AntonIG04 Level 1 of the Dungeon (0, 0, D:1) 16 sling bullets (13, -12, D:1) a +0 club (14, 5, D:1) 13 arrows (15, -7, D:1) a +0 mace (20, -15, D:1) a +0 whip (30, -1, D:1) a +0 dagger 4 stones (37, -1, D:1) a +0 club (41, 6, D:1) a +0 dagger (43, 6, D:1) a +0 club (47, 6, D:1) a +0 dagger (54, -13, D:1) a +0 ring mail (54, 0, D:1) a +0 animal skin Level 2 of the Dungeon (2, -35, D:2) a +0 leather armour (4, -32, D:2) a +0 short sword 3 stones (8, -13, D:2) a +0 short sword (39, -47, D:2) a +0 club (52, -8, D:2) 12 poisoned darts Level 3 of the Dungeon (2, -25, D:3) a +0 scythe a +0 robe (4, -20, D:3) a +0 dagger a +0 leather armour (4, -18, D:3) a +0 whip a +0 club (18, -18, D:3) a +0 ring mail a +0 falchion (21, -5, D:3) a +0 hand axe (24, -21, D:3) a +0 dagger a +0 robe (38, -28, D:3) a +0 dagger a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (11, 18, D:4) a book of Maledictions (13, 4, D:4) 20 bolts (16, -6, D:4) 30 stones (17, 18, D:4) a +0 flail (unseen) (18, 4, D:4) a +0 ring mail (24, 40, D:4) a +0 whip (27, 22, D:4) the +2 scale mail of Polish {Contam Harm +Blink Regen+} +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (29, 19, D:4) a +0 spear (32, 23, D:4) a +0 robe a +0 whip (32, 27, D:4) a +0 club (33, 21, D:4) a +0 club (33, 23, D:4) a +0 flail a +0 flail (34, 16, D:4) a +0 falchion (37, 16, D:4) 19 arrows a +0 shortbow Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (0, 1, D:5) 30 stones (2, 2, D:5) a book of Rime (7, 11, D:5) a +0 chain mail (18, 14, D:5) a +0 chain mail (23, 11, D:5) 21 arrows a +0 shortbow (24, 4, D:5) 19 sling bullets (27, 26, D:5) a +0 scale mail (32, 27, D:5) a +0 club (33, 27, D:5) a +0 club 3 boomerangs a +0 hand axe (33, 28, D:5) a +0 mace a +0 spear (33, 29, D:5) a +0 ring mail a +0 spear (34, 26, D:5) a +0 ring mail (34, 27, D:5) a +1 vorpal flail a +0 flail a +0 whip (37, 38, D:5) a +0 spear Level 6 of the Dungeon [Shop] Qucoubb's Assorted Antiques a +0 dagger (40 gold) a +0 rapier (80 gold) a scroll of torment (150 gold) the +0 robe of Qoyzoj {*Corrode rN+ Dex+4} (294 gold) Dex: It affects your dexterity (+4). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a scroll of enchant weapon (150 gold) a scroll of identify (40 gold) a scroll of identify (40 gold) a potion of curing (60 gold) 2 potions of brilliance (160 gold) a +2 cloak (330 gold) a +0 whip (50 gold) [Shop] Jumosk's Antique Weapon Shoppe a +0 club (25 gold) a +3 vorpal great sword (667 gold) a +1 dagger of speed (325 gold) a +0 mace (75 gold) a +0 hand crossbow (87 gold) a +0 trident (87 gold) a +0 hunting sling (37 gold) a +0 quarterstaff (100 gold) [Shop] Meysul's Book Shoppe Great Wizards, Vol. VII (420 gold) a book of the Moon (560 gold) a book of Cantrips (224 gold) a book of Rime (392 gold) a book of Iron (504 gold) a book of Power (588 gold) a book of the Hunter (364 gold) Ozocubu's Autobiography (336 gold) Great Wizards, Vol. II (532 gold) an Everburning Encyclopedia (364 gold) the Handbook