Arang Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, -10, D:1) 5 stones (7, -9, D:1) a +0 dagger (8, -10, D:1) a +0 club (10, 10, D:1) a +0 mace (13, -11, D:1) a +0 dagger (21, -9, D:1) a +0 leather armour (34, -12, D:1) a +0 club (43, -15, D:1) 21 arrows (47, -19, D:1) a +0 dagger (54, 1, D:1) a +0 club (55, 26, D:1) +0 fire dragon scales Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 33, D:2) 3 stones (1, 26, D:2) a stone (3, -7, D:2) a +0 club (5, 39, D:2) 25 stones (46, 27, D:2) a +0 whip (46, 43, D:2) a +0 club (47, 13, D:2) a +0 club (51, -15, D:2) a +0 club (51, 13, D:2) a +0 spear (52, 31, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (5, -13, D:3) a +0 short sword (8, -10, D:3) a +3 ring mail of magic resistance (9, -3, D:3) a +0 falchion 12 stones a +0 robe (22, -12, D:3) a +0 robe a +0 dagger (28, -24, D:3) a +0 club (28, 4, D:3) a cursed -3 dagger (30, 0, D:3) a +0 giant club (31, 7, D:3) a +0 falchion (35, -20, D:3) 17 sling bullets (40, -2, D:3) a +0 dagger (50, 7, D:3) 20 bolts Level 4 of the Dungeon [Shop] Nieshry's Assorted Antiques a scroll of blinking (217 gold) a +2 robe of magic resistance (513 gold) a scroll of identify (58 gold) the Collected Works on Ghastly Aid (2146 gold) Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Agony Necromancy 5 e - Ring of Flames Charms/Fire 7 a potion of haste (290 gold) a +0 chain mail (130 gold) (0, 0, D:4) 32 stones (5, -11, D:4) 11 bolts (8, -9, D:4) a stone (10, 12, D:4) a +0 robe (11, -9, D:4) 4 stones (12, -10, D:4) a +0 whip (12, -9, D:4) 4 stones a +0 robe a +0 dagger a +0 mace (12, -8, D:4) a +0 mace (13, -9, D:4) 2 stones (13, 6, D:4) a +0 ring mail a +0 short sword (14, 6, D:4) a cursed +0 scale mail a +0 short sword (14, 7, D:4) a +0 robe a +0 dagger (14, 8, D:4) a +0 ring mail (15, -9, D:4) 11 stones a +0 club (16, -2, D:4) a +0 ring mail (20, 12, D:4) 20 bolts (23, 29, D:4) the +2 ring mail of Proximity {MR+ rCorr Int-3} It affects your intelligence (-3). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (27, -3, D:4) a cursed +0 scale mail (33, 27, D:4) 16 stones (35, 22, D:4) 13 arrows (36, -4, D:4) a cursed +0 dagger a +0 robe a +0 dagger (36, -2, D:4) a +0 dagger a +0 robe (36, 0, D:4) a +0 dagger a +0 robe (38, 22, D:4) an uncursed amulet of harm (40, 20, D:4) a +0 trident (46, 21, D:4) 10 sling bullets Level 5 of the Dungeon (0, 0, D:5) 22 stones (18, -8, D:5) 21 stones (20, 4, D:5) 28 stones (25, -9, D:5) a cursed -1 club (31, 7, D:5) a +0 shortbow (35, 4, D:5) 3 arrows (36, 4, D:5) 3 arrows (38, -6, D:5) a +0 scale mail (39, -4, D:5) a +0 leather armour (41, -7, D:5) a +0 robe (42, 6, D:5) a +0 war axe (50, 17, D:5) a +0 dagger a +0 robe (51, 15, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a cursed -1 dagger (unseen) (1, -2, D:6) a +0 dagger (unseen) (1, -1, D:6) a +0 club (1, 0, D:6) a +0 dagger (unseen) (2, -1, D:6) a +0 hand axe (still there?) a +0 leather armour (still there?) (12, 12, D:6) a +0 giant club (15, 9, D:6) a +0 hand axe (16, 22, D:6) a +0 robe (17, 31, D:6) a +0 robe