Artemis2 Level 1 of the Dungeon (0, 0, D:1) 3 stones (14, 6, D:1) a +0 club (19, 14, D:1) a +0 club (19, 17, D:1) a +0 ring mail (30, 6, D:1) a stone (32, 19, D:1) a +0 barding (40, -4, D:1) a +0 mace (41, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 6, D:2) a +0 scale mail (8, 34, D:2) a +0 dagger a +0 robe (12, 7, D:2) a +0 whip (15, 19, D:2) a +0 dagger (25, 13, D:2) a +0 whip (31, 18, D:2) a +0 club (45, 12, D:2) a +0 robe Level 3 of the Dungeon (3, 2, D:3) a +0 short sword of draining (5, 2, D:3) a +0 club (23, -17, D:3) a +0 short sword a +0 animal skin (23, -15, D:3) a +0 dagger (24, -19, D:3) 6 stones (25, -19, D:3) a +0 club (25, -17, D:3) a +0 dagger (26, -20, D:3) a +0 club a +0 dagger (29, 31, D:3) an orb of guile (31, 16, D:3) a +0 ring mail (35, -18, D:3) a +0 dagger (36, -19, D:3) a +0 dagger a +0 sling (39, -19, D:3) a +0 dagger a goblin corpse (skeletalised by now) (40, 6, D:3) a +0 dagger (40, 27, D:3) a +0 club (41, 30, D:3) a +0 club (42, -15, D:3) a ball python corpse (skeletalised by now) (46, 3, D:3) a +0 dagger (49, 15, D:3) a jackal corpse a jackal corpse (51, 15, D:3) a jackal corpse (52, 11, D:3) a +0 hammer (54, -4, D:3) a +0 club (54, -3, D:3) a quokka skeleton Level 4 of the Dungeon [Shop] Qanes's Antique Weapon Emporium a +2 vorpal long sword (344 gold) a +0 rapier (80 gold) a +0 spear (60 gold) a +0 quarterstaff (80 gold) a +0 rapier (80 gold) a +0 trident (70 gold) a +0 long sword (70 gold) a +0 shortbow (60 gold) a +0 mace (60 gold) [Shop] Diessiaz's Antique Weapon Emporium a +0 mace (93 gold) a +0 club (31 gold) a +0 sling (46 gold) the +3 Elemental Staff {rElec rF++ rC++ AC+5} (2681 gold) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. the +7 dagger "Dozytzaiz" {spect, Int+4} (1717 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). a +0 spear (93 gold) a +2 rapier of draining (595 gold) a +1 vorpal great sword (517 gold) a +0 whip (77 gold) (14, 2, D:4) a +0 falchion (25, -14, D:4) 2 silver javelins