Arkorax Level 1 of the Dungeon (0, 0, D:1) a cursed +0 short sword 2 stones (0, 14, D:1) a +0 leather armour (2, 0, D:1) a stone (3, 1, D:1) a stone (5, 9, D:1) a +0 club (7, 31, D:1) a +0 dagger (14, 30, D:1) a +0 short sword (18, 32, D:1) a +0 scale mail (19, 35, D:1) a +0 club (20, 23, D:1) 17 sling bullets (21, 13, D:1) a +0 dagger (22, 13, D:1) a +0 club (40, 1, D:1) a +0 dagger (42, -12, D:1) a +0 ring mail (52, 17, D:1) 13 sling bullets Level 2 of the Dungeon (0, 19, D:2) a +0 leather armour (6, -2, D:2) 10 arrows (11, -34, D:2) a cursed -2 dagger a +1 dagger of venom 4 stones (12, -36, D:2) a stone (15, -5, D:2) a +0 club (16, 15, D:2) 21 stones (20, -28, D:2) a +0 short sword (30, 8, D:2) 27 stones (31, 7, D:2) a cursed +0 club (41, -18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (12, -28, D:3) a stone (13, -26, D:3) a +0 short sword 4 stones (19, 6, D:3) 7 javelins (22, -2, D:3) a +0 whip (23, -26, D:3) Sif Muna's Volume of Hexes Spells Type Level a - Confusing Touch Hexes 1 (23, 4, D:3) 11 arrows (25, -24, D:3) a +0 dagger (26, -3, D:3) a +0 dagger a +0 robe (27, -5, D:3) a +0 club a +0 chain mail (27, -3, D:3) a +0 hand axe (28, -5, D:3) a +0 dagger (28, -4, D:3) a +0 dagger a +0 robe (28, -3, D:3) a +0 dagger a +0 robe a +0 club a +0 trident (35, -21, D:3) a cursed -3 short sword 3 stones (36, -23, D:3) a stone (37, -3, D:3) 4 curare-tipped needles (38, -20, D:3) 27 stones (42, -26, D:3) a +2 mace of holy wrath (44, -26, D:3) a +0 short sword (45, -26, D:3) a +0 trident Level 4 of the Dungeon (16, -8, D:4) a +0 scythe a +0 robe (22, 30, D:4) 8 tomahawks (23, 1, D:4) a +0 mace (28, -7, D:4) a +0 flail (37, 14, D:4) a +0 robe (44, 16, D:4) a +0 ring mail (45, -5, D:4) a +0 giant club (47, 9, D:4) a +5 flail of protection a +0 scale mail (49, 15, D:4) a +0 mace (49, 18, D:4) a +0 mace a +0 leather armour (54, -4, D:4) a +0 hand axe a +0 leather armour (56, -7, D:4) a +0 club a +0 leather armour a +0 club a +0 dagger a +0 robe (57, 16, D:4) a +0 spear (58, -10, D:4) a +2 dagger of venom a +0 robe (59, 17, D:4) a +0 falchion a +0 ring mail (62, 17, D:4) 2 tomahawks (63, 17, D:4) a tomahawk Level 5 of the Dungeon (0, 0, D:5) 12 sling bullets (1, 5, D:5) 19 stones (4, -6, D:5) a +0 club (8, -9, D:5) a tomahawk (9, -9, D:5) a +0 chain mail (9, -8, D:5) a tomahawk (10, -7, D:5) a tomahawk (15, -3, D:5) the +10 arbalest of Temuown {velocity, -Tele rC+ MR+ Dex+5} Any bolt fired from it inflicts extra damage. It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (31, -1, D:5) a +0 hunting sling (32, -15, D:5) a +0 leather armour (38, 3, D:5) a +0 trident a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 glaive (1, -3, D:6) a +0 robe (2, 5, D:6) a +0 quarterstaff (4, -7, D:6) a +0 ring mail (6, -5, D:6) a +0 robe (17, -15, D:6) 13 poisoned needles (18, -2, D:6) a +0 shortbow 3 arrows (19, 8, D:6) 17 arrows (20, -8, D:6) a +0 trident (21, 1, D:6) 2 arrows (22, 2, D:6) an arrow (22, 14, D:6) a +0 falchion (23, 2, D:6) an arrow (23, 3, D:6) an arrow (61, 16, D:6) a +0 robe (63, 6, D:6) 18 bolts Level 7 of the Dungeon (0, 0, D:7) 14 bolts (7, 4, D:7) a +0 dagger (8, 3, D:7) a +0 hand axe a cursed +0 plate armour (10, 2, D:7) a +0 mace a +0 hand