Arthanis the Dungeon (0, 32, D) a +2 rapier of holy wrath (0, 49, D) a cursed amulet of inaccuracy (0, 51, D) an uncursed staff of wizardry (0, 53, D) a +0 great sword of protection (unseen) (1, 15, D) a +0 rapier (unseen) (1, 51, D) the cursed +0 long sword of the Mosquito {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It has a curse placed upon it. (unseen) (1, 53, D) the cursed +0 broad axe of Kek Peam {chop, +Blink} (still there?) It inflicts extra damage upon your enemies. It lets you blink. It has a curse placed upon it. 3 large rocks (still there?) (2, 14, D) a fan of gales (2, 15, D) a +0 long sword (2, 21, D) a +0 rapier of holy wrath (unseen) (2, 32, D) a +2 short sword of draining (2, 33, D) the +3 warlock's mirror {reflect} (2, 34, D) the Compendium of Ensnaring Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Tukima's Dance Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Olgreb's Toxic Radiance Poison 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 the Compendium of Perfectionism Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Spider Form Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 e - Tornado Air 9 the +6 morningstar "Ritoton" {freeze, *Noise rN+ Str+3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It protects you from negative energy. It may make noises in combat. (2, 50, D) 16 bolts (unseen) (2, 51, D) an uncursed staff of cold (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of energy (3, 15, D) a +2 long sword of slicing (unseen) (3, 16, D) a phial of floods the +6 demon blade "Fenninao" {freeze, rPois rF+ rC+ Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from fire. It protects you from cold. It protects you from poison. a +2 falchion of slicing a +2 crystal plate armour an elf corpse (skeletalised by now) (3, 18, D) the +9 plate armour of Integrity {rN+ Int+3 Dex+3 Slay-6} (still there?) It affects your intelligence (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from negative energy. an elf corpse (skeletalised by now) (still there?) (3, 33, D) a +3 flail of protection (unseen) (3, 35, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. the ring "Ysoc Cin" {rF+ MR- Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. It affects your resistance to hostile enchantments. a +6 ring of intelligence a +6 ring of intelligence (3, 50, D) a phial of floods (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 13, D) a +0 leather armour (unseen) (4, 14, D) a +3 shortbow (unseen) (4, 15, D) a +0 leather armour a +0 leather armour a +0 rapier a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (4, 32, D) a +2 hand crossbow of flaming (4, 50, D) a +2 spear of venom (unseen) (4, 51, D) a +2 great mace (still there?) an uncursed staff of cold (still there?) (4, 52, D) a +4 battleaxe of chopping (unseen) (5, 13, D) a +0 dagger (5, 33, D) a +1 hand crossbow of flaming a +3 shortbow of flaming a phantom mirror (5, 34, D) a lightning rod (4/4) (5, 51, D) a +0 shield (unseen) (5, 52, D) a +0 great sword a +0 plate armour a +0 arbalest 19 bolts a fan of gales an uncursed staff of fire a human corpse (5, 53, D) 4 large rocks (unseen) (5, 54, D) a +1 dire flail (unseen) (5, 55, D) a stone giant corpse (6, 16, D) a lightning rod (4/4) (still there?) a lightning rod (4/4) (still there?) (6, 21, D) a cursed -2 short sword (6, 22, D) a cursed -2 short sword (6, 32, D) a +2 trident of freezing (6, 33, D) a sack of spiders (6, 39, D) a tarantella corpse (unseen) (6, 51, D) a +2 short sword of venom a +0 arbalest 21 bolts an uncursed staff of cold (6, 53, D) a +2 long sword a +0 plate armour a +0 large shield a cursed +0 plate armour (6, 55, D) a large rock a +0 great sword (6, 59, D) 3 large rocks (7, 14, D) an uncursed staff of cold a +0 dagger (7, 15, D) a +1 flail of crushing an uncursed staff of summoning (7, 22, D) 2 arrows an elf corpse (skeletalised by now) (7, 32, D) a +1 trident of freezing (still there?) 