 2 scrolls of blinking (210 gold) (0, 0, D:3) a +0 dagger (2, -11, D:3) 4 stones (23, -43, D:3) a +0 longbow (27, -27, D:3) a +0 hand axe (30, -40, D:3) a quokka corpse (skeletalised by now) (30, -39, D:3) 5 stones (30, -4, D:3) a +0 whip a +0 short sword a +0 dagger a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (31, -15, D:3) a +0 pair of boots (38, -28, D:3) a +0 dagger a kobold corpse (38, 2, D:3) 6 stones (39, 5, D:3) 5 stones (46, -20, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (9, -2, D:4) a +0 club a goblin corpse (10, 12, D:4) a +0 robe (12, 13, D:4) a quokka corpse (12, 16, D:4) a quokka corpse (13, 13, D:4) a hound corpse