Arkorax the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) a +2 long sword of holy wrath (67, 1, D) a +2 scale mail of cold resistance (68, 1, D) a +2 war axe of electrocution (69, 1, D) a book of the Sky (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +3 trident of protection (73, 2, D) a +1 trident of venom (75, 2, D) the +10 hand axe "Erial" {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (63, 4, D) an uncursed staff of conjuration (73, 4, D) a +6 great mace of holy wrath (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 dagger of speed (62, 9, D) a box of beasts (63, 9, D) the +7 shortbow of Jadux {velocity, rPois rC+ MR+} Any arrow fired from it inflicts extra damage. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (70, 9, D) a cursed ring of loudness (71, 9, D) a +2 long sword of protection (72, 9, D) Noemut's Volume of Freezing Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Throw Icicle Conjuration/Ice 4 c - Fireball Conjuration/Fire 5 d - Bolt of Cold Conjuration/Ice 6 (62, 10, D) an uncursed staff of air (72, 10, D) the +2 halberd of Wiejewoer {freeze, rC+ Str-3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+2). It protects you from cold. (62, 11, D) a +0 spear a +0 robe (62, 12, D) a mottled dragon hide (72, 13, D) a cursed +2 falchion (unseen) (61, 17, D) an uncursed staff of conjuration (62, 17, D) a cursed +2 ring of evasion (63, 17, D) a lantern of shadows (64, 17, D) a +0 leather armour (72, 17, D) a phial of floods (62, 18, D) the +12 longbow of the Fool {flame, Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (64, 18, D) an uncursed amulet of resist corrosion (71, 18, D) a +2 robe of positive energy (72, 18, D) a +0 falchion (73, 18, D) an uncursed staff of energy (62, 21, D) a +2 spear of venom (unseen) (72, 21, D) a +0 dagger a +0 robe (62, 22, D) a black bear corpse (skeletalised by now) (63, 22, D) a +0 rapier a cursed +0 robe a cursed -3 short sword a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (64, 22, D) a black bear corpse (skeletalised by now) (71, 22, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (unseen) (72, 22, D) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe a +0 dagger (62, 23, D) a black bear corpse (skeletalised by now) (64, 23, D) a +0 dagger (unseen) (62, 27, D) a +1 mace of pain (63, 27, D) a +2 robe of cold resistance (64, 27, D) an uncursed staff of poison (65, 27, D) the +2 plate armour "Ketuvog" {rElec rF- Str+2} It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. (71, 27, D) an uncursed staff of conjuration (72, 27, D) an uncursed staff of air (73, 27, D) a +0 shortbow of velocity (62, 28, D) an uncursed ring of magical power (63, 28, D) a book of Power (71, 28, D) a +0 glaive of venom (72, 28, D) an uncursed staff of energy (64, 30, D) a +0 trident (unseen) (63, 31, D) a +0 shortbow 14 arrows a centaur corpse (62, 32, D) 2 large rocks (unseen) (63, 32, D) 3 arrows (64, 32, D) a hippogriff corpse (skeletalised by now) (73, 32, D) a +2 demon trident of pain (63, 33, D) a tomahawk (70, 37, D) an uncursed staff of earth (72, 37, D) a book of Summonings (73, 37, D) a box of beasts (59, 38, D) a +1 hunting sling of flaming (60, 38, D) a book of Burglary (61, 38, D) a +2 troll leather armour (63, 38, D) a +0 robe of cold resistance (70, 38, D) a +2 short sword of speed (71, 38, D) an uncursed ring of invisibility (73, 38, D) The Arcane Secrets of Witchcraft Spells Type Level a - Discord Hexes 8 (72, 42, D) a shapeshifter corpse (72, 43, D) a shapeshifter corpse (62, 44, D) a +1 flail of freezing (unseen)