Armakuni Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 7, D:1) a +0 whip (2, -21, D:1) a cursed -3 spear (6, 10, D:1) a +0 dagger 3 stones (6, 16, D:1) a stone (11, -22, D:1) a +0 chain mail (17, -15, D:1) a +0 spear (18, -28, D:1) 13 bolts (21, 8, D:1) a +0 ring mail (22, -12, D:1) a cursed -2 dagger (28, -9, D:1) a +0 club (36, 14, D:1) a +0 cloak (42, 7, D:1) 22 bolts (42, 9, D:1) 21 sling bullets (45, -25, D:1) a +0 club (46, -3, D:1) 8 boomerangs (52, -16, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -8, D:2) a +0 club (11, 11, D:2) a +0 whip 4 stones (18, -1, D:2) a +0 club a cursed +0 scale mail (20, 6, D:2) a cursed -2 club (21, -2, D:2) a stone (22, -3, D:2) a stone (25, 23, D:2) a +0 short sword (27, 23, D:2) 23 stones (45, -3, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (9, -10, D:3) a +0 leather armour (10, -12, D:3) a cursed -1 club (13, -34, D:3) a +0 club (16, -21, D:3) a +0 club (16, -20, D:3) a +0 whip a +0 animal skin a +0 helmet of intelligence (16, -19, D:3) a cursed -3 club (16, -18, D:3) a +0 club (16, -14, D:3) a +1 dagger of protection (20, -11, D:3) a +0 dagger (35, -15, D:3) a ration (36, -14, D:3) a scroll of amnesia (36, -13, D:3) 6 gold pieces (46, 0, D:3) 19 arrows (47, -1, D:3) a +0 hand axe 5 boomerangs (48, -1, D:3) a +0 dagger (48, 0, D:3) a +0 war axe (48, 20, D:3) a +0 club (58, 9, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +2 whip of flaming a +0 robe (1, 9, D:4) a +0 falchion a +0 leather armour (10, -1, D:4) a +0 robe (19, 11, D:4) a +0 robe a +0 dagger a +0 mace a cursed -2 dagger a +0 robe of fire resistance (23, 7, D:4) a +0 short sword (24, 22, D:4) a +0 pair of gloves (27, 6, D:4) 14 poisoned darts (29, 18, D:4) 15 stones a cursed -2 spear (29, 36, D:4) a +0 leather armour (32, 15, D:4) 2 stones (34, 27, D:4) a cursed +0 robe a +0 dagger (35, 12, D:4) 2 stones (35, 37, D:4) a +0 hand axe (36, 11, D:4) a stone (39, 23, D:4) a +0 robe (39, 27, D:4) a +0 ring mail a +0 club (39, 29, D:4) a +0 quarterstaff (40, 37, D:4) a +0 club (43, 11, D:4) a +0 robe a +0 club a +0 dagger a +0 hand axe a +0 short sword a +0 club (44, 11, D:4) a +0 ring mail a +0 trident (46, 22, D:4) a -2 ring of intelligence (49, 27, D:4) 22 bolts (52, 26, D:4) a +0 ring mail a +0 hand axe (67, 13, D:4) a +0 flail Level 5 of the Dungeon (3, 18, D:5) a +0 pair of gloves (8, 23, D:5) a stone (9, 20, D:5) a stone (11, 23, D:5) a cursed -1 club 16 stones (12, 20, D:5) a stone (12, 23, D:5) a +0 giant club (15, -9, D:5) 16 stones (18, 20, D:5) a +0 dagger a +0 robe (24, 0, D:5) a +0 leather armour a +0 falchion (25, 1, D:5) a +0 club (26, 1, D:5) a +0 robe a +0 dagger a +0 robe a +0 dagger (30, 11, D:5) 8 atropa-tipped darts (30, 19, D:5) a +0 leather armour a +0 whip (35, 20, D:5) a +0 ring mail (35, 34, D:5) a +0 ring mail (45, 13, D:5) the +5 mace of Xuimiawuu {protect, *Drain rElec rC+ Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. (47, 26, D:5) a +4 quarterstaff of chaos a +0 cloak Level 6 of the Dungeon (0, 0, D:6) a +0 cloak (4, -1, D:6) a +0 fustibalus (4, 25, D:6) a +0 ring mail (9, 12, D:6) a +0 flail a +0 plate armour (15, 27, D:6) a +0 hand axe (17, 3, D:6) a +0 giant club (29, 26, D:6) 23 bolts (33, -11, D:6) a +0 giant club (34, 8, D:6) a +0 flail (34, 18, D:6) a +0 robe a +0 dagger a cursed +0 scale mail (35, 8, D:6) a +0 dagger a +0 robe (36, 14, D:6) 28 arrows (52, -1, D:6) a +0 giant club (53, -9, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (11, -24, D:7) a +0 hunting sling (22, -3, D:7) 24 arrows (25, 16, D:7) 8 boomerangs (28, -27, D:7) 20 sling bullets (35, 17, D:7) a +0 ring mail (40, 26, D:7) 25 bolts (41, 3, D:7) 25 stones (42, 22, D:7) a +0 short sword a +0 chain mail (49, 9, D:7) a +0 hand axe (49, 11, D:7) a cursed -2 club (51, 11, D:7) a +0 flail a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (4, -5, D:8) a +0 short sword (8, -8, D:8) a +0 dagger a +0 robe (9, 0, D:8) a stone (11, 18, D:8) a scroll of enchant armour (14, 0, D:8) a +0 trident a +0 robe (15, 0, D:8) 19 stones a +0 flail (15, 1, D:8) 16 poisoned darts a +1 short sword of holy wrath (17, -11, D:8) a +0 club (17, -10, D:8) a +0 hand axe (17, -9, D:8) a +0 leather armour a +0 short sword (27, 9, D:8) a book of Conjurations (32, 4, D:8) 19 stones (33, -13, D:8) a +0 leather armour (35, -15, D:8) a cursed +0 leather armour a +0 dagger (36, -16, D:8) a +0 flail (37, -17, D:8) a +0 falchion Level 9 of the Dungeon (0, 0, D:9) 14 stones (2, -13, D:9) a +0 robe (9, -8, D:9) a cursed +0 chain mail (12, -13, D:9) 17 sling bullets (12, -6, D:9) a +0 giant club a +0 giant club (12, 2, D:9) a +0 mace (16, -6, D:9) a +0 dagger a +0 animal skin (21, 0, D:9) the +4 plate armour "Emeywys" {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. (21, 6, D:9) a cursed +0 plate armour (22, -6, D:9) a +0 leather armour a +0 whip (24, 7, D:9) 15 arrows (24, 31, D:9) 8 javelins (25, -6, D:9) a +0 robe a +0 dagger (26, -9, D:9) 17 sling bullets (26, -6, D:9) 13 stones (30, -3, D:9) an uncursed amulet of guardian spirit an uncursed ring of fire (33, -6, D:9) a +1 rapier of protection a +0 robe (34, 21, D:9) a +3 plate armour (39, 2, D:9) a +0 dagger (39, 5, D:9) a +0 whip a +2 dagger of venom a +0 robe a +0 halberd a +0 chain mail (46, -13, D:9) 21 arrows (46, 24, D:9) a +2 war axe of electrocution (48, -3, D:9) a +0 flail a +0 leather armour (50, 1, D:9) a +0 mace (50, 34, D:9) a +0 falchion (52, 1, D:9) 18 stones (55, 27, D:9) a +1 dagger of draining (55, 29, D:9) a +1 scimitar of freezing a +0 plate armour a +0 short sword a +0 ring mail Level 10 of the Dungeon [Shop] Mopoc's Armour Boutique a cursed +0 plate armour (300 gold) a +3 scale mail of cold resistance (390 gold) a +0 robe (10 gold) a +1 leather armour of poison resistance (165 gold) a +0 leather armour (30 gold) a +0 kite shield (67 gold) a +0 leather armour (30 gold) a +1 leather armour of magic resistance (210 gold) a +0 leather armour (30 gold) (0, 0, D:10) 2 boomerangs (4, -3, D:10) 22 stones a +0 spear (5, -1, D:10) a cursed -3 giant spiked club (12, 27, D:10) a +0 robe a +0 dagger (18, 6, D:10) 4 stones a +0 club (20, 2, D:10) a stone (23, 9, D:10) a +0 trident (23, 25, D:10) a +0 spear (26, 6, D:10) a +0 scale mail 5 stones a +0 spear (27, 6, D:10) a +0 robe a +0 dagger (27, 17, D:10) a +0 spear (29, 3, D:10) a +0 rapier (29, 13, D:10) a +0 dire flail a +0 plate armour (30, 0, D:10) a +0 whip (36, 31, D:10) 18 arrows Level 11 of the Dungeon [Shop] Faiss's Weapon Shop 25 bolts (70 gold) a +0 hunting sling (21 gold) the +3 halberd "Soniba Atzao" {antimagic, Dex+3} (564 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). the +8 arbalest "Ogre's Undoing" {elec, *Slow MR+ Dex+2} (873 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It may slow you when you take damage. a +0 arbalest (63 gold) a +0 shortbow (42 gold) a +0 morningstar (56 gold) the cursed +0 hand axe "Susi" {vamp, *Drain rElec rF+++ Stlth+} (730 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It renders you almost immune to fire. It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. a +1 falchion of electrocution (203 gold) a +2 hunting sling of flaming (205 gold) 8 curare-tipped darts (67 gold) a +0 dagger (28 gold) (14, 29, D:11) a +0 mace 11 arrows a cursed -3 shortbow (17, 28, D:11) 28 arrows a +2 shortbow of freezing (19, 19, D:11) a large rock (19, 25, D:11) a large rock (20, 34, D:11) 7 poisoned darts (25, 9, D:11) 3 stones a +0 club a +0 club a +0 short sword (26, 9, D:11) 4 poisoned darts 3 stones a +0 dagger (27, 9, D:11) a +0 robe a +2 dagger of electrocution a +0 dagger (28, 9, D:11) a +0 club a +0 robe (29, 8, D:11) a javelin (29, 9, D:11) a javelin (29, 11, D:11) a poisoned dart (29, 14, D:11) a javelin a +0 dagger (30, 8, D:11) a poisoned dart (30, 32, D:11) a +0 buckler (31, 2, D:11) a +0 robe a +0 dagger (31, 6, D:11) a +0 club a cursed +0 short sword a +0 robe a +0 giant club a +0 giant spiked club a +0 chain mail a +0 short sword (32, 13, D:11) a stone (33, 13, D:11) a +0 robe a +0 war axe (34, -4, D:11) a +0 flail a +0 robe (34, -2, D:11) a +10 plate armour of ponderousness a +0 flail (35, 13, D:11) a +0 halberd a +0 robe a cursed +3 halberd the +11 arbalest of the Blind Eye {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. a +0 robe (39, -3, D:11) a +0 robe a +2 dagger of venom (40, -2, D:11) a +0 hand axe a +0 leather armour a +0 falchion (40, 13, D:11) a +0 robe a cursed +0 falchion a cursed +4 scimitar a +0 robe (41, -2, D:11) a +0 leather armour a +0 morningstar (41, -1, D:11) a +0 short sword (41, 12, D:11) a +0 robe a cursed +0 trident (42, 0, D:11) a +0 leather armour (45, 31, D:11) a large rock (46, 1, D:11) a scroll of enchant armour (46, 33, D:11) a large rock (46, 34, D:11) 2 large rocks (47, -1, D:11) a +0 dagger (49, -3, D:11) a +0 hand axe Level 12 of the Dungeon [Shop] Vasykk's Antique Weapon Emporium (Shop contents are unknown) (0, 0, D:12) 11 gold pieces (7, 5, D:12) 19 stones (8, 10, D:12) a scroll of enchant weapon (9, -24, D:12) 3 large rocks (9, 6, D:12) a ration (12, -24, D:12) a +0 scale mail (18, 4, D:12) a ration (22, -22, D:12) a +0 mace Level 13 of the Dungeon the Ecumenical Temple