4 scrolls of enchant weapon (still there?) (7, 33, D) a +1 great mace of protection (unseen) (7, 52, D) a phantom mirror (still there?) a phantom mirror (still there?) (7, 54, D) 2 large rocks a +0 battleaxe a +0 chain mail (8, 32, D) a +1 battleaxe of flaming (still there?) a +1 battleaxe of flaming (still there?) (8, 50, D) a +0 great mace (unseen) (9, 13, D) a +5 vampiric rapier (9, 14, D) 25 arrows (unseen) (9, 16, D) a +0 dagger a +0 long sword of protection a +1 short sword of electrocution a +0 leather armour a +6 great sword of electrocution a +0 leather armour an elf corpse (skeletalised by now) (9, 17, D) a +3 scythe of protection a +0 leather armour a +0 longbow an uncursed staff of power a +0 scale mail a +0 large shield of positive energy a +0 leather armour an elf corpse (skeletalised by now) (9, 50, D) a fan of gales (unseen) (9, 56, D) a bolt (still there?) a +0 chain mail (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 13, D) a +1 long sword of slicing (unseen) (10, 15, D) a lamp of fire (unseen) (10, 18, D) a +0 short sword (10, 49, D) the cursed +2 shortbow "Iclycriyr" {flame, -Tele *Corrode rF+ Str+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It protects you from fire. It prevents most forms of teleportation. It may corrode you when you take damage. It has a curse placed upon it. (10, 50, D) 4 large rocks (unseen) (10, 51, D) a yaktaur corpse (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) a +0 short sword (still there?) a +0 scimitar (still there?) (11, 31, D) a scroll of holy word (11, 32, D) a +3 short sword of speed (unseen) (11, 33, D) a +0 ring mail of fire resistance (unseen) (11, 34, D) the cursed +0 shortbow of Texu {freeze, rElec Dex+3 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (unseen) (11, 50, D) a +1 rapier of speed (unseen) (12, 13, D) a +0 leather armour (12, 14, D) an uncursed staff of air (unseen) (12, 15, D) a +0 leather armour (still there?) a +2 arbalest of flaming (still there?) (12, 31, D) a sack of spiders (12, 32, D) the +8 hand crossbow of Law {penet, Stlth+} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you more stealthy. the +8 hand crossbow of Law {penet, Stlth+} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you more stealthy. (12, 33, D) an uncursed ring of protection from cold (unseen) (12, 50, D) 3 large rocks (still there?) the Tome of Enchanting Poisoning (still there?) Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Olgreb's Toxic Radiance Poison 4 e - Summon Mana Viper Hexes/Summoning 5 (13, 51, D) a +2 great sword of protection (unseen) (14, 49, D) a +0 helmet of intelligence (14, 54, D) an uncursed staff of air (still there?) the +5 long sword "Spiderslayer" {venom, rF+} (still there?) It poisons the flesh of those it strikes. It protects you from fire. (14, 57, D) a +0 chain mail (17, 33, D) an uncursed amulet of the gourmand a +6 ring of strength (18, 17, D) an uncursed staff of death (18, 19, D) a +0 long sword (unseen) (18, 32, D) a lightning rod (4/4) (18, 34, D) a +6 mace of draining (19, 1, D) a +0 trident (19, 16, D) 15 arrows (unseen) (19, 48, D) an uncursed amulet of faith (19, 49, D) a box of beasts (19, 50, D) a +0 vampiric long sword (unseen) (19, 51, D) a blink frog corpse (19, 55, D) a blink frog corpse (20, 0, D) an uncursed staff of cold (20, 1, D) an uncursed staff of earth (20, 4, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (20, 