Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 10101669900419585951 88 Armakuni the Conjurer (level 4, -2/30 HPs) Began as a Human Conjurer on July 31, 2021. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:21 (2803 turns). Armakuni the Conjurer (Human Conjurer) Turns: 2803, Time: 00:04:22 Health: -2/30 AC: 3 Str: 9 XL: 4 Next: 82% Magic: 1/8 EV: 12 Int: 18 God: Gold: 107 SH: 0 Dex: 11 Spells: 2/9 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . c - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles f - 12 poisoned darts Armour b - a +0 robe (worn) c - a +0 cloak (worn) Jewellery k - a +6 ring of strength Scrolls e - 2 scrolls of identify {unknown} g - 4 scrolls of teleportation {unknown} h - a scroll of brand weapon {unknown} j - 2 scrolls of vulnerability {unknown} m - a scroll of holy word {unknown} Potions d - 2 potions of flight {unknown} i - 2 potions of lignification {unknown} l - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 m - Iskenderun's Mystic Conj/Tloc 12% 2d5 50% 4 z - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray misses the adder. The water moccasin bites you. The water moccasin closely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray misses the water moccasin. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) The water moccasin bites you! The water moccasin completely misses you. You riposte. You miss the water moccasin. The water moccasin is moderately wounded. Your Conjurations skill increases to level 5! The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. You finish channeling your searing ray. The water moccasin barely misses you. The water moccasin bites you! You die... #......# ..# #..###.# #.. #..# #.# #.# #..###.# #.# #......# #.# ##.##### #.## # #..## #..## ####...###########...#### '...)..>........@S......+ ####...###########...#### # #..##### #..## #......# #.... #..###.# ####.# #...##.# .# ##..##.# # #.....# ######.#### You could see a water moccasin. Vanquished Creatures 4 adders A worm (D:2) 2 dart slugs An orc (D:3) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 5 hobgoblins 4 jackals 5 kobolds 3 quokkas 3 ball pythons 4 bats (D:1) A frilled lizard (D:2) 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Armakuni the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 81 | D:1 | Found Utir's Armour Shoppe. 177 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 454 | D:1 | Learned a level 2 spell: Searing Ray 512 | D:1 | Found a faded altar of an unknown god. 874 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1716 | D:2 | Reached XP level 4. HP: 28/30 MP: 3/8 1741 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2793 | D:3 | Noticed a water moccasin 2801 | D:3 | Reached skill level 5 in Conjurations 2803 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, serial_shops, nicolae_shop_behind_doors, dreamdust_ecumenical_altar_grove, minmay_tree_intersection, minmay_misc_feat_pillars D:2: layout_loops_corners D:3: layout_loops_corners, nrook_uturn, corner_web_ring, uniq_purgy Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 27 | || 27 Searing Ray | 15 | 11 || 26 Armor: Robe | 1 | || 1 Dodge: Dodged | 3 | 4 || 7 Rpst.: Falchion | | 1 || 1