Artagas Level 1 of the Dungeon (0, 0, D:1) 16 arrows (8, 8, D:1) 26 stones (9, -14, D:1) a stone (9, -13, D:1) a stone (10, -27, D:1) a stone (16, -29, D:1) a +0 club (24, 14, D:1) a +0 whip (29, -11, D:1) a +0 leather armour (42, -15, D:1) 12 stones (44, -35, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of degeneration (3, -15, D:2) 21 bolts (4, -32, D:2) a +0 hand axe (6, -45, D:2) a +0 robe (9, -45, D:2) 20 arrows (10, 7, D:2) a +0 club (13, -37, D:2) a +0 dagger (23, -38, D:2) a +0 hand axe (unseen) (23, 4, D:2) a +0 club (24, -37, D:2) a cursed -3 whip (24, 10, D:2) a +0 leather armour (27, -30, D:2) a stone (29, -32, D:2) 11 poisoned needles (29, -30, D:2) a stone (30, -36, D:2) 8 poisoned needles (30, -30, D:2) a stone (30, 1, D:2) a +0 whip (31, -30, D:2) a +0 mace (32, -30, D:2) a stone (39, -30, D:2) a stone (40, -29, D:2) a stone (40, -27, D:2) a +0 short sword (42, 11, D:2) a +0 spear (43, -44, D:2) 23 arrows (44, 4, D:2) a +0 dagger (45, 2, D:2) a +0 leather armour (57, -9, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (11, 10, D:3) 13 stones (13, -2, D:3) a +0 short sword a +0 robe a scroll of immolation (14, 34, D:3) a +0 club (24, -9, D:3) 19 arrows (28, 5, D:3) a stone (29, 5, D:3) a +0 robe a +0 dagger (32, 12, D:3) a +0 robe (33, 9, D:3) 2 stones (34, -7, D:3) a +0 hand axe (34, 6, D:3) a cursed +0 leather armour a +0 whip (42, 26, D:3) a +0 club (48, -1, D:3) 15 bolts (49, -11, D:3) a +0 dagger (49, 22, D:3) a +0 club (49, 39, D:3) a cursed -2 hand axe a +0 ring mail (67, -18, D:3) 21 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (7, -5, D:4) a +0 whip a +0 scale mail a +0 hand axe a +0 ring mail (29, -18, D:4) an uncursed ring of stealth a +3 ring of intelligence (30, -19, D:4) 19 sling bullets (31, -8, D:4) a +0 hand axe (33, -28, D:4) a +0 hunting sling (40, 0, D:4) a +0 robe (49, 3, D:4) 16 stones Level 5 of the Dungeon (0, 0, D:5) a +0 scimitar (1, -18, D:5) a +0 robe a +0 dagger (4, -14, D:5) 23 arrows (4, 11, D:5) a +0 ring mail (5, 4, D:5) 23 arrows (9, -14, D:5) a +0 leather armour a +0 short sword a +0 hand axe a +0 leather armour (10, -15, D:5) a +0 ring mail a +0 trident (11, 28, D:5) a +0 robe (13, 28, D:5) a +0 ring mail a cursed -2 leather armour 4 arrows a cursed -1 shortbow (14, 28, D:5) an arrow (15, 28, D:5) an arrow (17, 28, D:5) an arrow (18, 28, D:5) 2 arrows (19, 28, D:5) 2 arrows (23, -18, D:5) a potion of degeneration (32, -9, D:5) a cursed -2 leather armour (49, -8, D:5) 12 stones Level 6 of the Dungeon (0, 0, D:6) a +0 flail a +0 plate armour (5, 8, D:6) the cursed +3 hand axe "Qorch" {antimagic, +Rage rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (9, 9, D:6) 20 stones (15, -18, D:6) a +0 pair of boots (19, 0, D:6) a +0 falchion (33, 8, D:6) 14 stones (39, 18, D:6) a +1 pair of boots (41, -20, D:6) a cursed -3 short sword a +4 trident a +0 plate armour (47, 18, D:6) a +0 flail a +0 scale mail (47, 19, D:6) a +0 ring mail (47, 32, D:6) a +0 helmet (49, 14, D:6) a +0 robe a +0 dagger (53, 32, D:6) a +0 chain mail (59, 27, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (5, -1, D:7) a +0 trident (16, 36, D:7) a +0 ring mail (20, 10, D:7) 8 arrows (27, 11, D:7) 18 arrows (40, 9, D:7) a +2 flail of crushing a +0 whip a +0 falchion (43, 12, D:7) a +0 short sword a +0 club (47, 14, D:7) a +0 robe a +0 halberd a +0 robe a +2 dagger of freezing (47, 24, D:7) a +0 leather armour (48, 14, D:7) a +0 war axe (48, 32, D:7) a +0 robe (49, 23, D:7) a cursed -1 hand axe (50, 23, D:7) a +0 mace a +0 trident (54, 17, D:7) a +0 whip (59, 17, D:7) 30 stones Level 8 of the Dungeon [Shop] Qadd's Jewellery Emporium an uncursed amulet of guardian spirit (360 gold) an