AntidotE Level 1 of the Dungeon Level 2 of the Dungeon (14, 3, D:2) a cursed -3 ring of slaying Level 3 of the Dungeon (0, 0, D:3) a +0 club (26, 43, D:3) a +0 trident a +0 whip Level 4 of the Dungeon (7, -18, D:4) a cursed +0 dagger (14, -37, D:4) a cursed -2 giant spiked club (33, -26, D:4) a +0 leather armour a +0 chain mail a +0 leather armour a +0 leather armour a +0 robe a +0 robe a +0 ring mail a +0 leather armour a +0 leather armour (38, -8, D:4) a potion of degeneration (49, -37, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (4, -25, D:5) a +0 halberd a +0 plate armour (4, -24, D:5) a +0 flail (5, -24, D:5) a +0 pair of gloves a +0 quarterstaff a +0 cloak Level 6 of the Dungeon (14, -15, D:6) a +0 dagger (22, -8, D:6) a +0 ring mail a +0 robe a +0 ring mail a +0 flail a +0 dagger 9 poisoned darts a +0 dagger a +0 scale mail a +0 club a +0 robe a +0 hand axe a +0 leather armour a +0 ring mail a +0 dagger a +0 mace a +0 ring mail a +0 dagger a +0 club a +0 short sword a +0 dagger a +0 club a +0 dagger a +0 short sword a +0 club a +0 dagger 21 arrows a +0 club a +0 club 18 bolts a +0 dagger a +0 short sword (23, -8, D:6) a +0 flail (29, 0, D:6) a +0 pair of boots (46, -50, D:6) a +0 long sword (52, 7, D:6) a +0 mace a cursed +0 chain mail a +0 dagger a +0 robe a +0 dagger (53, 7, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow of flaming 20 arrows (4, 0, D:7) 13 arrows (5, -6, D:7) a +0 robe (11, 39, D:7) a +0 mace a +0 leather armour (12, 39, D:7) a +0 robe (13, 25, D:7) a +0 hand axe a +0 animal skin (13, 39, D:7) a +0 whip (22, 41, D:7) a +0 club (25, 16, D:7) a +0 hand crossbow (35, 7, D:7) a +0 long sword (40, -7, D:7) 6 poisoned darts (55, 9, D:7) the +4 dagger "Moana" {antimagic, +Blink MR+ Int+9 Dex-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+9). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you blink. Level 8 of the Dungeon (0, 0, D:8) 15 arrows (3, 20, D:8) a poisoned dart (4, 21, D:8) a poisoned dart (6, 22, D:8) a poisoned dart (7, 22, D:8) a poisoned dart (8, 22, D:8) a poisoned dart (9, 22, D:8) a poisoned dart (11, 17, D:8) a +0 ring mail (11, 23, D:8) a poisoned dart (15, 3, D:8) a +0 ring mail (19, -7, D:8) a +0 robe (25, 0, D:8) a +0 spear (26, 0, D:8) a +0 flail a +0 club (29, -1, D:8) a +0 spear (29, 6, D:8) a +0 glaive a throwing net a +0 chain mail (32, 8, D:8) 27 arrows (35, 22, D:8) a +0 plate armour (35, 23, D:8) a +0 leather armour a +0 war axe (36, 20, D:8) a +0 ring mail a +0 flail (36, 21, D:8) a +0 flail Level 9 of the Dungeon Level 1 of the Lair of Beasts (4, -3, Lair:1) a +0 robe (17, 16, Lair:1) a +0 long sword (17, 17, Lair:1) a cursed ring of attention (17, 18, Lair:1) a potion of mutation (17, 19, Lair:1) a +0 leather armour (18, 17, Lair:1) the amulet "Jerhoin" {rElec Regen+ Int+2} [amulet of regeneration] It affects your intelligence (+2). It insulates you from electricity. It increases your rate of regeneration. (18, 24, Lair:1) a potion of curing (32, 12, Lair:1) a potion of degeneration (36, 17, Lair:1) a yak corpse (skeletalised by now) (37, 10, Lair:1) 17 arrows (45, -1, Lair:1) a +0 mace