18, D) a cursed +0 scale mail a +0 long sword a +0 shortbow a +0 short sword a +0 longbow a +0 longbow 52 arrows a +0 leather armour the ring of Riegeto {Ice -Tele rN++} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It prevents most forms of teleportation. a +2 long sword of flaming an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (20, 32, D) a +0 broad axe of distortion a cursed amulet of inaccuracy a fan of gales (20, 48, D) a book of Geomancy (20, 49, D) the amulet "Cipnoumi" {Harm *Drain rC- MR+ Str+10} [amulet of harm] It increases damage dealt and taken. It affects your strength (+10). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (20, 54, D) a water moccasin corpse (still there?) a crocodile corpse (still there?) (21, 0, D) a phial of floods (21, 1, D) a +2 cloak of poison resistance (21, 4, D) a sea snake corpse (skeletalised by now) (21, 15, D) a +0 leather armour (unseen) (21, 16, D) an uncursed staff of conjuration (21, 22, D) a +5 ring of intelligence (21, 48, D) the ring "Iteyres" {rPois rC+ rCorr} [ring of resist corrosion] It protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (21, 49, D) a Fen Folio (unseen) (22, 0, D) the cursed +1 war axe of Anyahain {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It has a curse placed upon it. (22, 1, D) a +0 leather armour (still there?) a +0 trident (still there?) (22, 2, D) a +1 spear of venom (22, 3, D) 18 javelins (22, 4, D) a +4 trident of flaming a +1 scale mail of fire resistance a merfolk corpse (skeletalised by now) (22, 6, D) a +4 trident of flaming a +0 robe a merfolk corpse (skeletalised by now) (22, 17, D) a lightning rod (4/4) a +0 leather armour a +0 rapier a +1 glaive of venom a +0 leather armour a +3 dagger of venom a +0 shortbow the +10 eveningstar of the Nexus {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. (22, 31, D) a +0 long sword of slicing (22, 32, D) the +3 leather armour "Olueduum" {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. (22, 48, D) an uncursed ring of resist corrosion (22, 49, D) an uncursed staff of wizardry (22, 50, D) a fan of gales (22, 52, D) a spiny frog corpse (23, 0, D) a +0 trident of protection the +4 arbalest "Awoysetz" {freeze, rElec rC+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It insulates you from electricity. a +0 robe a +4 spear (23, 1, D) a +0 spear (still there?) a +0 trident (still there?) (23, 5, D) a +1 trident of venom a cursed +0 robe a merfolk corpse (skeletalised by now) (23, 16, D) a +1 hand crossbow of flaming a +1 long sword of electrocution 28 arrows the +4 battleaxe "Ziaddiwn" {drain, +Fly Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you fly. a +2 long sword of slicing an elf corpse (skeletalised by now) (23, 17, D) a +0 short sword (unseen) (23, 23, D) a +2 long sword of holy wrath a +0 rapier (23, 24, D) an arrow (23, 48, D) a lightning rod (4/4) (23, 49, D) a book of Annihilations (24, 0, D) a +0 robe (24, 1, D) a crystal ball of energy (24, 2, D) the +6 trident "Hijicw" {pierce, Str+3 Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+3). (24, 5, D) a +0 antimagic triple sword (unseen) (24, 15, D) a fan of gales a manual of Air Magic the Almanac of Lightness and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Sticky Flame Conjuration/Fire 4 an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 25, D) an arrow (24, 31, D) a +0 war axe of chopping (24, 33, D) the +10 scimitar "Jautt" {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. a +2 ring mail of cold resistance a +5 broad axe of flaming an uncursed staff of air the +11 mace of Viumi {speed, rPois Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from