uncursed amulet of guardian spirit (360 gold) an uncursed amulet of rage (480 gold) the cursed ring of Muawnia {+Blink rC+ rN+++ Str-3 Int-3} (386 gold) [ring of strength] It affects your strength (-3). It affects your intelligence (-3). It protects you from cold. It renders you almost immune to negative energy. It lets you blink. It has a curse placed upon it. an uncursed ring of positive energy (240 gold) an uncursed ring of ice (300 gold) an uncursed amulet of harm (360 gold) (0, 0, D:8) a +0 leather armour (6, 39, D:8) a potion of degeneration (7, 30, D:8) 10 stones (9, 29, D:8) a +0 flail (21, 19, D:8) an uncursed ring of attention (22, 49, D:8) 15 stones (26, 8, D:8) a +0 robe a +0 dagger (26, 39, D:8) a +0 giant club (28, 9, D:8) a +2 dagger of electrocution a +0 robe (28, 10, D:8) a +0 mace a +0 scimitar a +0 plate armour (29, 10, D:8) 11 stones (33, 21, D:8) a +0 quarterstaff (51, 13, D:8) a +3 morningstar an uncursed ring of resist corrosion 14 poisoned javelins (52, 29, D:8) 14 arrows (56, 52, D:8) a +0 ring mail Level 9 of the Dungeon [Shop] Wyuhif's Weapon Emporium a +2 dire flail of draining (249 gold) 13 arrows (33 gold) a +0 falchion (39 gold) a +0 trident (45 gold) 17 stones (22 gold) a +0 flail (45 gold) a +0 quarterstaff (52 gold) a +0 hand crossbow of freezing (107 gold) a +2 morningstar of draining (249 gold) a cursed -2 shortbow (1 gold) (0, 0, D:9) a +0 ring mail (1, -2, D:9) a +0 robe (5, 0, D:9) a +0 plate armour (6, 35, D:9) 14 sling bullets (23, 4, D:9) a +0 quarterstaff (27, 8, D:9) a +0 blowgun (32, 29, D:9) a +0 pair of gloves (33, 32, D:9) a +0 shortbow (43, 8, D:9) a +0 hunting sling Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (4, -34, D:10) a +0 robe (7, -34, D:10) a +0 mace (7, -11, D:10) a +0 giant club (8, -21, D:10) a +0 giant club 2 throwing nets (9, -32, D:10) 19 stones (16, 0, D:10) a +0 robe a +0 dagger (16, 1, D:10) a +0 leather armour a +0 short sword (16, 2, D:10) a +0 short sword (17, 2, D:10) a cursed +0 leather armour a +0 trident (24, -22, D:10) a +0 leather armour (35, -37, D:10) a +0 mace (37, -3, D:10) a +0 short sword (38, -2, D:10) a +0 whip (45, -17, D:10) a +0 giant club a +0 giant club (45, -6, D:10) 16 arrows (49, -30, D:10) a +0 flail (59, -29, D:10) a +0 glaive Level 11 of the Dungeon (0, 0, D:11) a +3 hand axe of distortion (6, 31, D:11) a +0 hand crossbow (7, 15, D:11) an uncursed amulet of faith a +4 ring of intelligence (8, 31, D:11) an uncursed ring of protection from fire an uncursed ring of protection from cold (11, -6, D:11) a +0 mace (11, -5, D:11) a +0 ring mail (14, 14, D:11) 22 stones (14, 18, D:11) a +0 animal skin a -1 spear (15, -3, D:11) a +0 halberd a +0 chain mail (16, -4, D:11) a +0 dagger a +0 robe (17, 13, D:11) a +0 trident (17, 35, D:11) an uncursed staff of earth a +1 robe a +0 morningstar a +0 mace (19, 26, D:11) a +0 mace (22, 27, D:11) a +0 spear (27, -7, D:11) a manual of Long Blades (28, -7, D:11) a wand of digging (7) (28, 19, D:11) a +0 pair of boots (36, 15, D:11) a +0 chain mail a +2 flail of crushing (36, 16, D:11) a +0 club (36, 17, D:11) a +0 leather armour a +0 short sword (37, 15, D:11) a +0 leather armour (unseen) (37, 17, D:11) a +0 giant club a +0 giant spiked club Level 12 of the Dungeon Level 13 of the Dungeon (3, -3, D:13) a +0 mace (3, 8, D:13) 18 arrows Level 14 of the Dungeon (0, 0, D:14) a +0 rapier of freezing (1, 1, D:14) a +0 leather armour (14, -1, D:14) a +0 trident (19, -5, D:14) 17 stones Level 15 of the Dungeon (0, 0, D:15) a +0 war axe of chopping a +0 ring mail (0, 1, D:15) a cursed +0 buckler (17, -16, D:15) a +0 mace of protection (30, -39, D:15) a wand of disintegration (41) a scroll of