crossbow a cursed -2 whip a +0 chain mail a +0 quarterstaff a +0 hunting sling 29 sling bullets a +2 leather armour of cold resistance (11, 3, D:7) a +0 giant spiked club (11, 7, D:7) a +0 short sword a stone (13, 6, D:7) 2 stones (14, 5, D:7) a stone (19, 12, D:7) 2 arrows (20, 12, D:7) 2 arrows (21, 12, D:7) 2 arrows (22, 12, D:7) 3 arrows (23, 12, D:7) 2 arrows (24, 12, D:7) 3 arrows (26, 13, D:7) a +0 shortbow 15 arrows (32, 8, D:7) 20 stones (45, -14, D:7) a +0 dagger (46, -14, D:7) a +0 hand axe (47, -14, D:7) a +0 hand axe (50, -14, D:7) 14 stones (59, -36, D:7) 25 stones Level 8 of the Dungeon [Shop] Ickywkun's Weapon Boutique a +0 battleaxe of electrocution (236 gold) a +2 antimagic spear (273 gold) a +0 mace (39 gold) a +0 dagger (26 gold) a +0 spear (39 gold) a +0 hand axe (39 gold) 22 sling bullets (143 gold) a +0 falchion (39 gold) a +0 long sword (45 gold) a +0 short sword (39 gold) (0, 0, D:8) a +1 vampiric glaive (19, -17, D:8) a +0 glaive (27, 10, D:8) 2 stones (28, 10, D:8) a +0 dire flail a +0 giant club (28, 11, D:8) a stone (29, 11, D:8) a +0 short sword (29, 12, D:8) 2 stones (29, 16, D:8) 12 stones (30, 13, D:8) a stone (31, -1, D:8) a +0 dagger a +0 chain mail a +0 ring mail a +0 dagger (31, 14, D:8) a +0 hand axe a +0 chain mail a stone (32, -1, D:8) a +0 dagger a +0 robe (33, 15, D:8) a +0 flail (33, 16, D:8) a +0 mace (34, 15, D:8) a +0 dagger a +0 robe (35, 15, D:8) a +0 club (35, 22, D:8) a +0 shortbow 21 arrows (37, 23, D:8) 2 arrows (43, -6, D:8) a +0 hand axe a +0 leather armour a +0 hand axe (43, -5, D:8) a +0 trident a +0 chain mail a +0 dagger a +0 scale mail (44, -5, D:8) 5 potions of degeneration a +0 dagger a +0 robe (55, -21, D:8) a wand of random effects (26/48) Level 9 of the Dungeon [Shop] Hungoil's Magic Scroll Shop a scroll of identify (26 gold) a scroll of fear (45 gold) a scroll of enchant armour (97 gold) a scroll of noise (13 gold) a scroll of teleportation (39 gold) a scroll of identify (26 gold) a scroll of enchant armour (97 gold) a scroll of brand weapon (260 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) (0, 0, D:9) a +0 scale mail (4, 9, D:9) a +0 chain mail (4, 21, D:9) a +0 dagger a cursed +0 ring mail (9, -7, D:9) a +0 giant spiked club a throwing net (19, 32, D:9) a +0 dagger (19, 33, D:9) a +0 club (19, 34, D:9) a +0 trident 8 tomahawks a +0 plate armour (20, 33, D:9) a +0 glaive a +0 chain mail (21, 32, D:9) a +0 trident a +0 leather armour (21, 33, D:9) a cursed -1 dagger a +0 robe (37, -5, D:9) a +0 quarterstaff (38, 4, D:9) a +0 trident (57, -4, D:9) a +0 ring mail (64, 13, D:9) a +0 short sword a +0 leather armour (65, 13, D:9) a +0 whip a +0 chain mail a +0 war axe a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a stone (1, -1, D:10) 13 poisoned needles a +0 short sword a +3 blowgun a +0 whip (1, 0, D:10) a stone a +0 short sword a +0 short sword (5, -12, D:10) a +0 hunting sling (7, -22, D:10) 12 arrows (8, 4, D:10) a +0 scale mail (8, 5, D:10) a potion of degeneration (8, 6, D:10) a +0 robe a +0 dagger (8, 9, D:10) a cursed +0 leather armour a +0 hand axe (8, 10, D:10) a +0 plate armour a +0 battleaxe (9, -5, D:10) a +0 ring mail (13, 21, D:10) a +0 giant club (14, -21, D:10) a +0 morningstar (14, 24, D:10) a +0 giant spiked club (20, -19, D:10) a steam dragon hide (21, -3, D:10) a +0 dagger a +0 robe (21, 1, D:10) a +1 mace of protection (22, -2, D:10) a +0 dagger a +0 leather armour a +0 club a +0 leather armour (22, -1, D:10) a +0 short sword a +0 long sword a +0 plate armour (22, 0, D:10) a +0 dagger a +0 robe (23, -8, D:10) 20 sling bullets (32, -11, D:10) a +0 falchion a cursed +0 dagger a +0 robe of cold resistance (33, -11, D:10) a cursed -2 dagger a +0 robe (33, 17, D:10) 24 sling bullets (34, -12, D:10) a cursed -2 dagger a +0 robe (37, 3, D:10) a +0 giant club (42, 6, D:10) the +7 trident of the Extremes {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. Level 11 of the Dungeon (0, 0, D:11) a +0 robe (2, -4, D:11) a +0 scimitar (2, 8, D:11) 9 sling bullets (2, 13, D:11) a +0 dagger (unseen) (3, 13, D:11) 3 scrolls of fear (5, 8, D:11) a cursed -1 mace (7, 14, D:11) 2 javelins (8, 13, D:11) a javelin (9, 11, D:11) a +0 long sword (unseen) (15, 8, D:11) a +0 flail of draining a +0 whip (18, -4, D:11) a +0 spear (22, 2, D:11) 21 sling bullets (30, 0, D:11) 24 stones (31, 3, D:11) 24 arrows Level 12 of the Dungeon (2, 8, D:12) 14 arrows (9, -8, D:12) 25 stones (16, -5, D:12) a cursed +0 scale mail (16, 2, D:12) a +0 robe (16, 33, D:12) 13 poisoned needles (17, 10, D:12) 23 stones (20, 3, D:12) a +0 mace (27, 31, D:12) a +0 giant club a +0 giant spiked club (33, 22, D:12) a cursed +0 giant spiked club (33, 39, D:12) a cursed +0 robe (35, 21, D:12) 17 poisoned needles (40, -3, D:12) 8 tomahawks (51, -5, D:12) a +1 war axe a +0 plate armour a +0 chain mail (51, 3, D:12) a +0 scale mail Level 13 of the Dungeon (0, 0, D:13) a +0 dire flail a +0 longbow 17 arrows a +0 leather armour (1, -2, D:13) an arrow (2, -3, D:13) an arrow (8, -28, D:13) a +0 morningstar (22, -11, D:13) a +0 giant club (25, -13, D:13) a +0 flail (27, -17, D:13) a +0 dagger a +0 robe (31, -7, D:13) a +0 quarterstaff (42, 11, D:13) a +0 hunting sling (43, -17, D:13) a potion of brilliance (45, 11, D:13) the +0 shortbow of Chaos {venom, *Confuse Dex+3 SInv Stlth+} It poisons the ammo it fires. It affects your dexterity (+3). It lets you see invisible. It may confuse you when you take damage. It makes you more stealthy. (47, -14, D:13) a +0 quarterstaff Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed +0 leather armour (4, -24, Lair:1) a porcupine corpse (10, -22, Lair:1) a +0 scale mail (11, -5, Lair:1) 19 stones (17, -14, Lair:1) 23 stones (19, -14, Lair:1) 17 arrows (25, -33, Lair:1) a crocodile corpse (28, -22, Lair:1) 14 stones (35, -27, Lair:1) an iguana corpse (41, -26, Lair:1) an uncursed staff of fire (51, -10, Lair:1) 10 stones (54, -17, Lair:1) a water moccasin corpse (skeletalised by now) (56, 8, Lair:1) a crocodile corpse (skeletalised by now) (57, 10, Lair:1) a river rat corpse (skeletalised by now) (58, 9, Lair:1) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (58, 10, Lair:1) a sheep corpse (skeletalised by now) Level 2 of the Lair of Beasts (0, 0, Lair:2) a royal jelly (2, 0, Lair:2) a royal jelly (3, -5, Lair:2) a killer bee corpse (4, -1, Lair:2) a royal jelly (4, 1, Lair:2) a royal jelly (5, -1, Lair:2) a royal jelly