poison. a +2 robe of magic resistance an uncursed staff of wizardry a +1 helmet of intelligence (24, 47, D) Weczaowa's Almanac of Damaging Creation Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Stone Arrow Conjuration/Earth 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 (24, 49, D) an uncursed ring of protection from cold (unseen) (25, 1, D) a +0 trident 7 boomerangs the ring "Zypriuz" {*Drain *Slow rPois rN++ Stlth+} [ring of poison resistance] It protects you from poison. It greatly protects you from negative energy. It causes draining when unequipped. It may slow you when you take damage. It makes you more stealthy. a +2 spear of venom (25, 3, D) a +2 morningstar of holy wrath (25, 5, D) a manticore corpse (skeletalised by now) (25, 21, D) a +0 rapier (unseen) (25, 50, D) an uncursed staff of earth (still there?) an uncursed staff of earth (still there?) (25, 52, D) a yak corpse (25, 54, D) a catoblepas corpse (unseen) (25, 55, D) a water moccasin corpse (26, 0, D) a crystal ball of energy (26, 1, D) a +0 leather armour 13 javelins a book of Geomancy (26, 2, D) a +0 rapier (unseen) (26, 3, D) a +1 vampiric spear (unseen) (26, 9, D) a javelin (26, 15, D) a +0 leather armour (unseen) (26, 16, D) 20 arrows a +0 longbow a +2 leather armour of positive energy a +0 dagger a +0 ring mail a +0 ring mail the Papyrus of Venom Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 a +0 leather armour a +0 short sword (26, 19, D) a +2 buckler a +0 short sword (26, 32, D) an uncursed staff of summoning (26, 52, D) an elephant corpse (26, 55, D) a spiny frog corpse (27, 4, D) a cursed -2 trident (unseen) (27, 17, D) a +2 dire flail of protection an uncursed staff of death an elf corpse (skeletalised by now) (27, 36, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (27, 49, D) a +4 falchion of electrocution (27, 50, D) the +7 long sword of Matanoz {slice, *Rage Dex+8 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It lets you see invisible. It may make you go berserk in combat. a dream sheep corpse (27, 52, D) a water moccasin corpse (27, 53, D) a komodo dragon corpse (27, 54, D) a black mamba corpse (27, 55, D) a black mamba corpse (28, 1, D) a +4 long sword of slicing (still there?) a +0 leather armour (still there?) (28, 15, D) a fan of gales (28, 18, D) a +0 rapier a +0 rapier a +0 leather armour a +4 ring of evasion (28, 32, D) a phantom mirror (unseen) (28, 33, D) a +6 ring of strength an uncursed ring of protection from fire (28, 34, D) an uncursed ring of stealth (28, 48, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (unseen) (28, 50, D) a +0 battleaxe of draining (still there?) a +0 battleaxe of draining (still there?) (29, 0, D) a +0 trident (29, 15, D) a -1 dagger (unseen) (29, 16, D) a phial of floods (29, 17, D) an uncursed ring of ice (29, 32, D) a +3 ring of dexterity (29, 48, D) a scroll of brand weapon (unseen) (29, 49, D) a phantom mirror (29, 50, D) a phantom mirror (29, 54, D) a crocodile corpse (30, 48, D) an uncursed staff of wizardry (unseen) (30, 50, D) a +3 falchion of distortion (31, 52, D) a basilisk corpse (unseen) (31, 53, D) a spiny frog corpse (unseen) (32, 49, D) a sack of spiders (still there?) a lightning rod (4/4) (still there?) (33, 47, D) a cursed -4 ring of evasion (33, 50, D) a +3 morningstar of protection (34, 28, D) a +0 demon trident of draining (34, 49, D) a cursed -3 ring of evasion (still there?) a scroll of brand weapon (still there?) (34, 53, D) a wyvern corpse (35, 14, D) a lamp of fire (unseen) (35, 28, D) a lamp of fire (35, 29, D) a cursed ring of attention (35, 47, D) a book of Dreams (35, 50, D) a +2 hand