Amplified Level 1 of the Dungeon (0, 0, D:1) 7 stones (3, -26, D:1) a +0 robe (8, -9, D:1) a potion of attraction (12, -10, D:1) a +0 ring mail (14, -29, D:1) a +0 dagger (14, -5, D:1) a +1 dagger of speed 3 stones (19, -22, D:1) a +0 club 5 stones (19, -18, D:1) a +0 spear (20, -17, D:1) a +0 club (25, -13, D:1) a +0 club 4 stones (28, 0, D:1) a +0 leather armour (28, 2, D:1) a +0 mace (29, 5, D:1) a potion of ambrosia (32, -22, D:1) a +0 scale mail (32, -11, D:1) a +0 dagger 3 stones a +0 short sword (34, -5, D:1) a +0 club (36, -15, D:1) a +0 ring mail (40, -19, D:1) a +0 dagger (40, -2, D:1) a +0 dagger (41, -34, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Iruum's Jewellery Shop a ring of resist corrosion (220 gold) the ring of Kukhlegu {rElec rPois rN+++ Int-3 Dex-5} (420 gold) [ring of poison resistance] Int-3: It affects your intelligence (-3). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison rN+++: It renders you almost immune to negative energy. a +5 ring of evasion (396 gold) the ring of Lamn {Fly Dex+6} (496 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). Fly: It grants you flight. a ring of poison resistance (220 gold) a dragon-blood talisman (660 gold) the ring of Ruix {Will+ Int+6 Dex+3} (603 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. a ring of protection from fire (275 gold) a ring of resist corrosion (220 gold) (0, 0, D:2) a +0 club (7, -10, D:2) a +0 whip (13, 16, D:2) a +0 club (20, -16, D:2) a +0 ring mail (21, 14, D:2) a potion of haste (25, -5, D:2) a +0 pair of gloves (27, -15, D:2) a beast talisman (55, -23, D:2) a +0 robe (56, -12, D:2) a potion of might Level 3 of the Dungeon (5, -36, D:3) a +0 flail a +0 mace (12, -30, D:3) a +0 hand axe (13, -31, D:3) 2 stones (13, -30, D:3) a +0 club (14, -30, D:3) a +0 pair of gloves 5 stones (14, -29, D:3) a +0 dagger (15, -16, D:3) a +0 whip (16, 10, D:3) a +0 club (17, -10, D:3) a +0 ring mail (19, -5, D:3) a potion of enlightenment (21, -14, D:3) 2 stones (21, -9, D:3) a +0 whip a +0 whip a +0 spear (22, -27, D:3) a book of Displacement (22, -9, D:3) a +0 club (23, -9, D:3) a +0 club a +0 leather armour 3 boomerangs a +0 whip a +0 mace (24, -9, D:3) a +0 dagger (26, -9, D:3) a +0 short sword (29, -2, D:3) a potion of haste (30, -22, D:3) a scarf of harm (unseen) (33, -21, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (9, 21, D:4) a blade talisman (12, 12, D:4) a +0 dagger a +0 robe a +0 dagger (18, 8, D:4) a +0 whip (19, 6, D:4) a +0 dagger (19, 8, D:4) a +0 giant club (20, 28, D:4) a +0 dagger 3 stones (22, 10, D:4) 5 stones (23, -2, D:4) a +0 whip (28, 17, D:4) a +0 club (29, 27, D:4) a book of Scorching (31, 2, D:4) a potion of might (42, 16, D:4) a +0 mace (50, -4, D:4) a potion of lignification (50, 31, D:4) 2 potions of ambrosia Level 5 of the Dungeon (0, 0, D:5) 2 gold pieces (8, 2, D:5) the scarf of Classification {rC+ rF+, rPois Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison (18, -7, D:5) 4 gold pieces (19, -21, D:5) a +0 sling (19, -20, D:5) a +0 falchion (22, -7, D:5) a silver javelin (24, -7, D:5) 2 silver javelins (24, 11, D:5) a potion of enlightenment (27, 1, D:5) a silver javelin