Apert Level 1 of the Dungeon (0, 0, D:1) 14 stones (10, 4, D:1) a +0 dagger (18, 8, D:1) a +0 club (19, 5, D:1) a +0 club (21, -18, D:1) 27 arrows (24, -26, D:1) 4 needles of sleeping (25, -42, D:1) a +0 club (27, -27, D:1) 9 stones (35, -35, D:1) a +0 robe (35, 1, D:1) a +0 dagger (36, -27, D:1) a +0 whip (48, -8, D:1) a +0 hunting sling (48, -7, D:1) 13 stones (53, -6, D:1) a stone (54, -5, D:1) a stone (54, -4, D:1) a stone (54, -3, D:1) a stone (54, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 19, D:2) a +0 ring mail (4, -2, D:2) a +0 dagger (8, 18, D:2) a +0 hand axe 8 stones (8, 19, D:2) a +0 club a +0 dagger (9, 8, D:2) a +0 hunting sling (9, 18, D:2) a stone (14, 15, D:2) 4 stones (23, 30, D:2) a +0 hand axe (32, 32, D:2) a +0 spear (41, 33, D:2) a cursed -3 hand axe (50, 33, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 15 poisoned needles (3, -16, D:3) 2 throwing nets (9, 20, D:3) a +0 club (10, -18, D:3) 8 tomahawks (13, -17, D:3) a +0 club (21, 24, D:3) 12 stones (31, -6, D:3) 20 stones (31, 0, D:3) a +0 antimagic short sword a +0 dagger 19 stones (35, 12, D:3) 25 arrows (40, 7, D:3) a +0 hand axe a +0 scale mail (40, 17, D:3) a +0 great sword (46, 1, D:3) a +0 robe (49, -4, D:3) a +0 giant club (52, -18, D:3) a +1 whip of freezing a +0 robe a cursed -1 animal skin (52, -17, D:3) a +0 animal skin (55, 10, D:3) a +0 falchion a +0 club a +0 leather armour a +0 club a +0 ring mail a +0 mace a +0 leather armour 18 bolts (67, -19, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (7, 33, D:4) a +0 mace (8, 3, D:4) 7 curare-tipped needles (8, 31, D:4) a +1 hunting sling of freezing (8, 32, D:4) a +0 whip (8, 35, D:4) a +0 whip (9, -2, D:4) a cursed -2 flail (9, 30, D:4) a +0 short sword (18, -6, D:4) 23 bolts (21, 18, D:4) a +0 war axe (27, -3, D:4) a wand of lightning (11/15) an uncursed ring of loudness (29, -4, D:4) a tomahawk (30, -4, D:4) a +0 mace a +2 dagger of draining a +0 robe a +0 trident a tomahawk (31, -4, D:4) a +0 giant spiked club (35, -2, D:4) 21 arrows (35, -1, D:4) 13 stones (35, 12, D:4) a +0 short sword (52, 5, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) 26 stones (7, -24, D:5) 21 stones (18, 8, D:5) a +0 trident (23, 13, D:5) a +0 club (24, 0, D:5) 27 sling bullets (28, 7, D:5) a +0 dagger a +0 leather armour (28, 8, D:5) a +0 dagger a cursed +0 robe (28, 9, D:5) a +0 dagger a +0 leather armour (29, 7, D:5) a +0 mace (29, 9, D:5) a +2 flail of holy wrath (31, 7, D:5) 30 bolts (33, -24, D:5) 16 stones Level 6 of the Dungeon (0, 0, D:6) a +0 mace a +0 short sword a +0 chain mail a +0 flail a +0 ring mail a +0 dagger a +0 robe 33 stones a +0 falchion a +0 leather armour a +0 dagger a +0 robe (1, 0, D:6) 3 stones (2, 6, D:6) a +0 whip (3, 0, D:6) a stone (3, 6, D:6) a +2 mace of holy wrath a throwing net (4, 5, D:6) a +0 halberd (5, -2, D:6) 2 stones (7, 6, D:6) 6 poisoned needles (15, -1, D:6) 14 arrows (26, -3, D:6) 24 bolts (39, 34, D:6) a wand of random effects (38/48) a wand of confusion (34/48) a wand of teleportation (3/9) a wand of confusion (25/48) (39, 39, D:6) a +0 war axe a +0 scale mail a +0 hand axe a +0 leather armour a +0 club a +0 mace Level 7 of the Dungeon [Shop] Qumenoj's Assorted Antiques a +0 scale mail (108 gold) a +0 scale mail (108 gold) a wand of flame (18/48) (270 gold) a +0 chain mail (121 gold) a potion of ambrosia (216 gold) a scroll of enchant armour (202 gold) the +1 leather armour of Gyamaeme {rF+ SInv Stlth-} (642 gold) It protects you from fire. It lets you see invisible. It makes you less stealthy. a