axe of flaming (35, 57, D) a water moccasin corpse (36, 0, D) an uncursed staff of cold (36, 16, D) a +3 rapier of draining (unseen) (36, 28, D) an uncursed staff of cold (36, 29, D) an uncursed staff of conjuration (36, 30, D) a +0 club (unseen) (36, 31, D) a +2 glaive of freezing (unseen) (37, -1, D) an uncursed staff of fire (37, 0, D) a phial of floods (37, 13, D) the +2 falchion of Untruth {holy, *Contam rN+ Dex+7 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (37, 18, D) +0 ice dragon scales (37, 28, D) a +0 spear a +2 falchion of slicing (37, 29, D) a +2 trident of venom 5 boomerangs (38, 0, D) a lightning rod (4/4) (38, 1, D) a +2 dagger of freezing (still there?) a manual of Polearms (still there?) (38, 15, D) a cursed staff of energy (38, 28, D) a +0 demon trident a +0 robe (38, 29, D) a +6 spear of venom 17 javelins a +0 leather armour a +1 ring of slaying a +2 hand axe of flaming (38, 30, D) a +2 rapier of speed (unseen) (38, 49, D) a +0 dagger of draining (unseen) (39, 3, D) a cursed -2 ring of strength (39, 9, D) a +4 hunting sling of velocity (39, 13, D) an uncursed staff of summoning (39, 14, D) a +3 great sword of electrocution a fan of gales a +2 flail of holy wrath (39, 28, D) a +2 spear of piercing 14 silver javelins a +0 leather armour an uncursed amulet of rage (39, 29, D) a +4 rapier of electrocution (still there?) a potion of agility (still there?) (39, 31, D) a +0 robe (39, 48, D) an uncursed staff of air (40, 0, D) a +0 mace of protection (40, 14, D) a +2 great sword of electrocution (40, 28, D) a +0 trident 8 silver boomerangs an uncursed ring of resist corrosion (40, 29, D) an uncursed staff of death (40, 48, D) an uncursed amulet of regeneration (unseen) (41, 2, D) a cursed staff of earth a crystal ball of energy (41, 15, D) an uncursed amulet of faith (41, 28, D) a phantom mirror (41, 29, D) a +0 trident of protection (41, 30, D) an uncursed ring of stealth a cursed -1 rapier a +4 long sword of protection a +0 leather armour (41, 33, D) a +0 robe (41, 48, D) a phantom mirror (41, 49, D) the +2 leather armour of Zayhec Zesai {*Corrode rF+ Str+4 Dex+7} It affects your strength (+4). It affects your dexterity (+7). It protects you from fire. It may corrode you when you take damage. (unseen) (42, 0, D) a +4 eveningstar of holy wrath (42, 1, D) a fan of gales (42, 16, D) +0 ice dragon scales (unseen) (42, 28, D) an uncursed staff of poison (42, 29, D) a +2 scale mail of cold resistance (42, 48, D) a +1 dagger of speed (42, 49, D) a +1 pair of gloves of archery (42, 50, D) an uncursed staff of air (still there?) an uncursed staff of death (still there?) (42, 51, D) a +1 morningstar of protection (43, 17, D) the +10 plate armour "Lokhew" {*Contam rCorr Stlth+} It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (43, 28, D) an uncursed staff of cold (43, 29, D) a +0 robe (43, 30, D) (unseen) (43, 49, D) the +3 robe of Sin {Str+2 Slay+4} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (43, 54, D) an uncursed staff of conjuration (unseen) (44, 28, D) a +2 ring of dexterity (44, 31, D) a +1 rapier of distortion (44, 48, D) the +0 acid dragon scales of Agoraphobia {-Cast +Blink MR+ rCorr Str+8} It affects your strength (+8). It affects your resistance to hostile enchantments. It lets you blink. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. (unseen) (44, 50, D) an uncursed staff of earth (still there?) the amulet of Ucaughar {Harm *Drain rN+} (still there?) [amulet of harm] It increases damage dealt and taken. It protects you from negative energy. It causes draining when unequipped. (44, 53, D) the +9 falchion "Ryocet" {pain, -Tele rElec Int+3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (45, 15, D) the +6 quarterstaff "Impbane" {speed, +Rage} Attacks with this weapon are significantly faster. It lets you go berserk. (unseen) (45, 48, D) a book of Party Tricks (45, 49, D) a box of beasts (45, 50, D) an uncursed ring of positive energy (45, 51, D) a +2 hand axe of electrocution (46, 48, D) the +5 plate armour of the Country {Dex+5} It affects your dexterity (+5). (46, 50, D) a +1 trident of venom (46, 53, D) the +7 dagger "Nucughunong" {vamp, rElec rC+ rN+ Str-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-2). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (47, 48, D) a +2 antimagic dagger (47, 50, D) a phial of floods (47, 51, D) the +4 quick blade "Earthworm" {flame, Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). (48, 14, D) a +0 longbow 21 arrows a +0 shortbow (48, 48, D) a sack of spiders (48, 49, D) an uncursed staff of fire (48, 50, D) an uncursed amulet of harm (still there?) a book of the Earth (still there?) (49, 0, D) a crystal ball of energy the +7 quick blade "Peheonn" {pierce, MR+ Str-2 Int+7} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+7). It affects your resistance to hostile enchantments. (49, 12, D) a cursed +0 leather armour a +0 leather armour (49, 36, D) a +2 spear of freezing (49, 39, D) a +2 hand axe of venom (unseen) (49, 49, D) 4 scrolls of enchant weapon (49, 50, D) the +5 scale mail "Mubo" {rElec Dex+5} It affects your dexterity (+5). It insulates you from electricity. (unseen) (50, 11, D) a +0 arbalest (50, 14, D) 46 arrows (50, 20, D) a silver javelin (50, 24, D) a +4 rapier of freezing a +1 battleaxe of flaming (50, 26, D) a lightning rod (4/4) (unseen) (50, 36, D) +0 ice dragon scales an uncursed staff of energy (50, 48, D) a +0 battleaxe of distortion (unseen) (50, 50, D) the +9 shortbow "Ruak" {flame, rElec rF+ Int-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from fire. It insulates you from electricity. (unseen) (51, 1, D) a cursed staff of earth (unseen) (51, 14, D) a +0 leather armour (unseen) (51, 19, D) a bolt 2 arrows a large rock (51, 21, D) a bolt (51, 24, D) a +0 robe a +3 falchion of holy wrath (51, 26, D) (unseen) (51, 36, D) the -6 helmet "Faimece" {MP-9 Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It affects your magic capacity (-9). (51, 37, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (51, 49, D) a +7 spear (unseen) (51, 51, D) an uncursed ring of see invisible (52, -1, D) +0 ice dragon scales a +3 halberd of flaming (52, 11, D) 52 arrows (52, 13, D) 14 silver javelins a +1 longbow of freezing 16 bolts 51 arrows an uncursed staff of power a fan of gales (52, 20, D) 2 arrows (52, 21, D) a silver javelin (52, 25, D) a +0 hand axe an uncursed staff of earth a +3 short sword of draining (52, 27, D) a +0 animal skin a +2 antimagic war axe (52, 29, D) a +0 war axe (unseen) (52, 38, D) +0 steam dragon scales +0 steam dragon scales (52, 48, D) a crystal ball of energy (52, 49, D) a book of the Dragon (52, 50, D) the amulet of Uzxoig {Faith MP+9 Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It affects your magic capacity (+9). (53, 0, D) a +0 whip of flaming (53, 15, D) a +0 arbalest (unseen) (53, 16, D) a +1 spear of venom (53, 27, D) a +1 lajatang of speed (unseen) (53, 48, D) a lightning rod (4/4) (53, 49, D) a +1 robe of magic resistance (53, 50, D) a +4 giant spiked club (54, 0, D) a +1 hunting sling of flaming (54, 1, D) a lamp of fire (unseen) (54, 13, D) a +0 pair of gloves of archery (still there?) a phial of floods (still there?) (54, 14, D) a +0 shortbow (unseen) (54, 24, D) a +4 hand crossbow of flaming a fan of gales (54, 25, D) a +0 whip of