Dungeon Crawl Stone Soup version 0.25-a0-632-g7713895373 (webtiles) character file. Game seed: 12176140618544904801, levelgen mode: deterministic 0 An17 the Sneak (level 1, 19/19 HPs) Began as a Deep Dwarf Wanderer on Mar 19, 2020. Got out of the dungeon alive. The game lasted 00:00:27 (1 turns). An17 the Sneak (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:28 Health: 19/19 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) e - a +0 dagger Armour d - a +0 robe (worn) Potions c - a potion of curing Comestibles f - a ration Skills: + Level 1.7 Fighting + Level 1.0 Staves + Level 2.4 Stealth Level 2.1 Shields Level 1.7 Charms Level 1.1 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice #... 30% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ozocubu's Armour Chrm/Ice #....... 54% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, An17 the Deep Dwarf Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a potion of curing, a +0 robe, a +0 dagger, a ration; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , , , , * , , ,, ,,, , , * , , , * , * ,, * * , #+# * #@# * #+# , , ,, * * * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | An17 the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | An17 set off with the following items: a +2 quarterstaff, a | potion of curing, a +0 robe, a +0 dagger, a ration; and the | following spell memorised: Freeze; and the following spells | available to memorise: Ozocubu's Armour 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic, dk_noncrumbling_4, minmay_box_of_dots Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------