of the Unstable Birds (392 gold) Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Static Discharge Conjuration/Air 2 no c - Poisonous Vapours Poison/Air 2 no d - Blade Hands Transmutation 5 no Trog disapproves of the use of such an item. a book of the Dryads (532 gold) [Shop] Tanao's Antique Weapon Shoppe the +5 halberd "Wugger" {flame, rF+ rCorr Int+2 Dex+3} (1993 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 whip (80 gold) a +0 dagger (64 gold) a +2 falchion of holy wrath (556 gold) a +1 trident of holy wrath (425 gold) a +0 longbow (144 gold) a +0 hand crossbow (112 gold) the +5 morningstar "Killer Klown's Peril" {freeze, Int+4} (1523 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). a +0 long sword (112 gold) a +0 whip (80 gold) a +0 shortbow (96 gold) a +0 falchion (96 gold) (0, 0, D:6) 25 stones (1, 2, D:6) a +0 pair of boots (4, -1, D:6) a +0 scale mail (5, 18, D:6) 3 stones a +0 whip (6, 17, D:6) 5 stones a +2 dagger of freezing (6, 19, D:6) 6 poisoned darts a +0 dagger (7, 18, D:6) a There-And-Back Book (7, 19, D:6) 2 stones a +0 dagger (15, 8, D:6) a +0 scimitar a +0 robe (15, 10, D:6) a +0 great sword a +0 robe (16, 10, D:6) a +5 flail a +0 robe (18, 13, D:6) a +1 spear a +0 robe (19, 1, D:6) a +0 dagger a +0 hand crossbow 28 bolts (20, 1, D:6) a +0 whip 4 poisoned darts (20, 2, D:6) a +0 dagger a +0 dagger a +0 club a +0 whip 9 stones a +0 whip 6 poisoned darts (20, 3, D:6) a +0 dagger (20, 14, D:6) a +4 morningstar a +0 robe (23, 19, D:6) a +0 pair of boots (24, 31, D:6) a +0 whip (24, 32, D:6) a +0 trident a +0 ring mail (26, 32, D:6) a +0 club 3 boomerangs a +0 leather armour (27, 22, D:6) a +0 robe (34, -5, D:6) a +0 dagger (39, 12, D:6) a +0 leather armour (41, 14, D:6) a +0 robe a +0 whip of flaming (43, 33, D:6) 23 bolts (45, 36, D:6) a +0 ring mail (47, 37, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 whip 2 stones (2, 0, D:7) 23 stones (12, -2, D:7) a +0 robe (28, 26, D:7) 14 stones (28, 37, D:7) 11 stones (32, -5, D:7) 20 arrows (34, 4, D:7) a book of Party Tricks (46, 1, D:7) 9 arrows a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (0, 6, D:8) a +1 dagger of venom (4, 15, D:8) a +0 great sword (5, -26, D:8) a +0 spear (5, -25, D:8) a +0 flail a +0 trident a +0 ring mail a +0 buckler (6, -26, D:8) a +0 club (8, 8, D:8) a scarf of resistance (9, -15, D:8) 18 stones (11, -17, D:8) a +0 club a +0 leather armour (11, -10, D:8) 23 arrows (12, -17, D:8) a +0 hand axe a +0 chain mail a +0 shortbow 19 arrows (21, -22, D:8) a +0 short sword a +0 leather armour (21, -21, D:8) a +0 dagger a +0 robe (25, 19, D:8) a +2 shortbow of freezing 27 arrows a centaur corpse (33, 8, D:8) a +0 chain mail (40, 12, D:8) a bullfrog corpse (45, 7, D:8) 20 stones Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (2, -7, D:9) a potion of heal wounds (still there?) 9 gold pieces (still there?) (5, -2, D:9) a yak corpse (6, -2, D:9) a yak corpse (8, -5, D:9) a +0 giant club a +0 giant club