electrocution (still there?) a Grand Grimoire (still there?) (54, 36, D) a +0 rapier of venom (54, 48, D) +1 ice dragon scales (54, 49, D) the +11 short sword "Heloc" {venom, *Corrode Str+3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It may corrode you when you take damage. It makes you more stealthy. (54, 50, D) a cursed staff of energy (55, 0, D) an uncursed ring of resist corrosion a +6 ring of strength an uncursed ring of ice an uncursed amulet of rage an uncursed amulet of guardian spirit an uncursed ring of flight (55, 15, D) a +0 leather armour (unseen) (55, 24, D) a +1 whip of freezing (56, 0, D) a +2 short sword of venom (56, 15, D) an uncursed amulet of regeneration (57, 11, D) 16 bolts (58, 47, D) a +1 glaive of protection (58, 49, D) the +1 battleaxe of the Spinneret {flame, rElec MR+ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. (59, 37, D) an uncursed staff of poison a +2 rapier of electrocution (59, 47, D) a +2 great mace of protection (59, 48, D) the +5 spear "Qixkiz" {freeze, rElec Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It makes you more stealthy. (59, 49, D) a +2 pair of boots of flying (60, 27, D) an uncursed staff of energy (unseen) (60, 28, D) a +0 shortbow (60, 36, D) an uncursed staff of summoning (60, 47, D) a +3 scale mail of magic resistance (60, 48, D) the +10 lajatang "Raisin" {freeze, rF+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. (60, 49, D) the ring "Cilenopp" {Wiz Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). (60, 52, D) a raiju corpse (61, 0, D) the +1 leather armour "Niusu" {rN++ Int+2} It affects your intelligence (+2). It greatly protects you from negative energy. (61, 8, D) a +0 battleaxe of chopping (61, 29, D) 23 arrows (unseen) (61, 37, D) a +2 trident of venom (61, 39, D) a +0 glaive (61, 47, D) a fan of gales (61, 48, D) the ring of Edamed Conn {Fire +Inv} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. (61, 49, D) a +5 mace of holy wrath (62, 0, D) a crystal ball of energy (62, 1, D) a manual of Bows (62, 8, D) a manual of Crossbows (62, 9, D) a phial of floods (62, 16, D) a +0 spear of freezing (still there?) a +0 spear of freezing (still there?) (62, 17, D) a +3 plate armour of cold resistance (62, 32, D) an arrow 2 bolts (62, 38, D) a +2 mace of protection (unseen) (62, 47, D) the cursed +1 robe "Ygaruid" {+Fly MR- rCorr Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It lets you fly. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (62, 48, D) a lamp of fire (62, 49, D) a +2 scythe of venom (63, 16, D) a +1 shortbow of velocity (63, 25, D) a +0 arbalest an uncursed staff of conjuration a +0 arbalest a cursed -2 arbalest (63, 30, D) an uncursed staff of power (63, 33, D) a bolt 2 large rocks (63, 36, D) a +2 robe of magic resistance (63, 47, D) a +2 ring of intelligence (63, 48, D) a +2 robe of fire resistance (unseen) (63, 49, D) a +4 hand crossbow of flaming (63, 51, D) a raiju corpse (64, 17, D) a +2 chain mail of cold resistance (64, 28, D) 4 large rocks (64, 47, D) an uncursed staff of energy (64, 48, D) a +2 hunting sling of flaming Sif Muna's Papyrus of Dislocation and Glamour Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Tukima's Dance Hexes 3 e - Inner Flame Hexes/Fire 3 f - Passage of Golubria Translocation 4 (64, 50, D) a cursed ring of attention (still there?) the +1 shield of the Rose {Str+3 Int+2} (still there?) It affects your strength (+3). It affects your intelligence (+2). (64, 51, D) a +0 short sword a +0 cloak (65, 47, D) an uncursed amulet of rage (65, 48, D) a +0 naga barding of fire resistance (unseen) (65, 49, D) a +1 longbow of flaming an uncursed ring of magical