Armakuni Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 21, D:1) 20 stones (2, -3, D:1) a stone a +0 short sword (2, 9, D:1) a cursed -3 club (11, -2, D:1) 21 stones (14, 1, D:1) a +0 leather armour (21, -2, D:1) a +0 plate armour (22, 0, D:1) a +0 leather armour (26, -16, D:1) a +0 dagger (26, 7, D:1) 28 arrows (32, -12, D:1) a +0 short sword (42, 7, D:1) a +0 club (45, 2, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour of Classification {rF- rC+++ MR+} (4760 gold) It makes you vulnerable to fire. It renders you almost immune to cold. It affects your resistance to hostile enchantments. the +4 dagger of Defilement {antimagic, +Inv Int+3 Stlth+} (4910 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It lets you turn invisible. It makes you more stealthy. the +2 dagger "Vits" {venom, Str+3 SInv Stlth+} (3270 gold) It poisons the flesh of those it strikes. It affects your strength (+3). It lets you see invisible. It makes you more stealthy. the +1 robe of Polytheism {-Tele rC++ MP+9 Dex+2} (4770 gold) It affects your dexterity (+2). It greatly protects you from cold. It affects your magic capacity (+9). It prevents most forms of teleportation. (3, -10, D:2) a +0 plate armour (3, 11, D:2) 3 stones a kobold corpse (skeletalised by now) (10, -12, D:2) a +0 spear (10, 11, D:2) a stone (12, 0, D:2) a +0 club (29, 6, D:2) a leopard gecko skeleton (29, 17, D:2) a cursed -3 club (38, -19, D:2) a +0 hunting sling (43, -14, D:2) a +0 rapier 2 stones a +0 scale mail (44, 13, D:2) 19 bolts (48, -9, D:2) 2 stones (52, 20, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (8, -8, D:3) a ration (10, 31, D:3) a rat skeleton