Dungeon Crawl Stone Soup version 0.25-a0-603-g0321be95db (webtiles) character file. Game seed: 7715908864081542465, levelgen mode: deterministic 0 An17 the Conjurer (level 1, 16/16 HPs) Began as a Demonspawn Wanderer on Mar 16, 2020. Got out of the dungeon alive. The game lasted 00:00:10 (2 turns). An17 the Conjurer (Demonspawn Wanderer) Turns: 2, Time: 00:00:10 Health: 16/16 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour d - a +0 robe (worn) Potions b - a potion of curing Comestibles f - a ration Skills: + Level 2.0 Fighting + Level 1.7 Maces & Flails + Level 1.0 Armour + Level 1.0 Stealth + Level 2.0 Conjurations Level 1.0 Charms Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj #..... 19% 2 ###.... Dazzling Flash Conj/Hex #..... 47% 3 ####... Fulminant Prism Conj/Hex #......... 87% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 87% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, An17 the Demonspawn Wanderer. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 14 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a potion of curing, a +0 robe, a ration; and the following spell memorised: Magic Dart; and the following spells available to memorise: Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You open the door. Okay, then. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #. # #.# .# #..######.# #.........### #..⌠...⌠....+ #...###..# #...#@#..# #...#'#...# #..⌠...⌠..# #............ ##########.$. .. . There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | An17 the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | An17 set off with the following items: a +0 mace, a potion | of curing, a +0 robe, a ration; and the following spell | memorised: Magic Dart; and the following spells available | to memorise: Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------