Arkorax Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (16, 0, D:1) a +0 robe (-17, 5, D:1) a +0 spear (2, 8, D:1) 2 needles of slowing (-11, 9, D:1) a +0 leather armour (18, 10, D:1) a +0 leather armour (37, 10, D:1) a +0 dagger (-20, 14, D:1) a +0 ring mail (10, 15, D:1) a +0 whip (30, 24, D:1) a +0 club (14, 25, D:1) 17 stones (9, 26, D:1) a +0 club (11, 32, D:1) a +0 shield Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (33, 16, D:2) 24 bolts (30, 17, D:2) a +0 club 3 stones (36, 19, D:2) a +2 dagger of electrocution (1, 24, D:2) a +0 club (21, 26, D:2) a +0 club (1, 27, D:2) 14 bolts (28, 32, D:2) 14 poisoned needles (19, 36, D:2) a +0 dagger (14, 46, D:2) 7 sling bullets Level 3 of the Dungeon (54, 1, D:3) a +0 whip (unseen) (56, 1, D:3) a +0 robe a +0 dagger (54, 9, D:3) 22 stones (21, 15, D:3) a +0 falchion (21, 18, D:3) a +0 leather armour (32, 23, D:3) a +0 short sword (42, 23, D:3) a cursed -3 club (36, 27, D:3) a +0 hand axe (38, 36, D:3) a +0 ring mail (19, 45, D:3) a +0 club (46, 47, D:3) a +0 mace (46, 48, D:3) a +0 ring mail (8, 49, D:3) a +0 robe (-2, 50, D:3) a +0 club (-2, 51, D:3) a +0 club (32, 51, D:3) a cursed -3 war axe a +0 leather armour (22, 54, D:3) a +0 club (43, 54, D:3) a +0 dagger 5 stones (14, 59, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 11 stones (4, 8, D:4) 3 stones (27, 11, D:4) 15 sling bullets (6, 18, D:4) a +0 trident (-1, 20, D:4) a +0 giant spiked club a +0 hand axe a +0 leather armour (8, 22, D:4) 19 stones (14, 22, D:4) a +0 spear (-8, 23, D:4) 15 stones (16, 23, D:4) 12 stones (0, 25, D:4) a +0 scale mail (21, 28, D:4) a cursed +0 ring mail (41, 34, D:4) a scroll of random uselessness Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (5, 3, D:5) a +1 whip of flaming a +0 robe (14, 3, D:5) a +0 club (-31, 8, D:5) a +0 robe (-18, 11, D:5) a +0 giant club (19, 12, D:5) a hippogriff corpse (skeletalised by now) (-6, 13, D:5) a +0 robe (7, 27, D:5) a +0 leather armour (9, 30, D:5) a +0 scythe a cursed +0 robe (13, 40, D:5) a +0 dagger (-8, 47, D:5) a +0 dagger a +0 robe a +0 morningstar a +0 whip (-5, 47, D:5) a +0 trident (-3, 47, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) the +9 mace "Hopa" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (-5, 6, D:6) a hound corpse (-4, 9, D:6) a large rock (-12, 10, D:6) a potion of haste (-16, 18, D:6) a large rock (-6, 28, D:6) a +0 giant club