Andrea Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 25, D:1) a +0 club (3, 26, D:1) a cursed -2 club (3, 27, D:1) a +0 club (15, 29, D:1) a cursed -2 club (16, -17, D:1) a +0 club a +0 club (26, 24, D:1) a cursed -2 club (27, -3, D:1) a +0 club (29, -2, D:1) a +0 club (33, 22, D:1) a +0 robe (36, 16, D:1) 11 gold pieces (38, 22, D:1) 19 stones (48, 10, D:1) a +0 robe (48, 12, D:1) a +0 whip (48, 15, D:1) a +0 spear (53, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 flail (7, -35, D:2) 13 stones (7, -13, D:2) 28 stones (16, -24, D:2) a +0 dagger (17, -45, D:2) a +0 ring mail (25, -40, D:2) a +0 falchion (29, -10, D:2) 19 stones (44, -30, D:2) a +0 club (50, -18, D:2) a cursed +0 leather armour (51, -24, D:2) a +0 dagger (53, -22, D:2) 6 stones (61, -26, D:2) a cursed -3 spear Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, -13, D:3) a +0 club (7, -2, D:3) a +0 ring mail (10, -1, D:3) a +0 whip a +0 leather armour (11, -2, D:3) a +2 flail of protection a +0 dagger a cursed +0 robe (11, -1, D:3) a +0 dagger a +0 chain mail (15, -14, D:3) a +0 dagger (18, 6, D:3) a +0 dagger a +0 robe a +0 whip (18, 8, D:3) a +0 dagger a +0 leather armour (18, 10, D:3) a +0 scale mail (18, 13, D:3) a +0 flail (28, -1, D:3) a +0 dagger (30, -15, D:3) 24 stones (32, -1, D:3) a +0 dagger a +0 robe (32, 29, D:3) 31 stones (34, -10, D:3) a +0 trident a +0 plate armour (43, 12, D:3) a +0 short sword (44, 1, D:3) a +1 pair of gloves Level 4 of the Dungeon (0, 0, D:4) a +0 robe (4, 18, D:4) 12 stones (6, 22, D:4) a +0 robe (19, 0, D:4) a +0 dagger a +0 robe (30, -4, D:4) a +0 dagger (31, -4, D:4) a +0 dagger a +0 robe (33, -5, D:4) a +0 robe (34, -12, D:4) a +0 robe a +0 dagger (34, -11, D:4) a +0 club (34, 21, D:4) 18 stones a +0 short sword (35, 21, D:4) a +0 leather armour a +0 flail (35, 22, D:4) a stone (36, 22, D:4) 2 stones (39, 24, D:4) a stone (40, 22, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a stone (3, 7, D:5) a +0 club 16 stones a +1 short sword of venom (3, 12, D:5) a cursed -1 dagger (4, 9, D:5) a stone (4, 11, D:5) a stone (4, 12, D:5) a +0 dagger (13, -31, D:5) a potion of degeneration (22, -4, D:5) a +0 flail (23, -37, D:5) a +0 giant spiked club (23, -35, D:5) a +0 shortbow (23, -26, D:5) a +0 giant spiked club (26, -38, D:5) the +8 long sword of Supply {flame, rC+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your magic capacity (+9). a +0 shortbow (26, 15, D:5) a +0 ring mail (27, -28, D:5) 31 stones (31, -37, D:5) a +0 club a +0 leather armour (44, 15, D:5) 27 stones (47, -17, D:5) a +0 club a +0 whip a cursed +0 chain mail a +0 short sword a +0 mace a +0 whip a +0 hand axe a +0 club a +0 ring mail a +0 flail a +2 falchion of holy wrath a cursed -2 flail (53, -6, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (5, -2, D:6) a +0 robe (11, -38, D:6) a +0 ring mail (14, -42, D:6) a +0 flail a +0 ring mail a +0 hand axe a +0 chain mail (14, -41, D:6) a +0 flail (15, 6, D:6) 27 bolts (17, -8, D:6) a +0 war axe (18, -39, D:6) a +0 leather armour (19, -36, D:6) a +0 ring mail (19, -29, D:6) a +0 robe (20, -16, D:6) a +0 flail (22, -29, D:6) a +0 leather armour a cursed -1 club (24, 2, D:6) a +0 ring mail (33, -19, D:6) 12 sling bullets (35, -17, D:6) 17 stones (42, -13, D:6) a +0 quarterstaff (45, -14, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 robe (10, -17, D:7) a +0 hunting sling (10, 8, D:7) a sling bullet (10, 10, D:7) a +0 quarterstaff a +0 hunting sling 31 sling bullets a +0 ring mail (11, -23, D:7) a +0 ring mail (14, -23, D:7) 19 stones (15, 8, D:7) 17 stones (22, -19, D:7) a +0 giant club (23, -2, D:7) a +0 club (24, -21, D:7) 4 potions of haste a scroll of random uselessness (28, -38, D:7) 17 stones (41, 10, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (9, 31, D:8) a +0 mace (13, 22, D:8) a +0 shortbow (14, -14, D:8) a +0 shortbow (14, 18, D:8) a +1 scimitar a +0 robe a +3 battleaxe a +0 robe (14, 19, D:8) a +0 morningstar a +0 robe (18, -5, D:8) 17 sling bullets (18, 25, D:8) the +5 morningstar "Sypp" {freeze, *Contam MR+++ Int-2 Dex+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+10). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (25, -2, D:8) a cursed +0 giant club (37, -9, D:8) a +0 flail a +0 scale mail (39, -2, D:8) 11 stones (40, 0, D:8) 19 sling bullets (47, -13, D:8) a +0 flail (48, -14, D:8) a +0 club a +0 club a +0 club a +0 leather armour (49, -14, D:8) a +0 spear Level 9 of the Dungeon (0, 0, D:9) a +1 whip of flaming a +0 robe a +0 animal skin an uncursed staff of earth (7, -9, D:9) a +0 shortbow (8, -17, D:9) a +0 hand axe a cursed +0 robe a cursed +0 morningstar of venom a +0 robe a cursed +0 scimitar a +0 robe (9, -18, D:9) a +2 spear a +0 robe (19, 15, D:9) 2 gold pieces (22, 15, D:9) a scroll of identify (22, 21, D:9) a cursed +0 club (unseen) (23, 21, D:9) a +0 short sword (unseen) (24, 21, D:9) a +0 falchion 12 gold pieces (25, 20, D:9) a cursed +0 dagger (unseen) (30, 29, D:9) a +0 ring mail (32, 21, D:9) a +0 robe (45, 33, D:9) a cursed +0 animal skin a human skeleton (50, 22, D:9) a +0 giant spiked club (51, 9, D:9) 29 stones the Ecumenical Temple