book of Necromancy (810 gold) (0, 0, D:7) a +0 leather armour (13, -25, D:7) a +0 ring mail a +0 hand axe (13, -18, D:7) a +0 troll leather armour (19, -27, D:7) a +0 whip of pain (25, -35, D:7) a +0 robe (25, -22, D:7) 14 stones (25, -4, D:7) a wand of flame (27/48) (31, -26, D:7) 28 stones (39, -44, D:7) 15 arrows (40, -37, D:7) a +1 robe of positive energy a +0 dagger (43, -34, D:7) a +0 dagger a +0 robe (45, -34, D:7) a +0 dagger (45, -12, D:7) a +0 flail (47, -9, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 naga barding (1, -5, D:8) a +0 flail of venom (6, -8, D:8) an uncursed staff of power (9, -4, D:8) a +0 rapier (10, 24, D:8) a +0 scale mail (11, -7, D:8) a +0 giant spiked club (12, -12, D:8) the cursed +1 short sword of Corporal Punishment {freeze, rF+ MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (17, -6, D:8) a +0 spear (18, -6, D:8) a +0 flail (20, 21, D:8) 18 sling bullets (22, 8, D:8) a +0 chain mail a +0 flail (23, 3, D:8) a -3 war axe a -1 long sword a -3 short sword a -2 eveningstar (23, 21, D:8) a +0 cloak (25, 4, D:8) a -3 mace (27, 8, D:8) a -3 mace (31, 32, D:8) 14 stones (34, 26, D:8) 14 stones (35, 38, D:8) a +0 robe a +0 dagger (36, 19, D:8) a +0 flail a cursed -2 flail a +0 club a +0 dagger a +0 robe (36, 37, D:8) a +0 robe a +0 dagger (37, 21, D:8) a +0 giant club (45, 21, D:8) the +6 mace "Bappeuv" {vamp, Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). (45, 23, D:8) 26 stones Level 9 of the Dungeon (0, 0, D:9) a +0 quarterstaff (5, 12, D:9) a cursed +0 robe (6, 16, D:9) a +0 giant club (8, 22, D:9) 13 stones (13, 3, D:9) a +0 trident (20, 9, D:9) a +0 hand axe a +3 scale mail (20, 10, D:9) an arrow (20, 13, D:9) a +0 club (20, 24, D:9) a +0 robe (21, 9, D:9) a +0 short sword a +0 hand axe (21, 10, D:9) a +0 long sword a +0 chain mail (21, 11, D:9) a +0 giant club 18 arrows a +0 shortbow (21, 15, D:9) a +0 club a +0 leather armour (25, 7, D:9) an arrow (25, 8, D:9) an arrow (26, 36, D:9) a wand of disintegration (8/24) a +0 helmet (28, 33, D:9) a +0 spear (34, -7, D:9) a +0 giant club (34, 31, D:9) a wand of random effects (27/48) (41, 27, D:9) a cursed +0 battleaxe a cursed +0 robe (42, 25, D:9) a +0 battleaxe a +0 robe (42, 26, D:9) a +0 short sword a +0 robe (42, 27, D:9) a +0 flail a +0 robe (43, 0, D:9) a stone (43, 27, D:9) a cursed +1 spear a +0 robe (45, 2, D:9) a stone (47, -2, D:9) a stone a +0 short sword (48, -2, D:9) a +0 dagger a +0 club a +2 short sword of venom a +0 dagger a +0 club 3 stones (49, -2, D:9) 2 stones Level 10 of the Dungeon [Shop] Watilim's Antique Weapon Shoppe a +0 war axe (87 gold) a +0 quarterstaff of protection (170 gold) a +0 short sword (75 gold) a +0 scimitar (100 gold) a +0 morningstar (100 gold) the +9 glaive of the Nexus {freeze, -Tele rF+ Stlth+} (1697 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It prevents most forms of teleportation. It makes you more stealthy. a +4 longbow of freezing (752 gold) a +0 dagger (50 gold) a +0 war axe (87 gold) a +0 rapier (100 gold) a +0 falchion (75 gold) (0, 0, D:10) an arrow (2, 0, D:10) a +0 glaive a +0 chain mail (2, 1, D:10) a +0 dagger a +0 robe a +0 shortbow 10 arrows (11, -3, D:10) a +0 great sword (23, 8, D:10) an uncursed ring of teleportation (25, 15, D:10) 4 javelins (27, -14, D:10) a +0 scale mail (27, 17, D:10) a +0 giant club (28, -11, D:10) 7 javelins (43, -2, D:10) an arrow the Ecumenical Temple Level 2 of the Abyss (0, 0, Abyss:2) an uncursed ring of positive energy (5, 12, Abyss:2) 18 stones (9, 2, Abyss:2) a wand of flame (3/48)