vulnerability 3 scrolls of silence a wand of flame (36) a wand of clouds (7) a +0 shield (39, -35, D:15) a +0 trident a +0 plate armour (40, -36, D:15) a +0 dagger a +0 robe (40, -35, D:15) a +1 hand axe of venom (48, -11, D:15) a cursed +4 mace a +0 robe (49, -11, D:15) a cursed +3 great sword a +0 robe a +0 morningstar a +0 robe the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Ysihut's Jewellery Emporium a +4 ring of evasion (396 gold) the ring "Zabi" {rElec Int+2} (236 gold) [ring of intelligence] It affects your intelligence (+2). It insulates you from electricity. a cursed -3 ring of intelligence (22 gold) a +3 amulet of reflection (172 gold) a cursed -3 ring of protection (22 gold) a +3 amulet of reflection (172 gold) a +5 ring of strength (453 gold) a +5 ring of strength (453 gold) a +5 ring of evasion (605 gold) a +4 ring of protection (396 gold) (0, 0, Orc:1) a +0 war axe a +0 leather armour a +0 giant club a +3 great sword of flaming a +0 plate armour (4, -3, Orc:1) a +0 dagger a cursed +0 robe (13, -1, Orc:1) a +2 dagger of venom a +1 robe (13, 0, Orc:1) a +0 hand axe Level 2 of the Orcish Mines [Shop] Lacowkaj's Distillery a potion of brilliance (60 gold) a potion of lignification (45 gold) a potion of berserk rage (75 gold) a potion of curing (45 gold) a potion of curing (45 gold) a potion of curing (45 gold) a potion of cancellation (120 gold) a potion of curing (45 gold) [Shop] Eroemeeq's Distillery a potion of flight (42 gold) a potion of lignification (42 gold) a potion of magic (112 gold) a potion of curing (42 gold) a potion of brilliance (56 gold) a potion of flight (42 gold) a potion of curing (42 gold) a potion of degeneration (14 gold) a potion of mutation (112 gold) a potion of ambrosia (112 gold) [Shop] Bacwuc's Antique Weapon Shoppe the +7 scimitar "Yrresar" {flame, *Noise rF+++ Stlth+} (3340 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. It may make noises in combat. It makes you more stealthy. a +0 shortbow (120 gold) a +0 falchion (120 gold) a +4 morningstar of distortion (1280 gold) a +2 mace of holy wrath (696 gold) a +0 longbow (180 gold) a +0 hand crossbow (140 gold) a +0 trident (140 gold) a +2 falchion of distortion (780 gold) [Shop] Xilluuri's Gadget Emporium a wand of iceblast (7) (165 gold) a lamp of fire (600 gold) a wand of disintegration (14) (270 gold) a wand of enslavement (9) (165 gold) a box of beasts (300 gold) a wand of random effects (20) (165 gold) a phantom mirror (450 gold) a lamp of fire (600 gold) a wand of acid (10) (420 gold) (0, 0, Orc:2) a +0 hand axe a +0 chain mail (1, 7, Orc:2) a +0 great mace a cursed +0 chain mail (2, 6, Orc:2) a cursed -2 glaive (5, 3, Orc:2) a cursed +0 short sword (6, 3, Orc:2) a +0 demon blade a +0 ring mail (7, 9, Orc:2) a +0 mace a +0 plate armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 plate armour (3, -4, Lair:1) 12 arrows (9, 30, Lair:1) a cursed -2 war axe (16, 17, Lair:1) 25 stones (32, 13, Lair:1) a +0 rapier (48, -13, Lair:1) a +0 leather armour (49, 32, Lair:1) 16 arrows (49, 42, Lair:1) 13 stones (53, 47, Lair:1) 25 sling bullets (54, 34, Lair:1) an uncursed ring of poison resistance the +0 cloak of Hedging {rCorr Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scimitar (5, -12, Lair:2) 13 arrows (7, -6, Lair:2) a +0 cloak an uncursed ring of flight (7, 6, Lair:2) a +0 centaur barding (9, 3, Lair:2) 11 stones (11, -4, Lair:2) a +1 pair of boots of flying (18, 1, Lair:2) a phial of floods (19, 12, Lair:2) a +0 leather armour (20, -8, Lair:2) a +5 ring of slaying (22, 6, Lair:2) a scarf of cloud immunity a scarf of spirit shield (26, 36, Lair:2) 19 sling bullets (27, 23, Lair:2) 18 sling bullets (29, -6, Lair:2) 20 stones (29, -4, Lair:2) a +0 spear (32, 32, Lair:2) a +0 shortbow (32, 34, Lair:2) 15 poisoned needles (38, 36, Lair:2) 15 stones (43, -11, Lair:2) a +0 chain mail (46, 26, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 falchion (2, 4, Lair:3) a +0 whip (3, 1, Lair:3) a +0 short sword (4, 5, Lair:3) the +4 whip of Rotation {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (7, -6, Lair:3) the +5 flail "Zienyk" {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). 