Dungeon Crawl Stone Soup version 0.18-a0-1105-ge9caa06 (webtiles) character file. 0 Arkorax the Magician (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 16, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:41 (16 turns). Arkorax the Magician (Merfolk Wanderer) Turns: 16, Time: 00:00:42 Health: 13/13 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . g - +0 cloak rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) g - a +0 cloak (worn) Potions c - a potion of lignification Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 b - the Compendium of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 Comestibles f - a bread ration Skills: Level 2.0 Shields - Level 3.0 Spellcasting Level 1.5 Conjurations Level 1.1 Charms Level 1.0 Earth Magic Level 1.1 Poison Magic You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Found a staircase leading out of the dungeon. Found 28 stones. You see here a cloak. g - a cloak Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your cloak. x4 You finish putting on your +0 cloak. Drop what? 7/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. A bat comes into view. A bat is nearby! A bat is nearby! The bat misses you. Found a scroll labeled FUSOMN SEYTT. You closely miss the bat. The bat closely misses you. You miss the bat. The bat misses you. No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... .##.. ... .#.. ...#...# ....$. #...? #( ##... ###.# #...# .....###.#@# .##......#.# .......<.#.# .........#.# ...........# ≈....§....## ≈≈≈≈..§...# ≈≈≈≈§§≈...# ≈≈≈§§§≈≈... There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Arkorax the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Arkorax set off with: a book of Minor Magic, the Compendium of Flames, a potion of lignification, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 16 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_lava_altar, hex_intersection, minivault_19, hangedman_abyss_or_decor_stabs Action || total -------------------------++------- Melee: Club || 2