ERROR in 'tags.cc' at line 4596: Invalid item: (quantity: 0) gold piece Version: Dungeon Crawl Stone Soup 0.26-a0-1145-gf5f8a83f67 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 3799118989168067513, deterministic pregen: 1 Command line: /usr/games/crawl-git-f5f8a83f67 -name Armakuni -rc /dgldir/rcfiles/crawl-git/Armakuni.rc -macro /dgldir/rcfiles/crawl-git/Armakuni.macro -morgue /dgldir/morgue/Armakuni/ -webtiles-socket /crawl-master/webserver/sockets/Armakuni:2020-12-22.20:17:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-f5f8a83f67(_Z17write_stack_traceP8_IO_FILE+0x28) [0x557e023eec08]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-f5f8a83f67(_Z13do_crash_dumpv+0x47c) [0x557e023f6eec]: do_crash_dump() /usr/games/crawl-git-f5f8a83f67(_Z20crash_signal_handleri+0x7e) [0x557e023eef0e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f0409345060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f04096c1f9f]: /usr/games/crawl-git-f5f8a83f67(+0x3716a6) [0x557e023f66a6]: /usr/games/crawl-git-f5f8a83f67(+0x37193d) [0x557e023f693d]: /usr/games/crawl-git-f5f8a83f67(_Z12marshallItemR6writerRK8item_defb+0x212) [0x557e028bd5d2]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-git-f5f8a83f67(_Z9tag_write8tag_typeR6writer+0x190a) [0x557e028cf4ca]: tag_write(tag_type, writer&) /usr/games/crawl-git-f5f8a83f67(+0x439e66) [0x557e024bee66]: /usr/games/crawl-git-f5f8a83f67(+0x443383) [0x557e024c8383]: /usr/games/crawl-git-f5f8a83f67(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x2304) [0x557e024ceac4]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-f5f8a83f67(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x57e) [0x557e028926fe]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-f5f8a83f67(_Z11take_stairs20dungeon_feature_typebbb+0xe2) [0x557e02895862]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-f5f8a83f67(_ZN5Delay6handleEv+0x41) [0x557e0240f1c1]: Delay::handle() /usr/games/crawl-git-f5f8a83f67(_Z12handle_delayv+0x37) [0x557e02410107]: handle_delay() /usr/games/crawl-git-f5f8a83f67(+0x9333d4) [0x557e029b83d4]: /usr/games/crawl-git-f5f8a83f67(+0x934255) [0x557e029b9255]: /usr/games/crawl-git-f5f8a83f67(main+0x345) [0x557e02352225]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f04093322e1]: /usr/games/crawl-git-f5f8a83f67(_start+0x2a) [0x557e02352bba]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f5f8a83f67/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f5f8a83f67/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f5f8a83f67/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = corridors, absdepth0 = 4 Level vaults: layout_loops_ring minmay_temple_entry_arrows serial_glass glass_columns_a glass_columns_a glass_columns_c glass_columns_b glass_columns_a Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< An orc comes into view. It is wielding a +0 war axe. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc. The orc is moderately wounded. The orc shouts! The zap hits the orc. The orc is almost dead. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc. You kill the orc! Your Air Magic skill increases to level 5! You start resting. Magic restored. Things that are here: a +0 dagger; a +0 robe There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 205 gold pieces (gained 10). Found a stone staircase leading up. You now have 222 gold pieces (gained 17). An iguana comes into view. Found a stone staircase leading down. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 0% to evade) The zap hits the iguana. The iguana is moderately wounded. The iguana hisses angrily. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 25% to evade) That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 25% to evade) The zap hits the iguana. The iguana is moderately wounded. The zap hits the iguana. The iguana is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 25% to evade) The zap hits the iguana. The iguana is heavily wounded. The zap hits the iguana. The iguana is heavily wounded. The iguana barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 25% to evade) The zap hits the iguana. The iguana is almost dead. The zap hits the iguana. You kill the iguana! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. k - a scroll labelled JASHEP YMIRUSHOKUM An orc comes into view. It is wielding a +0 whip. As you read the scroll labelled JASHEP YMIRUSHOKUM, it crumbles to dust. It is a scroll of enchant weapon. Your +0 dagger glows red for a moment. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip (wandering, hasn't noticed you, 29% to evade) The zap hits the orc. The orc is almost dead. The orc shouts! The orc wizard shouts! Something shouts, "Slither hence, thou puking idle-headed hugger-mugger!" You hear a shout! Found 18 stones. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip (almost dead, 29% to evade) The zap hits the orc. You kill the orc! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (36% to evade) The zap hits the orc wizard. The orc wizard is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 36% to evade) The zap hits the orc wizard. The orc wizard is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 36% to evade) The zap hits the orc wizard. The orc wizard is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 36% to evade) The zap hits the orc wizard. The orc wizard is almost dead. An orc comes into view. It is wielding a +0 falchion. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 36% to evade) The zap hits the orc wizard but does no damage. The orc wizard is almost dead. The zap hits the orc. The orc is heavily wounded. The orc wizard misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 36% to evade) The zap hits the orc wizard. You kill the orc wizard! The zap misses the orc. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion (heavily wounded, 29% to evade) The zap hits the orc. You kill the orc! k - a scroll of identify Things that are here: a +0 dagger; a +0 robe; an orc corpse You start resting. A white imp comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (22% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target, f - white imp Aim: a white imp (wandering, hasn't noticed you) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. The white imp shouts, "Turn tail, thou frothy clapper-clawed vassal!" The white imp gestures at you. The puff of frost misses you. Casting: Airstrike (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (22% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target, f/p - white imp Aim: a white imp The air twists around and violently strikes the white imp! You kill the white imp! You start resting. Your magical contamination has completely faded away. You start resting. An orc comes into view. It is wielding a +0 short sword. Casting: Airstrike (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc. The orc is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc. The orc is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc. You hit the orc. You kill the orc! Things that are here: a +0 short sword; a +0 leather armour Your magical contamination has completely faded away. Things that are here: a +0 dagger; a +0 robe; an orc corpse You start resting. Magic restored. Things that are here: a +0 short sword; a +0 leather armour Things that are here: a +0 whip; an orc corpse i - 3 potions of curing (gained 1) You now have 228 gold pieces (gained 6). You see here a +0 falchion. Found an escape hatch in the floor. Unknown command. Unknown command. Unknown command. You see here a +0 falchion. n - a +0 falchion Drop what? 17/52 slots (_ for help) (? for menu, Esc to quit) You drop a falchion. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) n - a +0 falchion Adjust to which letter? (? for menu, Esc to quit) b - a +0 falchion You now have 236 gold pieces (gained 8). A scorpion comes into view. You see here 14 gold pieces. You now have 250 gold pieces (gained 14). Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, will become a swamp drake, a sky beast, or an ogre, chance to affect: 46%) Okay, then. Unknown command. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 0% to evade) The zap hits the scorpion. The scorpion is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 29% to evade) The zap hits the scorpion. The scorpion is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 29% to evade) The zap hits the scorpion. The scorpion is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 29% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 29% to evade) The zap hits the scorpion. The scorpion is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 29% to evade) You miscast Shock. Nothing appears to happen. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 29% to evade) The zap hits the scorpion. You kill the scorpion! Your Fighting skill increases to level 4! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. Your magical contamination has completely faded away. Okay, then. You start resting. Magic restored. Unknown command. Found a robe. You see here a robe. Found a staircase to the Ecumenical Temple. A hound skeleton comes into view. A white imp comes into view. Found a scroll labelled ZILOIM CEICU. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (21% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target, f - white imp Aim: a white imp (asleep) The air twists around and violently strikes the white imp! You kill the white imp! A leopard gecko skeleton comes into view. The hound skeleton bites you. x2 Found a robe. The hound skeleton barely misses you. A jackal comes into view. Found a scroll of teleportation. The jackal barks! You hear a bark! x2 The hound skeleton bites you. A jackal comes into view. Found a dagger. There is a staircase to the Ecumenical Temple here. The hound skeleton barely misses you. You climb downwards. Welcome to the Ecumenical Temple! There is a staircase back to the Dungeon here. HP restored. Magic restored. Found an iron altar of Okawaru. Found a