3 scrolls of silence (8, -5, Lair:3) an uncursed amulet of rage a wand of polymorph (17) (21, -18, Lair:3) a +0 trident (21, 11, Lair:3) a +0 leather armour (41, 27, Lair:3) a curare-tipped needle (46, 22, Lair:3) 7 curare-tipped needles a +1 short sword of distortion a +0 blowgun (48, 0, Lair:3) a +0 mace (50, 27, Lair:3) 30 arrows (54, 3, Lair:3) 30 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) a +2 quarterstaff of draining (2, -3, Lair:4) a +0 hunting sling (4, -5, Lair:4) a +0 chain mail (8, 22, Lair:4) a +0 great sword (11, -7, Lair:4) 11 stones (23, -25, Lair:4) a +0 ring mail (29, -3, Lair:4) 17 arrows (39, 7, Lair:4) 26 arrows (54, -4, Lair:4) a +0 scale mail (56, -6, Lair:4) a +0 leather armour (56, -2, Lair:4) a +0 naga barding (61, 6, Lair:4) 21 arrows (61, 12, Lair:4) a +0 long sword (64, 19, Lair:4) 18 arrows (64, 27, Lair:4) a +2 cloak Level 5 of the Lair of Beasts (0, 6, Lair:5) a wand of paralysis (8) (1, 6, Lair:5) a scarf of resistance (2, 6, Lair:5) a wand of flame (15) (4, 1, Lair:5) a ration (38, 31, Lair:5) 10 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) a scroll of noise (9, -22, Lair:6) a +0 dagger (9, -17, Lair:6) an uncursed ring of positive energy (9, -4, Lair:6) the +2 plate armour of Agoraphobia {+Fly rCorr Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It lets you fly. It provides partial protection from all sources of acid and corrosion. (61, 12, Lair:6) a +0 chain mail (61, 24, Lair:6) a +0 great sword Level 1 of the Snake Pit [Shop] Qaredeyxaeq's Mass Market a +0 giant spiked club (30 gold) a +0 great mace (104 gold) a +0 giant spiked club (30 gold) a cursed -2 great mace (1 gold) a +0 large shield (72 gold) 5 large rocks (56 gold) 3 large rocks (33 gold) a +0 giant club (27 gold) a cursed +0 plate armour (320 gold) a +1 executioner's axe of chopping (352 gold) a +0 great mace (104 gold) 5 large rocks (56 gold) (7, 9, Snake:1) a +1 long sword of slicing (8, 42, Snake:1) the +5 mace of Soamonom {holy, *Contam rElec rC+ Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (17, 52, Snake:1) a +0 trident a +0 robe (53, -9, Snake:1) a +0 robe (58, 3, Snake:1) a +0 club Level 2 of the Snake Pit (0, 0, Snake:2) 18 sling bullets (1, 5, Snake:2) an arrow (2, -6, Snake:2) a potion of agility (2, 6, Snake:2) a +0 whip (unseen) (3, -4, Snake:2) a +0 short sword (unseen) (3, 1, Snake:2) an anaconda corpse (3, 2, Snake:2) 3 arrows (4, 0, Snake:2) 2 arrows (4, 1, Snake:2) an arrow a +0 battleaxe a +0 robe a naga corpse (5, 0, Snake:2) 4 arrows (6, -2, Snake:2) an arrow (6, 0, Snake:2) an arrow (7, 0, Snake:2) 3 arrows (16, -34, Snake:2) a black mamba corpse (40, -21, Snake:2) a +0 spear a +0 robe (46, -14, Snake:2) a +0 trident a naga corpse (skeletalised by now) (47, -16, Snake:2) 23 stones a +0 spear (48, -15, Snake:2) a +0 robe a cursed -3 trident (50, -12, Snake:2) a +0 plate armour (53, -16, Snake:2) 20 sling bullets Level 5 of the Pits of Slime (3, -4, Slime:5) the cursed +1 great sword of the Dungeon {freeze, *Drain rN+++ Dex-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It renders you almost immune to negative energy. It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it.