Arkorax the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) a +0 robe (still there?) a +0 robe (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +0 scimitar (60, 37, D) an uncursed staff of power (61, 0, D) Sif Muna's Disquisition on Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Spectral Weapon Hexes/Charms 3 e - Summon Mana Viper Hexes/Summoning 5 f - Silence Hexes/Air 5 (61, 8, D) a +2 quarterstaff of protection (61, 16, D) a +2 short sword of freezing (61, 26, D) an uncursed ring of see invisible (61, 37, D) a +5 blowgun (62, 8, D) a +0 demon whip of draining (62, 9, D) a +2 helmet of intelligence (62, 16, D) an uncursed staff of power (62, 17, D) a book of Power (62, 26, D) a +3 ring mail of fire resistance (62, 27, D) a +3 blowgun (62, 37, D) a +2 robe of positive energy (62, 43, D) a +0 mace (unseen) (62, 44, D) a +0 battleaxe (unseen) (63, 0, D) a +3 plate armour of poison resistance (63, 8, D) the cursed +1 plate armour of Foolhardiness {+Inv rC- Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. It lets you turn invisible. It has a curse placed upon it. (63, 16, D) an uncursed staff of summoning (63, 26, D) a box of beasts (63, 37, D) a +0 falchion of holy wrath (64, 17, D) an uncursed amulet of faith {!P} (64, 26, D) a box of beasts (64, 27, D) an uncursed amulet of guardian spirit (67, 0, D) the +12 scimitar "Biyg Pef" {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. (68, 0, D) the +3 leather armour "Bucworph" {Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (69, 0, D) a book of Unlife (69, 36, D) an uncursed staff of death (70, 8, D) a book of the Warp (70, 9, D) a +0 shortbow (still there?) a +0 arbalest (still there?) (70, 10, D) a +0 shortbow (unseen) (70, 36, D) an uncursed staff of wizardry (70, 37, D) a fan of gales (70, 40, D) a +3 rod of ignition (11/11) (still there?) a +0 dagger (still there?) (70, 41, D) a +0 short sword (unseen) (71, 8, D) a fan of gales (71, 9, D) a +0 shortbow 10 arrows a centaur corpse (skeletalised by now) (71, 11, D) 2 bolts an arrow (71, 12, D) 3 arrows (71, 13, D) 2 bolts an arrow (71, 16, D) a crystal ball of energy (71, 17, D) a +0 hand crossbow of velocity (71, 26, D) a fan of gales (71, 27, D) a +0 hand crossbow of flaming (71, 31, D) an ugly thing corpse (skeletalised by now) (71, 40, D) a +4 war axe of venom (71, 41, D) 14 arrows (71, 43, D) an arrow (72, 8, D) a book of Unlife (72, 9, D) a cursed -3 arbalest (still there?) a book of Burglary (still there?) (72, 16, D) a +5 morningstar of protection (72, 17, D) the +3 plate armour of Mental Paralysis {rC+ Dex+6} It affects your dexterity (+6). It protects you from cold. (72, 22, D) a hell hound corpse (skeletalised by now) (72, 26, D) a book of Misfortune (72, 27, D) a book of Clouds (72, 31, D) an ugly thing corpse (skeletalised by now) (72, 36, D) the Grimoire of Vitriolic Ice Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (72, 37, D) an uncursed staff of poison (72, 40, D) a +0 rapier a +0 leather armour a +0 short sword of flaming (73, 1, D) an uncursed staff of conjuration (73, 16, D) the Papyrus of Shifting Enhancements Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spectral Weapon Hexes/Charms 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Statue Form Transmutation/Earth 6 (73, 22, D) a hell hound corpse (skeletalised by now) (73, 23, D) an uncursed staff of death (73, 27, D) a Grand Grimoire (73, 36, D) a phial of floods (73, 37, D) a +0 long sword (73, 39, D) an arrow (73, 40, D) a +0 short sword (unseen) (74, 38, D) an arrow (75, 1, D) a +1 helmet of see invisible