stormy altar of Qazlal. Found a broken altar of Ashenzari. Found an opulent altar of Gozag. Found a radiant altar of Vehumet. Found a basalt altar of Yredelemnul. Found a hazy altar of Hepliaklqana. Found a white marble altar of Elyvilon. Found a shimmering blue altar of Sif Muna. Found a burning altar of Makhleb. Found a sacrificial altar of Ru. Found a snail-covered altar of Cheibriados. Found a bloodstained altar of Trog. Found a glowing golden altar of the Shining One. Found a hide-covered altar of Uskayaw. Found a glowing silver altar of Zin. Unknown command. There is an opulent altar of Gozag here. You kneel at the altar of Gozag. Gozag welcomes you! You pay a service fee of 94 gold. Found an ornate altar of the Wu Jian Council. Found a blossoming altar of Fedhas. Found a sparkling altar of Nemelex Xobeh. Found an ancient bone altar of Kikubaaqudgha. Found a shadowy altar of Dithmenos. Done exploring. Done exploring. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! The jackal bites you but does no damage. The hound skeleton bites you. A jackal comes into view. The jackal bites you. The hound skeleton bites you but does no damage. There is a staircase to the Ecumenical Temple here. The leopard gecko skeleton bites you but does no damage. The jackal bites you. The hound skeleton bites you but does no damage. You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. Casting: Airstrike (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line That beam is likely to hit you. Continue anyway? The zap hits the jackal. The jackal is almost dead. The zap hits the jackal. You kill the jackal! The zap misses you. You now have 164 gold pieces (gained 8). There is a staircase back to the Dungeon here. You start resting. Magic restored. You can't go down here! You climb upwards. Welcome back to the Dungeon! The hound skeleton misses you. The leopard gecko skeleton barely misses you. The jackal pauses to sniff the ground. The jackal completely misses you. The hound skeleton bites you but does no damage. The leopard gecko skeleton bites you but does no damage. There is a staircase to the Ecumenical Temple here. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The leopard gecko skeleton is struck by an arc of lightning. The leopard gecko skeleton is heavily damaged. The lightning grounds out. The jackal closely misses you. The hound skeleton closely misses you. The jackal closely misses you. The leopard gecko skeleton misses you. Casting: Static Discharge (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The hound skeleton is struck by an arc of lightning. The hound skeleton is lightly damaged. The lightning grounds out. The jackal is struck by an arc of lightning. The jackal is almost dead. You are struck by an arc of lightning. The lightning grounds out. The leopard gecko skeleton is struck by an arc of lightning. You destroy the leopard gecko skeleton! The jackal is struck by an arc of lightning. You kill the jackal! The lightning grounds out. The hound skeleton barely misses you. The hound skeleton completely misses you. You hit the hound skeleton. The hound skeleton is moderately damaged. The hound skeleton closely misses you. You hit the hound skeleton. The hound skeleton is heavily damaged. The hound skeleton misses you. You hit the hound skeleton. The hound skeleton is severely damaged. The hound skeleton bites you but does no damage. The hound skeleton bites you. You barely miss the hound skeleton. The hound skeleton is severely damaged. The hound skeleton closely misses you. You hit the hound skeleton. The hound skeleton is severely damaged. The hound skeleton barely misses you. You hit the hound skeleton. The hound skeleton is severely damaged. The hound skeleton bites you. You hit the hound skeleton. You destroy the hound skeleton! You now have 171 gold pieces (gained 7). You now have 174 gold pieces (gained 3). You now have 178 gold pieces (gained 4). Found 7 gold pieces. Found a leather armour. n - a scroll of teleportation You see here a scroll of random uselessness. You now have 185 gold pieces (gained 7). Char dumped successfully. Saving game... please wait. Welcome back, Armakuni the Human Air Elementalist. Gozag says: Greed is good. Press ? for a list of commands and other information. Unknown command. HP restored. Magic restored. Found a war axe. p - a scroll labelled ZILOIM CEICU As you read the scroll labelled ZILOIM CEICU, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. Okay, then. Okay, then. Unknown command. Found a long sword. You now have 201 gold pieces (gained 16). A white imp comes into view. Unknown command. Cast which spell? (? or * to list) The spell is quite dangerous to cast (21% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target, f - white imp Aim: a white imp (asleep) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. The white imp shouts, "Turn tail, thou lumpish roguish beggar!" Casting: Airstrike (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (21% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target, f/p - white imp Aim: a white imp You miscast Airstrike. Nothing appears to happen. An orc comes into view. It is wielding a +0 hand axe. The white imp gestures at you. The puff of frost hits you. You resist. Casting: Airstrike (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The white imp gestures at you. The puff of frost hits you. You resist. Casting: Airstrike (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (21% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target, f/p - white imp Aim: a white imp The air twists around and violently strikes the white imp! You kill the white imp! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You now have 207 gold pieces (gained 6). You see here a long sword. p - a long sword Drop what? 18/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 falchion. p - a +0 long sword (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) p - a +0 long sword (weapon) Adjust to which letter? (? for menu, Esc to quit) b - a +0 long sword (weapon) a - a +1 dagger (weapon) Unknown command. You see here a +0 falchion. Found an escape hatch in the ceiling. You now have 217 gold pieces (gained 10). A jackal is nearby! Okay, then. Unknown command. A jackal comes into view. Found 22 bolts. Casting: Airstrike (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 36% to evade) The zap hits the jackal. The jackal is almost dead. The jackal barks! You hear a bark! A jackal comes into view. x3 The jackal moves out of view. The jackal barks! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 36% to evade) The zap hits the jackal. You kill the jackal! The zap hits the jackal. The jackal is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 36% to evade) The zap hits the jackal. The jackal is almost dead. You completely miss the jackal. The jackal is almost dead. The jackal misses you. x2 You hit the jackal. You kill the jackal! You now have 222 gold pieces (gained 5). You now have 227 gold pieces (gained 5). A white imp comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (21% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target, f - white imp Aim: a white imp (wandering, hasn't noticed you) The air twists around and violently strikes the white imp! You kill the white imp! You hear a bark! The jackal completely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Found a scroll of enchant weapon. You see here 9 gold pieces. You hit the jackal but do no damage. The jackal misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! No target in view! No target in view! You now have 236 gold pieces (gained 9). You see here 4 gold pieces. You now have 240 gold pieces (gained 4). You see here a scroll of enchant weapon. p - a scroll of enchant weapon The jackal barks! You hit the jackal but do no damage. The jackal barely misses you. Casting: Airstrike (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jackal. The jackal is almost dead. The zap hits the jackal. You kill the jackal! You now have 247 gold pieces (gained 7). You now have 252 gold pieces (gained 5). Magic restored. An adder comes into view. The adder hisses angrily. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (19% risk of failure)! Continue anyway? Okay, then. Casting: Airstrike (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (19% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target, f - adder Aim: an adder The air twists around and strikes the adder! You kill the adder! Found a stone staircase leading down. You now have 258 gold pieces (gained 6). You start resting. Magic restored. Found a stone staircase leading up. There is a stone staircase leading up here. n - 2 scrolls of teleportation (gained 1) An adder comes into view. Casting: Airstrike (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 0% to evade) The zap hits the adder. The adder is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 47% to evade) The zap hits the adder! The adder is almost dead. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 47% to evade) The zap hits the adder. You kill the adder! You now have 265 gold pieces (gained 7). Magic restored. A sky beast comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (19% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target, f - sky beast Aim: a sky beast (asleep) The air twists around and violently strikes the sky beast!! The sky beast is severely wounded. Casting: Airstrike (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Airstrike (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (19% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target, f/p - sky beast Aim: a sky beast (severely wounded) The air twists around and violently strikes the sky beast!! You kill the sky beast! You now have 281 gold pieces (gained 16). You start resting. Magic restored. A shadow imp comes into view. The shadow imp shouts! You see here a marble ring. q - a marble ring You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or