Arkorax Level 1 of the Dungeon (0, 0, D:1) a +0 robe (-3, 2, D:1) a +0 club (-19, 8, D:1) a +0 pair of boots (-18, 9, D:1) a +0 pair of gloves (-25, 10, D:1) a +0 club (-16, 10, D:1) a +0 ring mail (-33, 11, D:1) a +0 hand axe (-5, 17, D:1) a +0 club (-24, 20, D:1) 20 poisoned needles (5, 26, D:1) 2 stones (-14, 27, D:1) a +0 club (-8, 29, D:1) a +0 dagger (2, 29, D:1) a stone (-16, 31, D:1) a +0 hunting sling (-4, 33, D:1) a +0 club (-2, 33, D:1) 2 stones (-9, 34, D:1) a +0 leather armour (4, 35, D:1) a +0 club a +0 robe (10, 53, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a cursed -3 mace (-41, 1, D:2) a +0 club (-37, 1, D:2) a +0 dagger a +0 robe (-25, 1, D:2) a +0 dagger (-15, 2, D:2) a +0 club 20 stones (-14, 2, D:2) a +0 club (-37, 5, D:2) 4 stones (-14, 5, D:2) a stone (-13, 6, D:2) a stone (-14, 7, D:2) a +0 dagger 3 stones (9, 7, D:2) 18 arrows (-14, 8, D:2) 2 stones (-13, 8, D:2) a stone (0, 8, D:2) a cursed -2 dagger (-44, 9, D:2) a +0 dagger (-15, 10, D:2) a +0 club (-29, 13, D:2) 5 stones (-11, 13, D:2) a +0 club (3, 17, D:2) 8 arrows (-17, 24, D:2) a plain deck of changes (-24, 29, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-47, 5, D:3) 11 stones (-34, 7, D:3) a +0 dagger (-16, 8, D:3) a cursed -3 dagger (-9, 17, D:3) a +0 club (-36, 24, D:3) a +0 dagger a +0 leather armour (-27, 49, D:3) 18 stones (6, 50, D:3) a +0 hand axe (-30, 61, D:3) a +0 shortbow 12 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 scale mail (1, 0, D:4) a +0 dagger a +0 robe (2, 6, D:4) 3 large rocks (-12, 8, D:4) a +0 leather armour (10, 19, D:4) a +0 robe (-19, 20, D:4) a +0 trident (26, 24, D:4) the +7 hand axe of Gatton {elec, *Noise rPois MR- MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make noises in combat. (-15, 28, D:4) a +0 whip (15, 38, D:4) 9 arrows (9, 41, D:4) a +0 pair of gloves (-2, 43, D:4) 10 stones Level 5 of the Dungeon [Shop] Yraeq's Weapon Boutique a +0 spear (36 gold) the cursed +1 flail "Dellaosif" {distort, *Confuse +Blink rPois MP+9} (279 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from poison. It affects your magic capacity (+9). It lets you blink. It may confuse you when you take damage. It has a curse placed upon it. a +0 rapier (48 gold) a +0 hand axe (36 gold) the cursed +1 longbow "Caxzizer" {freeze, rElec rC+ MR+ SInv Stlth-} (474 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. a +0 battleaxe (78 gold) a +0 mace (36 gold) 20 stones (24 gold) 14 bolts (33 gold) a +0 hunting sling (18 gold) the +6 glaive of Dismay {drain, -Tele MP+9 Int+8} (718 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It affects your magic capacity (+9). It prevents most forms of teleportation. a +0 war axe (42 gold) a +1 vampiric war axe (210 gold) (-1, 6, D:5) a +0 giant club (-8, 10, D:5) a +0 leather armour (-1, 13, D:5) 10 stones (18, 24, D:5) a +0 dire flail a +3 leather armour (-26, 26, D:5) a +0 quarterstaff (-7, 27, D:5) a +0 plate armour (-20, 28, D:5) a +0 robe (10, 28, D:5) 21 stones (-3, 46, D:5) a +2 leather armour of cold resistance a +0 falchion (5, 47, D:5) a +3 quarterstaff of chaos a +0 cloak (-3, 48, D:5) a cursed +0 great sword a +0 robe (4, 49, D:5) a +0 mace (-3, 50, D:5) a cursed +0 halberd a +0 robe Level 6 of the Dungeon (0, 0, D:6) 15 stones (14, 4, D:6) a +0 dagger a +0 robe (12, 5, D:6) a +0 dagger (13, 5, D:6) a +0 whip a +0 leather armour (33, 5, D:6) a +0 war axe a +0 robe a +0 mace a +0 leather armour a +0 club (11, 6, D:6) a +0 dagger a +0 ring mail (14, 8, D:6) a +0 mace (-7, 16, D:6) a +0 greatsling (23, 28, D:6) a +0 quarterstaff (-8, 30, D:6) 6 sling bullets of frost (7, 30, D:6) a +0 cloak (8, 35, D:6) a cursed +2 spear a +0 robe (4, 36, D:6) 5 tomahawks (26, 46, D:6) 16 arrows Level 7 of the Dungeon (0, 0, D:7) 4 sling bullets (2, 2, D:7) a +0 giant club (31, 4, D:7) a +0 ring mail (16, 10, D:7) a +0 falchion (17, 10, D:7) a +0 robe a cursed -1 dagger (17, 11, D:7) a +0 robe a +0 dagger (16, 15, D:7) 14 stones (27, 23, D:7) a +0 giant club (25, 26, D:7) a cursed +0 ring mail (25, 28, D:7) a +0 cloak (24, 33, D:7) 20 arrows (12, 34, D:7) a +0 dagger (8, 35, D:7) a +0 dagger (12, 35, D:7) 3 tomahawks (15, 36, D:7) a +1 dagger of venom a +0 robe (8, 37, D:7) a tomahawk (7, 38, D:7) a +0 flail (8, 38, D:7) a +0 club (34, 43, D:7) a +2 dagger of speed a +0 chain mail a +0 flail a +0 plate armour (32, 48, D:7) a +0 quarterstaff (21, 49, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 club (unseen) (1, 0, D:8) a hound corpse (16, 6, D:8) an adder skeleton (-4, 7, D:8) a scroll of identify (-6, 8, D:8) a +0 morningstar (6, 9, D:8) a +0 dagger a +0 robe (7, 10, D:8) a +0 leather armour (7, 11, D:8) a +0 dagger a +0 robe (-5, 15, D:8) a +0 robe (-1, 15, D:8) a +0 leather armour