Antasik Level 1 of the Dungeon (11, -11, D:1) a stone (12, -22, D:1) a +0 robe (18, -5, D:1) a +0 whip (24, -32, D:1) a +0 club (24, -22, D:1) a +0 buckler (27, -35, D:1) a +0 ring mail (28, 0, D:1) a +0 club (37, 3, D:1) a +0 dagger a stone (50, -33, D:1) a +0 club (59, -34, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 6, D:2) 206 sling bullets (15, -33, D:2) a +0 whip 2 stones (17, -13, D:2) 188 stones (17, 23, D:2) a +0 plate armour (23, -32, D:2) (unseen) (33, -30, D:2) a +0 dagger of venom a stone (33, -16, D:2) 57 poisoned tomahawks (35, -31, D:2) a +0 falchion (36, -2, D:2) a +0 short sword (36, 20, D:2) a +0 dagger (49, -10, D:2) a +0 whip 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (4, -14, D:3) a +0 dagger (5, -18, D:3) a +0 club a +0 ring mail a +0 club (6, -23, D:3) (unseen) (6, -15, D:3) 57 poisoned tomahawks a +1 ring mail of magic resistance (7, -19, D:3) a +0 whip a +0 ring mail (7, -18, D:3) a +0 hand axe (8, 10, D:3) a +0 falchion (15, -16, D:3) a +0 falchion (18, -13, D:3) a +0 pair of boots (19, -13, D:3) a +0 short sword (19, 17, D:3) a +0 club (19, 19, D:3) a +0 giant spiked club (19, 22, D:3) a +0 club (22, -7, D:3) a +0 robe (34, -22, D:3) a +0 buckler (36, 25, D:3) a +0 dagger (37, -8, D:3) a +0 scale mail (41, -7, D:3) a potion of degeneration (47, -14, D:3) a +0 giant club Level 4 of the Dungeon [Shop] Sourphum's Weapon Shoppe a +0 falchion (36 gold) the +0 sword of Power (960 gold) 75 arrows (90 gold) a cursed -2 hand axe (1 gold) a +0 quarterstaff (48 gold) a +0 falchion (36 gold) a +2 dagger of draining (187 gold) the +9 flail of Tenacity {crush, rElec} (770 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It insulates you from electricity. a cursed +0 falchion (1 gold) a +0 short sword (36 gold) a +0 hunting sling (18 gold) the +6 halberd "Kiym" {chop, rC+ rN+} (650 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. It protects you from negative energy. (0, 0, D:4) a potion of degeneration (4, 15, D:4) 139 stones (4, 21, D:4) a +0 short sword (9, 35, D:4) a +0 hand axe (25, 7, D:4) a +0 leather armour (25, 11, D:4) (unseen) (28, 6, D:4) (unseen) (28, 7, D:4) (unseen) (34, 6, D:4) 17 gold pieces (34, 7, D:4) a ration (unseen) Level 5 of the Dungeon (0, 0, D:5) 6 gold pieces (2, 20, D:5) 20 gold pieces (23, -5, D:5) 150 stones (27, 20, D:5) a +1 flail of draining a +0 ring mail (27, 26, D:5) a +0 war axe (35, -3, D:5) a scroll of teleportation (35, 14, D:5) 181 stones (36, 21, D:5) (unseen) (39, 12, D:5) a +0 robe (43, -9, D:5) 18 gold pieces (49, -12, D:5) 13 gold pieces (59, 35, D:5) 12 gold pieces (67, 29, D:5) 9 gold pieces Level 6 of the Dungeon (0, 0, D:6) 16 gold pieces (6, 0, D:6) a +0 ring mail (14, -3, D:6) a potion of brilliance (20, -19, D:6) 21 gold pieces (22, 24, D:6) 17 gold pieces (29, 19, D:6) 17 gold pieces