J - a ring of protection from cold > or E - the ring "Casmiop" {+Inv EV+4} You remove your ring of protection from cold. q - a ring of resist corrosion (left hand) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) q - a ring of resist corrosion (left hand) Adjust to which letter? (? for menu, Esc to quit) K - a ring of resist corrosion (left hand) Casting: Airstrike (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (17% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 17% risk of failure) Press: ? - help, Dir - move target, f - shadow imp Aim: a shadow imp The air twists around and strikes the shadow imp! The shadow imp is almost dead. The shadow imp gestures at you. You struggle to resist. Unknown command. Casting: Airstrike (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (almost dead, 32% to evade) The zap misses the shadow imp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (almost dead, 32% to evade) The zap hits the shadow imp. You kill the shadow imp! You now have 284 gold pieces (gained 3). You start resting. Magic restored. Okay, then. Unknown command. m - 2 scrolls of remove curse (gained 1) An orc is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc but does no damage. The orc shouts! The zap hits the orc. The orc is almost dead. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc. You kill the orc! You now have 288 gold pieces (gained 4). n - 3 scrolls of teleportation (gained 1) Things that are here: a +0 hand axe; a +0 leather armour There is an escape hatch in the floor here. There is a stone staircase leading down here. k - 2 scrolls of identify (gained 1) You see here a leather armour. There is a stone staircase leading up here. A ball python zombie comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python zombie Aim: a ball python zombie (dormant, 0% to evade) The zap hits the ball python zombie. The ball python zombie is severely damaged. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python zombie Aim: a ball python zombie (severely damaged, 14% to evade) The zap hits the ball python zombie. The ball python zombie is almost destroyed. You barely miss the ball python zombie. The ball python zombie is almost destroyed. The ball python zombie bites you. The ball python zombie barely misses you. You hit the ball python zombie. You destroy the ball python zombie! You now have 293 gold pieces (gained 5). You see here a war axe. You see here a robe. Found a stone staircase leading down. An adder comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 0% to evade) The zap hits the adder. The adder is lightly wounded. The adder hisses angrily. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (47% to evade) The zap hits the adder. The adder is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 47% to evade) The zap hits the adder. The adder is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 47% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 47% to evade) The zap hits the adder. You kill the adder! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 300 gold pieces (gained 7). Your magical contamination has completely faded away. Done exploring. There is a stone staircase leading down here. Search for what [? for help]? . Unknown command. You climb downwards. A giant cockroach and Edmund come into view. Edmund is wielding a +2 flail of holy wrath. Found a potion of lignification, an arbalest and 13 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel Here: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (asleep) The floor. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (asleep, will become a steam dragon, a tengu, or a shapeshifter, chance to affect: 46%) Okay, then. Unknown command. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (asleep, 0% to evade) The zap hits Edmund but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (29% to evade) The zap hits Edmund. Edmund is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (lightly wounded, 29% to evade) The zap hits Edmund. Edmund is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (lightly wounded, 29% to evade) The zap hits Edmund. Edmund is lightly wounded. The giant cockroach waves its antennae. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (lightly wounded, 29% to evade) The zap hits Edmund. Edmund is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (moderately wounded, 29% to evade) The zap hits Edmund! Edmund is moderately wounded. The giant cockroach barely misses you. Edmund hits you with a +2 flail of holy wrath! You climb upwards. There is a stone staircase leading down here. Edmund gestures with his flail. Edmund drinks a potion. Edmund seems to speed up. