Archer the Dungeon (0, 0, D) a +0 dagger a +0 robe (7, 0, D) a +0 giant spiked club a +0 giant spiked club (9, 0, D) a +0 pair of boots a +0 animal skin a +0 spear (14, 0, D) a +2 scimitar of flaming the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +2 morningstar of protection a +3 war axe of freezing a +2 rapier of draining (15, 0, D) an uncursed staff of energy (16, 0, D) 2 scrolls of amnesia (21, -4, D) 2 arrows (22, -4, D) an arrow (28, -4, D) a spiny frog corpse a crocodile corpse a porcupine corpse (29, -4, D) a +1 shortbow of velocity (34, -4, D) 2 inedible chunks of flesh (37, -4, D) a porcupine skeleton (38, -4, D) a spiny frog skeleton (46, -4, D) 22 sling bullets (49, 0, D) a +0 falchion