power (66, 26, D) a +2 robe of magic resistance 56 bolts an uncursed staff of power (66, 30, D) 3 large rocks (66, 48, D) a phial of floods (unseen) (66, 50, D) a manual of Armour (66, 51, D) the Almanac of the Unemployed Unperson Spells Type Level a - Animate Skeleton Necromancy 1 b - Apportation Translocation 1 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Force Lance Conjuration/Translocation 4 f - Controlled Blink Translocation 8 a +1 ring of protection (66, 57, D) a raiju corpse (67, 25, D) the cursed +3 arbalest "Abuddoze" {speed, rElec Dex-3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (68, 0, D) an uncursed staff of cold (68, 47, D) an uncursed ring of protection from cold (68, 48, D) the ring "Ilador" {rPois rC+ Dex+2} [ring of poison resistance] It affects your dexterity (+2). It protects you from cold. It protects you from poison. (unseen) (69, 0, D) a +2 leather armour of fire resistance (69, 36, D) the +4 rapier of Ybri Ato {freeze, rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. (69, 37, D) a +0 long sword (unseen) (69, 47, D) a +0 shortbow of freezing (69, 48, D) a book of Party Tricks (unseen) (70, 27, D) a +4 shortbow (70, 38, D) a +0 long sword a +4 morningstar of draining a +0 longbow 24 arrows a +1 vampiric scimitar a +0 leather armour a +0 ring mail a +0 long sword (70, 40, D) a +0 short sword (70, 47, D) the +7 dagger of Bodily Humours {pierce, *Drain +Blink rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. It lets you blink. It causes draining when unequipped. (70, 48, D) a lightning rod (4/4) (70, 50, D) the +1 buckler of Cloud Cover {Dex+3} It affects your dexterity (+3). (71, 8, D) a +1 scimitar of protection (71, 16, D) a +0 dagger a +0 robe a +3 trident of piercing (71, 17, D) a fan of gales (71, 18, D) a +0 scythe a +0 robe (71, 19, D) a +0 dagger a +0 robe (71, 26, D) a +4 dagger of venom (71, 28, D) a cursed staff of conjuration (71, 36, D) a +0 leather armour a +0 short sword a +0 chain mail (71, 47, D) a +1 glaive of flaming (71, 48, D) a +3 falchion of slicing (unseen) (71, 49, D) a manual of Summonings (71, 52, D) a hell hound corpse (72, 16, D) a +0 scale mail of fire resistance (72, 17, D) a +0 trident a +1 leather armour of fire resistance the +2 scale mail of the Clam {Regen+} It increases your rate of regeneration. (72, 19, D) a +2 quarterstaff of chaos a +0 cloak (72, 27, D) a +0 club (72, 31, D) a +0 club (72, 36, D) a crystal ball of energy a +0 scimitar (72, 47, D) the ring "Juicrux" {rElec rF+ rN+ MR+ Dex-2} [ring of protection from fire] It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 48, D) a +1 falchion of draining (72, 49, D) the +11 battleaxe of the Scroll {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (72, 59, D) a raiju corpse (73, 1, D) a lightning rod (4/4) (73, 16, D) a +1 robe of cold resistance (73, 17, D) a +0 rapier (73, 26, D) a +2 pair of boots of stealth (73, 27, D) a +0 robe (73, 36, D) a +2 war axe of chopping (73, 47, D) an uncursed ring of poison resistance (73, 48, D) a +3 long sword of protection (73, 49, D) a phantom mirror (74, 17, D) a +0 chain mail (unseen) (74, 18, D) a +0 vampiric rapier (74, 47, D) the +6 scale mail of Hangman {-Tele +Inv rElec rPois} It insulates you from electricity. It protects you from poison. It lets you turn invisible. It prevents most forms of teleportation. (74, 48, D) the -1 pair of boots of Happiness {-Cast rElec Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It prevents spellcasting. (74, 49, D) a +3 falchion of draining (75, 27, D) a +3 war axe (75, 47, D) an uncursed staff of poison (75, 48, D) an uncursed staff of earth (75, 49, D) a sack of spiders