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. The giant cockroach completely misses you. The giant cockroach misses you. The giant cockroach bites you but does no damage. The giant cockroach barely misses you. The giant cockroach bites you but does no damage. The giant cockroach bites you but does no damage. The giant cockroach bites you but does no damage. The giant cockroach bites you. The giant cockroach barely misses you. The giant cockroach closely misses you. The giant cockroach misses you. The giant cockroach bites you. The giant cockroach barely misses you. The giant cockroach bites you but does no damage. The giant cockroach closely misses you. The giant cockroach bites you but does no damage. The giant cockroach misses you. The giant cockroach barely misses you. The giant cockroach bites you but does no damage. The giant cockroach closely misses you. The giant cockroach completely misses you. The giant cockroach completely misses you. The giant cockroach misses you. The giant cockroach closely misses you. The giant cockroach bites you but does no damage. The giant cockroach bites you. The giant cockroach closely misses you. The giant cockroach misses you. The giant cockroach bites you. The giant cockroach bites you but does no damage. Edmund says, "A flail is better than a scythe, any day of the week!" Edmund says, "People will remember me! They'll remember me and die!" The giant cockroach completely misses you. The giant cockroach barely misses you. The giant cockroach misses you. The giant cockroach bites you but does no damage. The giant cockroach barely misses you. The giant cockroach barely misses you. The giant cockroach misses you. The giant cockroach bites you but does no damage. The giant cockroach barely misses you. The giant cockroach barely misses you. The giant cockroach closely misses you. The giant cockroach misses you. Press: ? - help, v - describe, . - travel Here: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (moderately wounded, fast) The floor. Unknown command. The giant cockroach closely misses you. Edmund is no longer moving quickly. The giant cockroach misses you. The giant cockroach closely misses you. Okay, then. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Really read the scroll of immolation? As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! The giant cockroach closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel quick. The giant cockroach barely misses you. Casting: Swiftness (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (inner flame, 29% to evade) The zap hits the giant cockroach. Flame seeps out of the giant cockroach. The giant cockroach is heavily wounded. The zap hits Edmund! Flame seeps out of Edmund. Edmund is moderately wounded. Edmund is engulfed in blazing flames. Flame seeps out of Edmund. The giant cockroach is engulfed in blazing flames. The giant cockroach explodes! The fiery explosion engulfs you!! The fiery explosion engulfs Edmund!! Edmund explodes! Your Dodging skill increases to level 3! Your Air Magic skill increases to level 6! You have reached level 8! You feel clever. You now have 301 gold pieces (gained 1). You now have 309 gold pieces (gained 8). You start to feel a little slower. You start resting. You feel sluggish. Things that are here: a +2 flail of holy wrath; a +0 leather armour You now have 310 gold pieces (gained 1). You start to feel a little faster. You now have 311 gold pieces (gained 1). You no longer feel sluggish. Things that are here: a +2 flail of holy wrath; a +0 leather armour There is a stone staircase leading down here. You start resting. HP restored. Unknown command. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-1145-gf5f8a83f67 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Armakuni] Species: Human Job: Air Elementalist HP: 60/60; mods: 0/0 MP: 12/12; mod: 0 Stats: 10 (10) 17 (17) 13 (13) Position: (32, 23), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 4 | 571 | 71/250 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/50 Bows | X | 0 | 0 | 0 | 0 | 0/50 Crossbows | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 50 | 3 | 384 | 84/200 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 3 | 367 | 11/238 Conjurations | X | 0 | 0 | 3 | 300 | 0/200 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 50 | 6 | 1123 | 73/350 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #114: 33 Attributes: #12: 405 #27: 1165 #49: 386 #57: 94 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: +1 dagger eq slot #2, inv slot #14: +2 helmet eq slot #6, inv slot #3: +0 robe eq slot #7, inv slot #36: ring of resist corrosion eq slot #8, inv slot #30: ring "Casmiop" {+Inv EV+4} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...##...........#...#.#######..# ##.###.####..##........######.... #.# #.# #..##.................. #.# #.# #............######.... #.# #.# ##.....)...### #.### #.###.#####..###....# #.# # ##.##.........# #.#.## #.# # ...##.........###.#.#### #.# # ##.......###....@......# #.# # .........##..#####.###.# #.# # .#.#.#..###.## #.# #.# #.# ........# #.# #.# #.# #.# .#.#.#..# #.# #.# #.# #.# ........###.#### #.# #.#### #[# .#.#.#.........# #.# #.##.###.# .........##.##.###.# #.....##.# .####.....#........# #...#..#.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>